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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-24 21:57:53 +01:00
Balancing mobs slightly
Mostly made the tesharis more zoomy with their guns.
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+11
-6
@@ -104,17 +104,17 @@
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////////////////////////////////
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/datum/ai_holder/simple_mob/merc/eclipse
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threaten = FALSE
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vision_range = 10
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vision_range = 8
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/datum/ai_holder/simple_mob/merc/eclipse/hunter
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vision_range = 14
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vision_range = 10
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/datum/ai_holder/simple_mob/merc/eclipse/ranged
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pointblank = TRUE // They get close? Just shoot 'em!
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firing_lanes = TRUE // But not your buddies!
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/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
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vision_range = 18 // We're a person with a long-ranged gun.
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vision_range = 15 // We're a person with a long-ranged gun.
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/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper/max_range(atom/movable/AM)
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return holder.ICheckRangedAttack(AM) ? 16 : 1
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@@ -149,6 +149,10 @@
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var/energy = 100
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var/max_energy = 100
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special_attack_cooldown = 5 SECONDS
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special_attack_min_range = 0
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special_attack_max_range = 4
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projectiletype = /obj/item/projectile/energy/blob/moth
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var/datum/effect/effect/system/smoke_spread/fire/smoke_special
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@@ -204,15 +208,15 @@
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projectile_accuracy = 75
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reload_max = 3
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reload_max = 5
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reload_time = 2.0 SECONDS
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ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
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ranged_attack_delay = 2.0 SECONDS
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ranged_attack_delay = 0.5 SECONDS
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/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/ranged_pre_animation(atom/A)
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Beam(get_turf(A), icon_state = "sniper_beam", time = 2 SECONDS, maxdistance = 15)
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Beam(get_turf(A), icon_state = "sniper_beam", time = 1 SECONDS, maxdistance = 15)
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. = ..()
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/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/shoot_target(atom/A)
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@@ -362,6 +366,7 @@
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/obj/item/projectile/energy/blob/moth
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splatter = TRUE
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damage = 20
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armor_penetration = 25
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my_chems = list("fuel")
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