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https://github.com/CHOMPStation2/CHOMPStation2.git
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@@ -11,14 +11,14 @@
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/datum/design/item/weapon/phase/phase_pistol
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id = "phasepistol"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
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materials = list(MAT_STEEL = 4000, MAT_GLASS = 500, MAT_COPPER = 30)
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materials = list(MAT_STEEL = 4000, MAT_GLASS = 500)
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build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol
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sort_string = "MACAA"
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/datum/design/item/weapon/phase/phase_carbine
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id = "phasecarbine"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
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materials = list(MAT_STEEL = 6000, MAT_GLASS = 500, MAT_COPPER = 500)
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materials = list(MAT_STEEL = 6000, MAT_GLASS = 500)
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build_path = /obj/item/weapon/gun/energy/locked/phasegun
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sort_string = "MACAB"
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@@ -39,35 +39,35 @@
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/datum/design/item/weapon/phase/frontier_holdout
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id = "holdout frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_COPPER = 100, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000)
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materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/holdout
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sort_string = "MACAE"
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/datum/design/item/weapon/phase/frontier_phaser
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id = "frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000)
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materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier
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sort_string = "MACAF"
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/datum/design/item/weapon/phase/frontier_carbine
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id = "carbine frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 8, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000)
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materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/carbine
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sort_string = "MACAG"
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/datum/design/item/weapon/phase/frontier_rifle
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id = "marksman rifle frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_COPPER = 700, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000)
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materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/rifle
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sort_string = "MACAH"
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/datum/design/item/weapon/phase/frontier_handbow
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id = "handbow frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000)
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/handbow
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sort_string = "MACAI"
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