Merge pull request #4815 from Novacat/nova-aifixes

Fixes Newspapers
This commit is contained in:
Novacat
2019-03-28 21:29:07 -04:00
committed by GitHub
2 changed files with 18 additions and 21 deletions

View File

@@ -227,21 +227,18 @@
if(tmob.canmove && prob(vore_pounce_chance)) //if they'd pounce for other noms, pounce for these too, otherwise still try and eat them if they hold still if(tmob.canmove && prob(vore_pounce_chance)) //if they'd pounce for other noms, pounce for these too, otherwise still try and eat them if they hold still
tmob.Weaken(5) tmob.Weaken(5)
tmob.visible_message("<span class='danger'>\the [src] [vore_bump_emote] \the [tmob]!</span>!") tmob.visible_message("<span class='danger'>\the [src] [vore_bump_emote] \the [tmob]!</span>!")
//stop_automated_movement = 1 //VORESTATION AI TEMPORARY REMOVAL set_AI_busy(TRUE)
animal_nom(tmob) animal_nom(tmob)
update_icon() update_icon()
//stop_automated_movement = 0 //VORESTATION AI TEMPORARY REMOVAL set_AI_busy(FALSE)
..() ..()
/* //Was replaced with suitable_turf_type, but that can be done later. //VORESTATION AI TEMPORARY REMOVAL
// Checks to see if mob doesn't like this kind of turf
/mob/living/simple_mob/avoid_turf(var/turf/turf)
//So we only check if the parent didn't find anything terrible
if((. = ..(turf)))
return .
if(istype(turf,/turf/unsimulated/floor/sky)) // Checks to see if mob doesn't like this kind of turf
return TRUE //Mobs aren't that stupid, probably /mob/living/simple_mob/IMove(newloc)
*/ if(istype(newloc,/turf/unsimulated/floor/sky))
return MOVEMENT_FAILED //Mobs aren't that stupid, probably
return ..() // Procede as normal.
//Grab = Nomf //Grab = Nomf
/mob/living/simple_mob/UnarmedAttack(var/atom/A, var/proximity) /mob/living/simple_mob/UnarmedAttack(var/atom/A, var/proximity)
. = ..() . = ..()

View File

@@ -49,21 +49,21 @@
if(confirm == "Disable") if(confirm == "Disable")
vore_selected.digest_mode = DM_HOLD vore_selected.digest_mode = DM_HOLD
/*
/mob/living/simple_mob/attackby(var/obj/item/O, var/mob/user) /mob/living/simple_mob/attackby(var/obj/item/O, var/mob/user)
if (istype(O, /obj/item/weapon/newspaper) && !(ckey || (hostile && faction != user.faction)) && isturf(user.loc)) if (istype(O, /obj/item/weapon/newspaper) && !(ckey || (ai_holder.hostile && faction != user.faction)) && isturf(user.loc))
if (retaliate && prob(vore_pounce_chance/2)) // This is a gamble! if (ai_holder.retaliate && prob(vore_pounce_chance/2)) // This is a gamble!
user.Weaken(5) //They get tackled anyway whether they're edible or not. user.Weaken(5) //They get tackled anyway whether they're edible or not.
user.visible_message("<span class='danger'>\the [user] swats \the [src] with \the [O] and promptly gets tackled!</span>!") user.visible_message("<span class='danger'>\the [user] swats \the [src] with \the [O] and promptly gets tackled!</span>!")
if (will_eat(user)) if (will_eat(user))
stop_automated_movement = 1 set_AI_busy(TRUE)
animal_nom(user) animal_nom(user)
update_icon() update_icon()
stop_automated_movement = 0 set_AI_busy(FALSE)
else if (!target_mob) // no using this to clear a retaliate mob's target else if (!ai_holder.target) // no using this to clear a retaliate mob's target
target_mob = user //just because you're not tasty doesn't mean you get off the hook. A swat for a swat. ai_holder.target = user //just because you're not tasty doesn't mean you get off the hook. A swat for a swat.
AttackTarget() //AttackTarget() //VOREStation AI Temporary Removal
LoseTarget() // only make one attempt at an attack rather than going into full rage mode //LoseTarget() // only make one attempt at an attack rather than going into full rage mode
else else
user.visible_message("<span class='info'>\the [user] swats \the [src] with \the [O]!</span>!") user.visible_message("<span class='info'>\the [user] swats \the [src] with \the [O]!</span>!")
release_vore_contents() release_vore_contents()
@@ -74,5 +74,5 @@
if(src && L) if(src && L)
prey_excludes -= L prey_excludes -= L
else else
..() */ //VORESTATION AI TEMPORARY REMOVAL ..()