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https://github.com/CHOMPStation2/CHOMPStation2.git
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Mouse hole!
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201
code/game/objects/micro_structures.dm
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201
code/game/objects/micro_structures.dm
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/obj/structure/micro_tunnel
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name = "mouse hole"
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desc = "A tiny little hole... where does it go?"
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icon = 'icons/obj/structures/micro_structures.dmi'
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icon_state = "mouse_hole"
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anchored = TRUE
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density = FALSE
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var/max_accepted_scale = 0.5
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var/magic = FALSE //For events and stuff, if true, this tunnel will show up in the list regardless of whether it's in valid range, of if you're in a tunnel with this var, all tunnels of the same faction will show up redardless of range
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/obj/structure/micro_tunnel/Initialize()
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. = ..()
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if(name == initial(name))
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var/area/our_area = get_area(src)
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name = "[our_area.name] [name]"
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if(pixel_x || pixel_y)
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return
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offset_tunnel()
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/obj/structure/micro_tunnel/Destroy()
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visible_message("<span class = 'warning'>\The [src] collapses!</span>")
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for(var/mob/thing in src.contents)
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visible_message("<span class = 'warning'>\The [thing] tumbles out!</span>")
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thing.forceMove(get_turf(src.loc))
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return ..()
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/obj/structure/micro_tunnel/set_dir(new_dir)
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. = ..()
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offset_tunnel()
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/obj/structure/micro_tunnel/proc/offset_tunnel()
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pixel_x = 0
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pixel_y = 0
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switch(dir)
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if(1)
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pixel_y = 32
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if(2)
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pixel_y = -32
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if(4)
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pixel_x = 32
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if(8)
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pixel_x = -32
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/obj/structure/micro_tunnel/attack_hand(mob/user)
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if(!isliving(user))
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return ..()
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if(user.loc == src)
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var/choice = tgui_alert(user,"It's dark and gloomy in here. What would you like to do?","Tunnel",list("Exit", "Move"))
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switch(choice)
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if("Exit")
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user.forceMove(get_turf(src.loc))
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user.visible_message("<span class = 'notice'>\The [user] climbs out of \the [src]!</span>")
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return
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if("Move")
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var/list/destinations = list()
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var/turf/myturf = get_turf(src.loc)
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var/datum/planet/planet
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for(var/datum/planet/P in SSplanets.planets)
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if(myturf.z in P.expected_z_levels)
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planet = P
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else
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for(var/obj/structure/micro_tunnel/t in world)
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if(t == src)
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continue
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if(magic || t.magic)
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destinations |= t
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continue
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if(t.z == z)
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destinations |= t
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continue
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var/turf/targetturf = get_turf(t.loc)
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if(planet)
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if(targetturf.z in planet.expected_z_levels)
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destinations |= t
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continue
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else
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var/above = GetAbove(myturf)
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if(above && t.z == z + 1)
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destinations |= t
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continue
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var/below = GetBelow(myturf)
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if(below && t.z == z - 1)
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destinations |= t
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if(!destinations.len)
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to_chat(user, "<span class = 'warning'>There are no other tunnels connected to this one!</span>")
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return
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choice = tgui_input_list(user, "Where would you like to go?", "Pick a tunnel", destinations)
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if(!choice)
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return
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to_chat(user,"<span class = 'notice'>You begin moving...</span>")
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if(!do_after(user, 10 SECONDS, exclusive = TRUE))
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return
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user.forceMove(choice)
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var/obj/structure/micro_tunnel/da_oddawun = choice
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da_oddawun.tunnel_notify(user)
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return
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if(!can_enter(user))
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user.visible_message("<span class = 'warning'>\The [user] reaches into \the [src]. . .</span>","<span class = 'warning'>You reach into \the [src]. . .</span>")
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if(!do_after(user, 3 SECONDS, exclusive = TRUE))
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user.visible_message("<span class = 'notice'>\The [user] pulls their hand out of \the [src].</span>","<span class = 'warning'>You pull your hand out of \the [src]</span>")
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return
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if(!src.contents.len)
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to_chat(user, "<span class = 'warning'>There was nothing inside.</span>")
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user.visible_message("<span class = 'notice'>\The [user] pulls their hand out of \the [src].</span>","<span class = 'warning'>You pull your hand out of \the [src]</span>")
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return
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var/grabbed = pick(src.contents)
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if(!grabbed)
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to_chat(user, "<span class = 'warning'>There was nothing inside.</span>")
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user.visible_message("<span class = 'notice'>\The [user] pulls their hand out of \the [src].</span>","<span class = 'warning'>You pull your hand out of \the [src]</span>")
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return
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if(ishuman(user))
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var/mob/living/carbon/human/h = user
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var/mob/living/l = grabbed
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if(isliving(grabbed))
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l.attempt_to_scoop(h)
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else
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var/atom/movable/whatever = grabbed
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whatever.forceMove(get_turf(src.loc))
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user.visible_message("<span class = 'warning'>\The [user] pulls \the [grabbed] out of \the [src]! ! !</span>")
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return
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else if(isanimal(user))
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var/mob/living/simple_mob/a = user
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var/mob/living/l = grabbed
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if(!a.has_hands || isliving(grabbed))
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l.attempt_to_scoop(user)
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else
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var/atom/movable/whatever = grabbed
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whatever.forceMove(get_turf(src.loc))
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user.visible_message("<span class = 'warning'>\The [user] pulls \the [grabbed] out of \the [src]! ! !</span>")
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return
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if(tgui_alert(user,"Do you want to go into the tunnel?","Enter Tunnel",list("Yes", "No")) != "Yes")
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return
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user.visible_message("<span class = 'notice'>\The [user] begins climbing into \the [src]!</span>")
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if(!do_after(user, 10 SECONDS, exclusive = TRUE))
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to_chat(user, "<span class = 'warning'>You didn't go into \the [src]!</span>")
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return
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enter_tunnel(user)
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/obj/structure/micro_tunnel/proc/can_enter(var/mob/living/user)
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if(user.mob_size <= MOB_TINY || user.get_effective_size(TRUE) <= max_accepted_scale)
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return TRUE
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return FALSE
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/obj/structure/micro_tunnel/attack_generic(mob/user, damage, attack_verb)
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attack_hand(user)
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return ..()
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/obj/structure/micro_tunnel/MouseDrop_T(mob/living/M, mob/living/user)
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. = ..()
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if(M != user)
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return
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if(!can_enter(user))
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return
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var/mob/living/k = M
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k.visible_message("<span class = 'notice'>\The [k] begins climbing into \the [src]!</span>")
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if(!do_after(k, 3 SECONDS, exclusive = TRUE))
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to_chat(k, "<span class = 'warning'>You didn't go into \the [src]!</span>")
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return
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enter_tunnel(k)
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/obj/structure/micro_tunnel/proc/enter_tunnel(mob/living/k)
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k.visible_message("<span class = 'notice'>\The [k] climbs into \the [src]!</span>")
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k.forceMove(src)
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to_chat(k,"<span class = 'notice'>You are inside of \the [src]. It's dark and gloomy inside of here. You can click upon the tunnel to exit, or travel to another tunnel if there are other tunnels linked to it.</span>")
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tunnel_notify(k)
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/obj/structure/micro_tunnel/proc/tunnel_notify(var/mob/living/user)
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var/our_message = "You can see "
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var/found_stuff = FALSE
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for(var/thing in src.contents)
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if(thing == user)
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continue
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found_stuff = TRUE
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our_message = "[our_message] [thing], "
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if(isliving(thing))
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var/mob/living/t = thing
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to_chat(t, "<span class = 'notice'>\The [user] enters \the [src]!</span>")
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if(found_stuff)
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to_chat(user, "<span class = 'notice'>[our_message]inside of \the [src]!</span>")
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if(prob(25))
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visible_message("<span class = 'warning'>Something moves inside of \the [src]. . .</span>")
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/obj/structure/micro_tunnel/magic
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magic = TRUE
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