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Adjusts targeting/hostage-taking to have a proper delay before shooting
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@@ -107,8 +107,10 @@ obj/aiming_overlay/proc/update_aiming_deferred()
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cancel_aiming()
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return
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if(!locked && lock_time >= world.time)
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if(!locked && lock_time <= world.time)
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locked = 1
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owner << "<span class ='notice'>You are locked onto your target.</span>"
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aiming_at << "<span class='danger'>The gun is trained on you!</span>"
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update_icon()
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var/cancel_aim = 1
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@@ -27,3 +27,5 @@
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var/obj/item/weapon/gun/G = aiming_with
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if(istype(G))
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G.Fire(aiming_at, owner, reflex = 1)
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locked = 0
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lock_time = world.time+10
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