no copper

This commit is contained in:
Razgriz
2023-01-20 18:56:25 -07:00
committed by GitHub
parent 656f63ef1e
commit 19cfc8e753

View File

@@ -11,14 +11,14 @@
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 500, MAT_COPPER = 30)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 500)
build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol
sort_string = "MACAA"
/datum/design/item/weapon/phase/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 500, MAT_COPPER = 500)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 500)
build_path = /obj/item/weapon/gun/energy/locked/phasegun
sort_string = "MACAB"
@@ -39,35 +39,35 @@
/datum/design/item/weapon/phase/frontier_holdout
id = "holdout frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_COPPER = 100, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/holdout
sort_string = "MACAE"
/datum/design/item/weapon/phase/frontier_phaser
id = "frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000)
materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000)
build_path = /obj/item/weapon/gun/energy/locked/frontier
sort_string = "MACAF"
/datum/design/item/weapon/phase/frontier_carbine
id = "carbine frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 8, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000)
materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/carbine
sort_string = "MACAG"
/datum/design/item/weapon/phase/frontier_rifle
id = "marksman rifle frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_COPPER = 700, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000)
materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/rifle
sort_string = "MACAH"
/datum/design/item/weapon/phase/frontier_handbow
id = "handbow frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/handbow
sort_string = "MACAI"