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Monkey Recycler for Virology
Dead monkey goes in, fresh monkey comes out (as a cube). For virology, who won't have any use for the 4:1 monkey to cube ratio of the slime processor. All resources for this version are diverted to "reviving" monkeys 1:1. Currently just code for it, nothing mapped in.
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//To help streamline virology work. Would be broken if put in Xenobio so maybe perhaps don't do that.
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//Or do. I'm just a dev, not your boss.
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/obj/machinery/processor/monkey
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name = "monkey processor"
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desc = "An industrial grinder used to automate the process of monkey recycling."
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description_info = "Clickdrag dead monkeys to it to insert them. It will make a new monkey cube for every monkey it processes."
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/obj/item/weapon/circuitboard/processor/monkey
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name = T_BOARD("monkey processor")
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build_path = /obj/machinery/processor/monkey
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origin_tech = list(TECH_DATA = 2, TECH_BIO = 2)
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/obj/machinery/processor/monkey/begin_processing()
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if(processing)
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return // Already doing it.
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processing = TRUE
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playsound(src, 'sound/machines/juicer.ogg', 50, 1)
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for(var/atom/movable/AM in to_be_processed)
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extract(AM)
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sleep(1 SECONDS)
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while(monkeys_recycled >= 1)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube(get_turf(src))
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playsound(src, 'sound/effects/splat.ogg', 50, 1)
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monkeys_recycled -= 1
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sleep(1 SECOND)
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processing = FALSE
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playsound(src, 'sound/machines/ding.ogg', 50, 1)
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/obj/machinery/processor/monkey/extract(var/atom/movable/AM)
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if(istype(AM, /mob/living/carbon/human))
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var/mob/living/carbon/human/M = AM
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playsound(src, 'sound/effects/splat.ogg', 50, 1)
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to_be_processed.Remove(M)
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qdel(M)
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monkeys_recycled++
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sleep(1 SECOND)
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/obj/machinery/processor/monkey/can_insert(var/atom/movable/AM)
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if(istype(AM, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = AM
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if(!istype(H.species, /datum/species/monkey))
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return FALSE
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if(H.stat != DEAD)
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return FALSE
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return TRUE
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return FALSE
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