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- Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of. - Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions! This commit should not bring any change whatsoever to the game from a player's perspective. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -157,7 +157,8 @@ proc/move_mining_shuttle()
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name = "Miner's pickaxe"
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icon = 'items.dmi'
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icon_state = "pickaxe"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 15.0
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throwforce = 4.0
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item_state = "pickaxe"
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@@ -241,7 +242,8 @@ proc/move_mining_shuttle()
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name = "Shovel"
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icon = 'items.dmi'
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icon_state = "shovel"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 8.0
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throwforce = 4.0
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item_state = "shovel"
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