Balancing mobs slightly

Mostly made the tesharis more zoomy with their guns.
This commit is contained in:
Fluff
2023-03-03 12:05:21 -05:00
parent 9bfb9f008a
commit 190e4a0cb6
@@ -104,17 +104,17 @@
////////////////////////////////
/datum/ai_holder/simple_mob/merc/eclipse
threaten = FALSE
vision_range = 10
vision_range = 8
/datum/ai_holder/simple_mob/merc/eclipse/hunter
vision_range = 14
vision_range = 10
/datum/ai_holder/simple_mob/merc/eclipse/ranged
pointblank = TRUE // They get close? Just shoot 'em!
firing_lanes = TRUE // But not your buddies!
/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
vision_range = 18 // We're a person with a long-ranged gun.
vision_range = 15 // We're a person with a long-ranged gun.
/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper/max_range(atom/movable/AM)
return holder.ICheckRangedAttack(AM) ? 16 : 1
@@ -149,6 +149,10 @@
var/energy = 100
var/max_energy = 100
special_attack_cooldown = 5 SECONDS
special_attack_min_range = 0
special_attack_max_range = 4
projectiletype = /obj/item/projectile/energy/blob/moth
var/datum/effect/effect/system/smoke_spread/fire/smoke_special
@@ -204,15 +208,15 @@
projectile_accuracy = 75
reload_max = 3
reload_max = 5
reload_time = 2.0 SECONDS
ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
ranged_attack_delay = 2.0 SECONDS
ranged_attack_delay = 0.5 SECONDS
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/ranged_pre_animation(atom/A)
Beam(get_turf(A), icon_state = "sniper_beam", time = 2 SECONDS, maxdistance = 15)
Beam(get_turf(A), icon_state = "sniper_beam", time = 1 SECONDS, maxdistance = 15)
. = ..()
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/shoot_target(atom/A)
@@ -362,6 +366,7 @@
/obj/item/projectile/energy/blob/moth
splatter = TRUE
damage = 20
armor_penetration = 25
my_chems = list("fuel")