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Runtime fixes.
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@@ -187,13 +187,10 @@
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return
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/obj/effect/beam/i_beam/process()
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//world << "i_beam \ref[src] : process"
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if((loc.density || !(master)))
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// world << "beam hit loc [loc] or no master [master], deleting"
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if((loc && loc.density) || !master)
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qdel(src)
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return
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//world << "proccess: [src.left] left"
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if(left > 0)
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left--
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