Reworks empulse and emp_act
@@ -95,11 +95,15 @@
|
||||
|
||||
changeling.chem_charges -= 20
|
||||
|
||||
var/range_heavy = 2
|
||||
var/range_light = 5
|
||||
var/range_heavy = 1
|
||||
var/range_med = 2
|
||||
var/range_light = 4
|
||||
var/range_long = 6
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
range_heavy = range_heavy * 2
|
||||
range_med = range_med * 2
|
||||
range_light = range_light * 2
|
||||
range_long = range_long * 2
|
||||
src << "<span class='notice'>We are extra loud.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 0
|
||||
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||||
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||||
@@ -231,7 +231,7 @@ var/list/sacrificed = list()
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||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
var/rune = src // detaching the proc - in theory
|
||||
empulse(U, (range_red - 2), range_red)
|
||||
empulse(U, (range_red - 3), (range_red - 2), (range_red - 1), range_red)
|
||||
qdel(rune)
|
||||
return
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||||
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||||
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||||
@@ -254,7 +254,7 @@
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||||
..()
|
||||
// Best case scenario: Comparable to a low-yield EMP grenade.
|
||||
// Worst case scenario: Comparable to a standard yield EMP grenade.
|
||||
empulse(src, rand(2, 4), rand(4, 10))
|
||||
empulse(src, rand(1, 3), rand(2, 4), rand(3, 7), rand(5, 10))
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//Station buster Tunguska
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||||
/obj/effect/meteor/tunguska
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||||
@@ -126,7 +126,7 @@
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||||
safe_blink(src, range = 6)
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||||
src << "<span class='warning'>You're teleported against your will!</span>"
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||||
if(4)
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||||
emp_act(2)
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||||
emp_act(3)
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||||
if(51 to 100) //Severe
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rng = rand(0,3)
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@@ -23,7 +23,7 @@
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||||
..()
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||||
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||||
/obj/item/weapon/spell/spawner/pulsar/on_throw_cast(atom/hit_atom, mob/user)
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||||
empulse(hit_atom, 1, 1, log=1)
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empulse(hit_atom, 1, 1, 1, 1, log=1)
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/obj/effect/temporary_effect/pulsar
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name = "pulsar"
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@@ -44,7 +44,7 @@
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/obj/effect/temporary_effect/pulsar/proc/pulse_loop()
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||||
while(pulses_remaining)
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sleep(2 SECONDS)
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empulse(src, heavy_range = 1, light_range = 2, log = 1)
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empulse(src, 1, 1, 2, 2, log = 1)
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pulses_remaining--
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qdel(src)
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@@ -66,7 +66,11 @@
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if(1)
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num_of_prizes = rand(1,4)
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if(2)
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num_of_prizes = rand(1,3)
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if(3)
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num_of_prizes = rand(0,2)
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if(4)
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num_of_prizes = rand(0,1)
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for(num_of_prizes; num_of_prizes > 0; num_of_prizes--)
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||||
empprize = pickweight(prizes)
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||||
new empprize(src.loc)
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||||
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||||
@@ -441,7 +441,7 @@ var/list/turret_icons
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||||
else
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||||
take_damage(initial(health) * 8) //should instakill most turrets
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||||
if(3)
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||||
take_damage(initial(health) * 8 / 3)
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||||
take_damage(initial(health) * 8 / 3) //Level 4 is too weak to bother turrets
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||||
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||||
/obj/machinery/porta_turret/proc/die() //called when the turret dies, ie, health <= 0
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||||
health = 0
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||||
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||||
@@ -105,7 +105,7 @@
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||||
proc/shock()
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||||
var/obj/mecha/M = in_mecha()
|
||||
if(M)
|
||||
M.emp_act(2)
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||||
M.emp_act(4)
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||||
qdel(src)
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||||
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||||
proc/get_mecha_log()
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||||
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@@ -4,17 +4,17 @@
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||||
// #define EMPDEBUG 10
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||||
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||||
proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
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||||
proc/empulse(turf/epicenter, first_range, second_range, third_range, fourth_range, log=0)
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||||
if(!epicenter) return
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||||
if(!istype(epicenter, /turf))
|
||||
epicenter = get_turf(epicenter.loc)
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if(log)
|
||||
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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||||
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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||||
message_admins("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
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log_game("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
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||||
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||||
if(heavy_range > 1)
|
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if(first_range > 1)
|
||||
var/obj/effect/overlay/pulse = PoolOrNew(/obj/effect/overlay, epicenter)
|
||||
pulse.icon = 'icons/effects/effects.dmi'
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||||
pulse.icon_state = "emppulse"
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||||
@@ -23,28 +23,50 @@ proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
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||||
spawn(20)
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||||
qdel(pulse)
|
||||
|
||||
if(heavy_range > light_range)
|
||||
light_range = heavy_range
|
||||
if(first_range > second_range)
|
||||
second_range = first_range
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||||
if(second_range > third_range)
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||||
third_range = second_range
|
||||
if(third_range > fourth_range)
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||||
fourth_range = third_range
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||||
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||||
for(var/mob/M in range(heavy_range, epicenter))
|
||||
for(var/mob/M in range(first_range, epicenter))
|
||||
M << 'sound/effects/EMPulse.ogg'
|
||||
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||||
for(var/atom/T in range(light_range, epicenter))
|
||||
for(var/atom/T in range(fourth_range, epicenter))
|
||||
#ifdef EMPDEBUG
|
||||
var/time = world.timeofday
|
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#endif
|
||||
var/distance = get_dist(epicenter, T)
|
||||
if(distance < 0)
|
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distance = 0
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||||
if(distance < heavy_range)
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||||
//Worst effects, really hurts
|
||||
if(distance < first_range)
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||||
T.emp_act(1)
|
||||
else if(distance == heavy_range)
|
||||
else if(distance == first_range)
|
||||
if(prob(50))
|
||||
T.emp_act(1)
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||||
else
|
||||
T.emp_act(2)
|
||||
else if(distance <= light_range)
|
||||
//Slightly less painful
|
||||
else if(distance <= second_range)
|
||||
T.emp_act(2)
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||||
else if(distance == second_range)
|
||||
if(prob(50))
|
||||
T.emp_act(2)
|
||||
else
|
||||
T.emp_act(3)
|
||||
//Even less slightly less painful
|
||||
else if(distance <= third_range)
|
||||
T.emp_act(3)
|
||||
else if(distance == third_range)
|
||||
if(prob(50))
|
||||
T.emp_act(2)
|
||||
else
|
||||
T.emp_act(3)
|
||||
//This should be more or less harmless
|
||||
else if(distance <= fourth_range)
|
||||
T.emp_act(4)
|
||||
#ifdef EMPDEBUG
|
||||
if((world.timeofday - time) >= EMPDEBUG)
|
||||
log_and_message_admins("EMPDEBUG: [T.name] - [T.type] - took [world.timeofday - time]ds to process emp_act()!")
|
||||
|
||||
@@ -998,7 +998,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
M.apply_damage( rand(30,60) , BURN)
|
||||
message += "You feel a searing heat! Your [P] is burning!"
|
||||
if(i>=20 && i<=25) //EMP
|
||||
empulse(P.loc, 3, 6, 1)
|
||||
empulse(P.loc, 1, 2, 4, 6, 1)
|
||||
message += "Your [P] emits a wave of electromagnetic energy!"
|
||||
if(i>=25 && i<=40) //Smoke
|
||||
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
|
||||
|
||||
@@ -3,12 +3,14 @@
|
||||
icon_state = "emp"
|
||||
item_state = "empgrenade"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3)
|
||||
var/emp_heavy = 4
|
||||
var/emp_light = 10
|
||||
var/emp_heavy = 2
|
||||
var/emp_med = 4
|
||||
var/emp_light = 7
|
||||
var/emp_long = 10
|
||||
|
||||
prime()
|
||||
..()
|
||||
if(empulse(src, emp_heavy, emp_light))
|
||||
if(empulse(src, emp_heavy, emp_med, emp_light, emp_long))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -18,4 +20,6 @@
|
||||
icon_state = "lyemp"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3)
|
||||
emp_heavy = 1
|
||||
emp_light = 4
|
||||
emp_med = 2
|
||||
emp_light = 3
|
||||
emp_long = 4
|
||||
@@ -101,6 +101,10 @@ Implant Specifics:<BR>"}
|
||||
meltdown()
|
||||
if(2)
|
||||
delay = rand(5*60*10,15*60*10) //from 5 to 15 minutes of free time
|
||||
if(3)
|
||||
delay = rand(2*60*10,5*60*10) //from 2 to 5 minutes of free time
|
||||
if(4)
|
||||
delay = rand(0.5*60*10,1*60*10) //from .5 to 1 minutes of free time
|
||||
|
||||
spawn(delay)
|
||||
malfunction--
|
||||
@@ -227,10 +231,22 @@ Implant Specifics:<BR>"}
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
switch (severity)
|
||||
if (2.0) //Weak EMP will make implant tear limbs off.
|
||||
if (4) //Weak EMP will make implant tear limbs off.
|
||||
if (prob(25))
|
||||
small_boom()
|
||||
if (3) //Weak EMP will make implant tear limbs off.
|
||||
if (prob(50))
|
||||
small_boom()
|
||||
if (1.0) //strong EMP will melt implant either making it go off, or disarming it
|
||||
if (2) //strong EMP will melt implant either making it go off, or disarming it
|
||||
if (prob(70))
|
||||
if (prob(75))
|
||||
small_boom()
|
||||
else
|
||||
if (prob(13))
|
||||
activate() //chance of bye bye
|
||||
else
|
||||
meltdown() //chance of implant disarming
|
||||
if (1) //strong EMP will melt implant either making it go off, or disarming it
|
||||
if (prob(70))
|
||||
if (prob(50))
|
||||
small_boom()
|
||||
@@ -320,7 +336,13 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
if(prob(60))
|
||||
activate(20)
|
||||
if(2)
|
||||
if(prob(30))
|
||||
if(prob(40))
|
||||
activate(20)
|
||||
if(3)
|
||||
if(prob(40))
|
||||
activate(5)
|
||||
if(4)
|
||||
if(prob(20))
|
||||
activate(5)
|
||||
|
||||
spawn(20)
|
||||
|
||||
@@ -637,14 +637,18 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
|
||||
if(heavy == null) return
|
||||
var/med = input("Range of medium pulse.", text("Input")) as num|null
|
||||
if(med == null) return
|
||||
var/light = input("Range of light pulse.", text("Input")) as num|null
|
||||
if(light == null) return
|
||||
var/long = input("Range of long pulse.", text("Input")) as num|null
|
||||
if(long == null) return
|
||||
|
||||
if (heavy || light)
|
||||
if (heavy || med || light || long)
|
||||
|
||||
empulse(O, heavy, light)
|
||||
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])", 1)
|
||||
empulse(O, heavy, med, light, long)
|
||||
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[med],[light],[long]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[med],[light],[long]) at ([O.x],[O.y],[O.z])", 1)
|
||||
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
return
|
||||
|
||||
@@ -199,10 +199,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/emp_act(severity)
|
||||
if(cell)
|
||||
//why is this not part of the powercell code?
|
||||
cell.charge -= 1000 / severity
|
||||
if (cell.charge < 0)
|
||||
cell.charge = 0
|
||||
cell.emp_act(severity)
|
||||
..()
|
||||
|
||||
// Called just before an attack_hand(), in mob/UnarmedAttack()
|
||||
|
||||
@@ -164,7 +164,9 @@
|
||||
if(2)
|
||||
brainmob.emp_damage += rand(10,20)
|
||||
if(3)
|
||||
brainmob.emp_damage += rand(0,10)
|
||||
brainmob.emp_damage += rand(5,10)
|
||||
if(4)
|
||||
brainmob.emp_damage += rand(0,5)
|
||||
..()
|
||||
|
||||
/obj/item/device/mmi/digital
|
||||
@@ -216,7 +218,9 @@
|
||||
if(2)
|
||||
src.brainmob.emp_damage += rand(10,20)
|
||||
if(3)
|
||||
src.brainmob.emp_damage += rand(0,10)
|
||||
src.brainmob.emp_damage += rand(5,10)
|
||||
if(4)
|
||||
src.brainmob.emp_damage += rand(0,5)
|
||||
..()
|
||||
|
||||
/obj/item/device/mmi/digital/transfer_identity(var/mob/living/carbon/H)
|
||||
|
||||
@@ -112,7 +112,9 @@
|
||||
if(2)
|
||||
src.brainmob.emp_damage += rand(10,20)
|
||||
if(3)
|
||||
src.brainmob.emp_damage += rand(0,10)
|
||||
src.brainmob.emp_damage += rand(5,10)
|
||||
if(4)
|
||||
src.brainmob.emp_damage += rand(0,5)
|
||||
..()
|
||||
|
||||
/obj/item/device/mmi/digital/posibrain/New()
|
||||
|
||||
@@ -65,7 +65,13 @@
|
||||
src.take_organ_damage(0,20,emp=1)
|
||||
confused = (min(confused + 5, 30))
|
||||
if(2)
|
||||
src.take_organ_damage(0,15,emp=1)
|
||||
confused = (min(confused + 4, 30))
|
||||
if(3)
|
||||
src.take_organ_damage(0,10,emp=1)
|
||||
confused = (min(confused + 3, 30))
|
||||
if(4)
|
||||
src.take_organ_damage(0,5,emp=1)
|
||||
confused = (min(confused + 2, 30))
|
||||
flash_eyes(affect_silicon = 1)
|
||||
src << "<span class='danger'><B>*BZZZT*</B></span>"
|
||||
|
||||
@@ -281,9 +281,13 @@ var/list/organ_cache = list()
|
||||
return
|
||||
switch (severity)
|
||||
if (1)
|
||||
take_damage(5)
|
||||
take_damage(rand(6,12))
|
||||
if (2)
|
||||
take_damage(2)
|
||||
take_damage(rand(4,8))
|
||||
if (3)
|
||||
take_damage(rand(3,6))
|
||||
if (4)
|
||||
take_damage(rand(1,4))
|
||||
|
||||
/obj/item/organ/proc/removed(var/mob/living/user)
|
||||
|
||||
|
||||
@@ -102,11 +102,19 @@
|
||||
/obj/item/organ/external/emp_act(severity)
|
||||
if(!(robotic >= ORGAN_ROBOT))
|
||||
return
|
||||
var/burn_damage = 0
|
||||
switch (severity)
|
||||
if (1)
|
||||
take_damage(8)
|
||||
burn_damage += rand(8, 13)
|
||||
if (2)
|
||||
take_damage(4)
|
||||
burn_damage += rand(6, 9)
|
||||
if(3)
|
||||
burn_damage += rand(4, 7)
|
||||
if(4)
|
||||
burn_damage += rand(1, 5)
|
||||
|
||||
if(burn_damage)
|
||||
take_damage(0, burn_damage)
|
||||
|
||||
/obj/item/organ/external/attack_self(var/mob/living/user)
|
||||
if(!contents.len)
|
||||
@@ -243,12 +251,12 @@
|
||||
return (vital || (robotic >= ORGAN_ROBOT) || brute_dam + burn_dam + additional_damage < max_damage)
|
||||
|
||||
/obj/item/organ/external/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
|
||||
brute = round(brute * brute_mod, 0.1)
|
||||
burn = round(burn * burn_mod, 0.1)
|
||||
|
||||
if((brute <= 0) && (burn <= 0))
|
||||
return 0
|
||||
|
||||
brute *= brute_mod
|
||||
burn *= burn_mod
|
||||
|
||||
// High brute damage or sharp objects may damage internal organs
|
||||
if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= 5) || brute >= 10) && prob(5))))
|
||||
// Damage an internal organ
|
||||
|
||||
@@ -97,6 +97,12 @@
|
||||
if(2)
|
||||
if(active) toggle_power()
|
||||
stability -= rand(10,20)
|
||||
if(3)
|
||||
if(active) toggle_power()
|
||||
stability -= rand(8,15)
|
||||
if(4)
|
||||
if(active) toggle_power()
|
||||
stability -= rand(5,10)
|
||||
..()
|
||||
return 0
|
||||
|
||||
|
||||
@@ -1193,22 +1193,27 @@ obj/machinery/power/apc/proc/autoset(var/cur_state, var/on)
|
||||
/obj/machinery/power/apc/ex_act(severity)
|
||||
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if(1)
|
||||
//set_broken() //now qdel() do what we need
|
||||
if (cell)
|
||||
cell.ex_act(1.0) // more lags woohoo
|
||||
cell.ex_act(1) // more lags woohoo
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(2)
|
||||
if (prob(75))
|
||||
set_broken()
|
||||
if (cell && prob(50))
|
||||
cell.ex_act(2)
|
||||
if(3)
|
||||
if (prob(50))
|
||||
set_broken()
|
||||
if (cell && prob(50))
|
||||
cell.ex_act(2.0)
|
||||
if(3.0)
|
||||
cell.ex_act(3)
|
||||
if(4)
|
||||
if (prob(25))
|
||||
set_broken()
|
||||
if (cell && prob(25))
|
||||
cell.ex_act(3.0)
|
||||
if (cell && prob(50))
|
||||
cell.ex_act(3)
|
||||
return
|
||||
|
||||
/obj/machinery/power/apc/disconnect_terminal()
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
return
|
||||
if (overcharge_percent >= 140)
|
||||
if (prob(1))
|
||||
empulse(src.loc, 3, 8, 1)
|
||||
empulse(src.loc, 2, 3, 6, 8, 1)
|
||||
if ((2.4e6+1) to 3.6e6)
|
||||
if (overcharge_percent >= 115)
|
||||
if (prob(7))
|
||||
@@ -174,7 +174,7 @@
|
||||
return
|
||||
if (overcharge_percent >= 130)
|
||||
if (prob(1))
|
||||
empulse(src.loc, 3, 8, 1)
|
||||
empulse(src.loc, 2, 3, 6, 8, 1)
|
||||
if (overcharge_percent >= 150)
|
||||
if (prob(1))
|
||||
explosion(src.loc, 0, 1, 3, 5)
|
||||
@@ -186,7 +186,7 @@
|
||||
return
|
||||
if (overcharge_percent >= 125)
|
||||
if (prob(2))
|
||||
empulse(src.loc, 4, 10, 1)
|
||||
empulse(src.loc, 2, 4, 7, 10, 1)
|
||||
if (overcharge_percent >= 140)
|
||||
if (prob(1))
|
||||
explosion(src.loc, 1, 3, 5, 8)
|
||||
|
||||
@@ -62,9 +62,12 @@
|
||||
stat &= BROKEN
|
||||
if(prob(75)) explode()
|
||||
if(2)
|
||||
if(prob(25)) stat &= BROKEN
|
||||
if(prob(50)) stat &= BROKEN
|
||||
if(prob(10)) explode()
|
||||
if(3)
|
||||
if(prob(25)) stat &= BROKEN
|
||||
duration = 300
|
||||
if(4)
|
||||
if(prob(10)) stat &= BROKEN
|
||||
duration = 300
|
||||
|
||||
|
||||
@@ -441,9 +441,9 @@
|
||||
|
||||
/obj/singularity/proc/emp_area()
|
||||
if(current_size != 11)
|
||||
empulse(src, 8, 10)
|
||||
empulse(src, 4, 6, 8, 10)
|
||||
else
|
||||
empulse(src, 12, 16)
|
||||
empulse(src, 12, 14, 16, 18)
|
||||
|
||||
/obj/singularity/proc/smwave()
|
||||
for(var/mob/living/M in view(10, src.loc))
|
||||
|
||||
@@ -393,10 +393,14 @@
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(prob(50))
|
||||
if(prob(25))
|
||||
emp_act(1)
|
||||
else
|
||||
else if(prob(25))
|
||||
emp_act(2)
|
||||
else if(prob(25))
|
||||
emp_act(3)
|
||||
else
|
||||
emp_act(4)
|
||||
if(prob(5)) //smoke only
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
smoke.set_up(3, 0, src.loc)
|
||||
|
||||
@@ -212,7 +212,7 @@
|
||||
h_user.adjustFireLoss(rand(10,25))
|
||||
h_user.Paralyse(5)
|
||||
spawn(0)
|
||||
empulse(src.loc, 2, 4)
|
||||
empulse(src.loc, 1, 2, 3, 4)
|
||||
charge = 0
|
||||
|
||||
if (36 to 60)
|
||||
@@ -229,7 +229,7 @@
|
||||
h_user.adjustFireLoss(rand(35,75))
|
||||
h_user.Paralyse(12)
|
||||
spawn(0)
|
||||
empulse(src.loc, 8, 16)
|
||||
empulse(src.loc, 6, 8, 12, 16)
|
||||
charge = 0
|
||||
apcs_overload(1, 10)
|
||||
src.ping("Caution. Output regulators malfunction. Uncontrolled discharge detected.")
|
||||
|
||||
@@ -26,6 +26,10 @@
|
||||
name = "speedloader (.38 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c38r
|
||||
|
||||
/obj/item/ammo_magazine/c38/emp
|
||||
name = "ammunition box (.38 haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/c38/emp
|
||||
|
||||
///////// .45 /////////
|
||||
|
||||
/obj/item/ammo_magazine/c45m
|
||||
@@ -57,6 +61,10 @@
|
||||
name = "magazine (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/c45ap
|
||||
|
||||
/obj/item/ammo_magazine/box/emp/c45
|
||||
name = "ammunition box (.45 haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/c45/emp
|
||||
|
||||
/obj/item/ammo_magazine/c45uzi
|
||||
name = "stick magazine (.45)"
|
||||
icon_state = "uzi45"
|
||||
@@ -272,6 +280,10 @@
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/box/emp/a10mm
|
||||
name = "ammunition box (10mm haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/a10mm/emp
|
||||
|
||||
///////// 5.56mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/a556
|
||||
|
||||
@@ -24,6 +24,13 @@
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/c38/emp
|
||||
name = ".38 haywire round"
|
||||
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
||||
icon_state = "empcasing"
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/c9mm
|
||||
desc = "A 9mm bullet casing."
|
||||
caliber = "9mm"
|
||||
@@ -87,11 +94,24 @@
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/c45/emp
|
||||
name = ".45 haywire round"
|
||||
desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/a10mm
|
||||
desc = "A 10mm bullet casing."
|
||||
caliber = "10mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a10mm/emp
|
||||
name = "10mm haywire round"
|
||||
desc = "A 10mm bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/shotgun
|
||||
name = "shotgun slug"
|
||||
@@ -150,13 +170,13 @@
|
||||
projectile_type = /obj/item/projectile/energy/flash/flare
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/emp
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
|
||||
icon_state = "empshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/ion
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
// projectile_type = /obj/item/projectile/bullet/shotgun/ion
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62mm bullet casing."
|
||||
|
||||
@@ -12,14 +12,18 @@
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
|
||||
/obj/item/weapon/gun/energy/ionrifle/emp_act(severity)
|
||||
..(max(severity, 2)) //so it doesn't EMP itself, I guess
|
||||
..(max(severity, 4)) //so it doesn't EMP itself, I guess
|
||||
|
||||
/obj/item/weapon/gun/energy/ionrifle/update_icon()
|
||||
..()
|
||||
if(power_supply.charge < charge_cost)
|
||||
item_state = "ionrifle0"
|
||||
else
|
||||
item_state = initial(item_state)
|
||||
/obj/item/weapon/gun/energy/ionrifle/pistol
|
||||
name = "ion pistol"
|
||||
desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability.."
|
||||
icon_state = "ionpistol"
|
||||
item_state = null
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 5
|
||||
slot_flags = SLOT_BELT
|
||||
charge_cost = 480
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
|
||||
/obj/item/weapon/gun/energy/decloner
|
||||
name = "biological demolecularisor"
|
||||
|
||||
@@ -76,6 +76,10 @@
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/emp
|
||||
ammo_type = /obj/item/ammo_casing/c38/emp
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
|
||||
..()
|
||||
if(loaded.len)
|
||||
|
||||
@@ -172,7 +172,8 @@
|
||||
range_step = 1
|
||||
spread_step = 10
|
||||
|
||||
//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits.
|
||||
|
||||
//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
|
||||
/obj/item/projectile/bullet/shotgun/ion
|
||||
name = "ion slug"
|
||||
damage = 15
|
||||
@@ -182,9 +183,10 @@
|
||||
|
||||
/obj/item/projectile/bullet/shotgun/ion/on_hit(var/atom/target, var/blocked = 0)
|
||||
..()
|
||||
empulse(target, 0, 0) //Only affects what it hits
|
||||
empulse(target, 0, 0, 0, 0) //Only affects what it hits
|
||||
return 1
|
||||
|
||||
|
||||
/* "Rifle" rounds */
|
||||
|
||||
/obj/item/projectile/bullet/rifle
|
||||
|
||||
@@ -8,12 +8,16 @@
|
||||
light_range = 2
|
||||
light_power = 0.5
|
||||
light_color = "#55AAFF"
|
||||
var/pulse_range = 1
|
||||
|
||||
|
||||
on_hit(var/atom/target, var/blocked = 0)
|
||||
empulse(target, 1, 1)
|
||||
empulse(target, pulse_range, pulse_range, pulse_range, pulse_range)
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/ion/small
|
||||
pulse_range = 0
|
||||
|
||||
/obj/item/projectile/bullet/gyro
|
||||
name ="explosive bolt"
|
||||
icon_state= "bolter"
|
||||
|
||||
@@ -652,7 +652,7 @@
|
||||
var/location = get_turf(holder.my_atom)
|
||||
// 100 created volume = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes.
|
||||
// 200 created volume = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades.
|
||||
empulse(location, round(created_volume / 24), round(created_volume / 14), 1)
|
||||
empulse(location, round(created_volume / 24), round(created_volume / 20), round(created_volume / 18), round(created_volume / 14), 1)
|
||||
holder.clear_reagents()
|
||||
return
|
||||
|
||||
|
||||
@@ -84,8 +84,14 @@
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob(75))
|
||||
qdel(src)
|
||||
if(3)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
if(4)
|
||||
if(prob(25))
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/machinery/shield/hitby(AM as mob|obj)
|
||||
|
||||
@@ -11,13 +11,15 @@
|
||||
|
||||
cooldown_min = 200 //50 deciseconds reduction per rank
|
||||
|
||||
var/emp_heavy = 6
|
||||
var/emp_light = 10
|
||||
var/emp_heavy = 3
|
||||
var/emp_med = 5
|
||||
var/emp_light = 8
|
||||
var/emp_long = 10
|
||||
|
||||
hud_state = "wiz_tech"
|
||||
|
||||
/spell/aoe_turf/disable_tech/cast(list/targets)
|
||||
|
||||
for(var/turf/target in targets)
|
||||
empulse(get_turf(target), emp_heavy, emp_light)
|
||||
empulse(get_turf(target), emp_heavy, emp_med, emp_light, emp_long)
|
||||
return
|
||||
@@ -432,4 +432,4 @@
|
||||
/obj/item/weapon/spellbook/oneuse/charge/recoil(mob/user as mob)
|
||||
..()
|
||||
user <<"<span class='warning'>[src] suddenly feels very warm!</span>"
|
||||
empulse(src, 1, 1)
|
||||
empulse(src, 1, 1, 1, 1)
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
/datum/artifact_effect/emp/DoEffectPulse()
|
||||
if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
empulse(T, effectrange/2, effectrange)
|
||||
empulse(T, effectrange/4, effectrange/3, effectrange/2, effectrange)
|
||||
return 1
|
||||
|
||||
38
html/changelogs/Anewbe - EMP.yml
Normal file
@@ -0,0 +1,38 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Anewbe
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added an ion pistol, has five shots."
|
||||
- rscadd: "Added Bay's Haywire rounds."
|
||||
- tweak: "EMP now works on four levels, instead of two."
|
||||
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 25 KiB |
|
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 69 KiB |