[MIRROR] Backports Bay/Neb random map optimizations.

This commit is contained in:
Chompstation Bot
2021-09-27 18:23:26 +00:00
parent cfad19ad15
commit 1b244b5de5
4 changed files with 207 additions and 130 deletions

View File

@@ -1,3 +1,7 @@
#define CELL_ALIVE(VAL) (VAL == cell_live_value)
#define KILL_CELL(CELL, NEXT_MAP) NEXT_MAP[CELL] = cell_dead_value;
#define REVIVE_CELL(CELL, NEXT_MAP) NEXT_MAP[CELL] = cell_live_value;
/datum/random_map/automata
descriptor = "generic caves"
initial_wall_cell = 55
@@ -8,58 +12,60 @@
// Automata-specific procs and processing.
/datum/random_map/automata/generate_map()
for(var/i=1;i<=iterations;i++)
iterate(i)
for(var/iter = 1 to iterations)
var/list/next_map[limit_x*limit_y]
var/count
var/is_not_border_left
var/is_not_border_right
var/ilim_u
var/ilim_d
var/bottom_lim = ((limit_y - 1) * limit_x)
/datum/random_map/automata/get_additional_spawns(var/value, var/turf/T)
return
if (!islist(map))
set_map_size()
/datum/random_map/automata/proc/iterate(var/iteration)
var/list/next_map[limit_x*limit_y]
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
var/current_cell = get_map_cell(x,y)
next_map[current_cell] = map[current_cell]
var/count = 0
for (var/i in 1 to (limit_x * limit_y))
count = 0
// Every attempt to place this in a proc or a list has resulted in
// the generator being totally bricked and useless. Fuck it. We're
// hardcoding this shit. Feel free to rewrite and PR a fix. ~ Z
var/tmp_cell = get_map_cell(x,y)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x+1,y+1)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x-1,y-1)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x+1,y-1)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x-1,y+1)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x-1,y)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x,y-1)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x+1,y)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
tmp_cell = get_map_cell(x,y+1)
if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
is_not_border_left = i != 1 && ((i - 1) % limit_x)
is_not_border_right = i % limit_x
if (CELL_ALIVE(map[i])) // Center row.
++count
if (is_not_border_left && CELL_ALIVE(map[i - 1]))
++count
if (is_not_border_right && CELL_ALIVE(map[i + 1]))
++count
if (i > limit_x) // top row
ilim_u = i - limit_x
if (CELL_ALIVE(map[ilim_u]))
++count
if (is_not_border_left && CELL_ALIVE(map[ilim_u - 1]))
++count
if (is_not_border_right && CELL_ALIVE(map[ilim_u + 1]))
++count
if (i <= bottom_lim) // bottom row
ilim_d = i + limit_x
if (CELL_ALIVE(map[ilim_d]))
++count
if (is_not_border_left && CELL_ALIVE(map[ilim_d - 1]))
++count
if (is_not_border_right && CELL_ALIVE(map[ilim_d + 1]))
++count
if(count >= cell_threshold)
revive_cell(current_cell, next_map, (iteration == iterations))
else
kill_cell(current_cell, next_map, (iteration == iterations))
map = next_map
REVIVE_CELL(i, next_map)
else // Nope. Can't be alive. Kill it.
KILL_CELL(i, next_map)
// Check if a given tile counts as alive for the automata generations.
/datum/random_map/automata/proc/cell_is_alive(var/value)
return (value == cell_live_value) && (value != cell_dead_value)
CHECK_TICK
/datum/random_map/automata/proc/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
if(!use_next_map)
use_next_map = map
use_next_map[target_cell] = cell_live_value
map = next_map
/datum/random_map/automata/proc/kill_cell(var/target_cell, var/list/use_next_map, var/final_iter)
if(!use_next_map)
use_next_map = map
use_next_map[target_cell] = cell_dead_value
/datum/random_map/automata/get_additional_spawns(value, turf/T)
return
#undef KILL_CELL
#undef REVIVE_CELL

View File

@@ -18,28 +18,36 @@
return "X"
return ..(value)
/datum/random_map/automata/cave_system/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
..()
if(final_iter)
ore_turfs |= target_cell
/datum/random_map/automata/cave_system/kill_cell(var/target_cell, var/list/use_next_map, var/final_iter)
..()
if(final_iter)
ore_turfs -= target_cell
// Create ore turfs.
/datum/random_map/automata/cave_system/cleanup()
var/tmp_cell
for (var/x = 1 to limit_x)
for (var/y = 1 to limit_y)
tmp_cell = TRANSLATE_COORD(x, y)
if (CELL_ALIVE(map[tmp_cell]))
ore_turfs += tmp_cell
testing("ASGEN: Found [ore_turfs.len] ore turfs.")
var/ore_count = round(map.len/20)
var/door_count = 0
var/empty_count = 0
while((ore_count>0) && (ore_turfs.len>0))
if(!priority_process) sleep(-1)
if(!priority_process)
CHECK_TICK
var/check_cell = pick(ore_turfs)
ore_turfs -= check_cell
if(prob(75))
map[check_cell] = DOOR_CHAR // Mineral block
door_count += 1
else
map[check_cell] = EMPTY_CHAR // Rare mineral block.
empty_count += 1
ore_count--
testing("ASGEN: Set [door_count] turfs to random minerals.")
testing("ASGEN: Set [empty_count] turfs to high-chance random minerals.")
return 1
/datum/random_map/automata/cave_system/apply_to_turf(var/x,var/y)