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Having an infection raises your body temperature
Also the toxin damage taken during INFECTION_LEVEL_ONE is greatly reduced. Fixes robotic internal organs getting infections. Fixes the organ_failure random event. Forgot to set the affected organ as needing processing.
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@@ -40,4 +40,6 @@ datum/event/organ_failure/start()
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else
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O.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), O.germ_level)
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C.bad_external_organs |= O
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severity--
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@@ -357,11 +357,13 @@ This function completely restores a damaged organ to perfect condition.
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if(germ_level >= INFECTION_LEVEL_ONE)
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//having an infection raises your body temperature
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var/temperature_increase = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1)
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if (owner.bodytemperature < temperature_increase)
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1) + owner.species.body_temperature
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if (owner.bodytemperature < fever_temperature)
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//world << "fever: [owner.bodytemperature] < [fever_temperature], raising temperature."
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owner.bodytemperature++
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if(prob(round(germ_level/10))) //aiming for a light infection to become serious after 40 minutes, standing still
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if (prob(5))
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germ_level++
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owner.adjustToxLoss(1)
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@@ -37,6 +37,10 @@
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if (!germ_level)
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return
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if (robotic >= 2) //TODO make robotic internal and external organs separate types of organ instead of a flag
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germ_level = 0
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return
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if (germ_level > 0 && antibiotics > 5)
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