From 18e4c7fa8e6c0925adef105ee01fe1ca10f35e28 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 13 Jan 2016 23:57:38 +1030 Subject: [PATCH] Fixes #776 --- code/modules/spells/spellbook.dm | 8 -------- 1 file changed, 8 deletions(-) diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm index 6f619e1cce..16cc137654 100644 --- a/code/modules/spells/spellbook.dm +++ b/code/modules/spells/spellbook.dm @@ -64,9 +64,6 @@ Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of spells.
It is recommended that only experienced wizards attempt to wield such artefacts.

- Staff of Change
- An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself.
-
Mental Focus
An artefact that channels the will of the user into destructive bolts of force.

@@ -209,11 +206,6 @@ feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.add_spell(new/spell/targeted/equip_item/horsemask) temp = "You have learned curse of the horseman." - if("staffchange") - feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells - new /obj/item/weapon/gun/energy/staff(get_turf(H)) - temp = "You have purchased a staff of change." - max_uses-- if("mentalfocus") feedback_add_details("wizard_spell_learned","MF") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells new /obj/item/weapon/gun/energy/staff/focus(get_turf(H))