mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
- Removed hat storage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3608 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -68,7 +68,6 @@ proc/countJob(rank)
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slot_r_store = 16
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slot_r_store = 16
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slot_s_store = 17
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slot_s_store = 17
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slot_in_backpack = 18
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slot_in_backpack = 18
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slot_h_store = 19
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/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
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/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
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for (var/slot in slots)
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for (var/slot in slots)
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@@ -87,9 +86,6 @@ proc/countJob(rank)
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if(slot == s_store && !src.wear_suit)
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if(slot == s_store && !src.wear_suit)
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del(W)
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del(W)
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return
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return
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if(slot == h_store && !src.head)
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del(W)
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return
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switch(slot)
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switch(slot)
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if(slot_back)
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if(slot_back)
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if(!src.back)
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if(!src.back)
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@@ -165,10 +161,6 @@ proc/countJob(rank)
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if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
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if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
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W.loc = B
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W.loc = B
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equipped = 1
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equipped = 1
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if(slot_h_store)
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if(!src.h_store)
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src.h_store = W
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equipped = 1
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if(equipped)
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if(equipped)
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W.layer = 20
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W.layer = 20
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@@ -60,7 +60,6 @@ obj/hud/New(var/type = 0)
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if(mymob:ears) mymob:ears:screen_loc = ui_ears
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if(mymob:ears) mymob:ears:screen_loc = ui_ears
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if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
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if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
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if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
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if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
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if(mymob:h_store) mymob:h_store:screen_loc = ui_hstore1
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else
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else
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if(istype(mymob, /mob/living/carbon/human))
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if(istype(mymob, /mob/living/carbon/human))
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if(mymob:shoes) mymob:shoes:screen_loc = null
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if(mymob:shoes) mymob:shoes:screen_loc = null
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@@ -68,7 +67,6 @@ obj/hud/New(var/type = 0)
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if(mymob:ears) mymob:ears:screen_loc = null
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if(mymob:ears) mymob:ears:screen_loc = null
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if(mymob:s_store) mymob:s_store:screen_loc = null
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if(mymob:s_store) mymob:s_store:screen_loc = null
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if(mymob:glasses) mymob:glasses:screen_loc = null
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if(mymob:glasses) mymob:glasses:screen_loc = null
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if(mymob:h_store) mymob:h_store:screen_loc = null
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/obj/hud/var/show_otherinventory = 1
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/obj/hud/var/show_otherinventory = 1
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@@ -101,7 +101,6 @@
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H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
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H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
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H.equip_if_possible(new /obj/item/clothing/suit/det_suit(H), H.slot_wear_suit)
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H.equip_if_possible(new /obj/item/clothing/suit/det_suit(H), H.slot_wear_suit)
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H.equip_if_possible(new /obj/item/weapon/lighter/zippo(H), H.slot_l_store)
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H.equip_if_possible(new /obj/item/weapon/lighter/zippo(H), H.slot_l_store)
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H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
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if(H.backbag == 1)//Why cant some of these things spawn in his office?
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if(H.backbag == 1)//Why cant some of these things spawn in his office?
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var/obj/item/weapon/storage/box/survival/Evipack = new /obj/item/weapon/storage/box/survival(H)
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var/obj/item/weapon/storage/box/survival/Evipack = new /obj/item/weapon/storage/box/survival(H)
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@@ -243,9 +243,6 @@
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t1 = s_store.icon_state
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t1 = s_store.icon_state
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s_store.screen_loc = ui_sstore1
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s_store.screen_loc = ui_sstore1
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if (h_store)
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h_store.screen_loc = ui_hstore1
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if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
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if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
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//to hide / show them.
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//to hide / show them.
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if (client)
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if (client)
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@@ -206,14 +206,6 @@
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using.layer = 19
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using.layer = 19
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src.other += using
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src.other += using
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using = new src.h_type( src )
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using.name = "hat storage"
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using.icon = ui_style
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using.icon_state = "hair"
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using.screen_loc = ui_hstore1
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using.layer = 19
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src.other += using
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using = new src.h_type( src )
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using = new src.h_type( src )
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using.name = "resist"
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using.name = "resist"
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using.icon = ui_style
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using.icon = ui_style
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@@ -35,7 +35,6 @@
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var/obj/item/weapon/r_store = null
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var/obj/item/weapon/r_store = null
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var/obj/item/weapon/l_store = null
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var/obj/item/weapon/l_store = null
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var/obj/item/weapon/s_store = null
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var/obj/item/weapon/s_store = null
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var/obj/item/weapon/h_store = null
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var/icon/stand_icon = null
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var/icon/stand_icon = null
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var/icon/lying_icon = null
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var/icon/lying_icon = null
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@@ -382,15 +381,6 @@
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glasses = null
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glasses = null
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else if (W == head)
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else if (W == head)
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var/obj/item/prev_head = W
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var/obj/item/prev_head = W
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W = h_store
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if (W)
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u_equip(W)
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if (client)
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client.screen -= W
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if (W)
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W.loc = loc
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W.dropped(src)
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W.layer = initial(W.layer)
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head = null
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head = null
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if(prev_head && (prev_head.flags & BLOCKHAIR))
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if(prev_head && (prev_head.flags & BLOCKHAIR))
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// rebuild face
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// rebuild face
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@@ -423,8 +413,6 @@
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l_store = null
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l_store = null
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else if (W == s_store)
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else if (W == s_store)
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s_store = null
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s_store = null
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else if (W == h_store)
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h_store = null
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else if (W == back)
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else if (W == back)
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back = null
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back = null
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else if (W == handcuffed)
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else if (W == handcuffed)
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@@ -629,22 +617,6 @@
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u_equip(W)
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u_equip(W)
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s_store = W
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s_store = W
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if("hat storage")
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if (h_store)
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if (emptyHand)
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h_store.DblClick()
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return
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var/confirm
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if (head)
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if (istype(W, /obj/item/weapon/pen))
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confirm = 1
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if (istype(head) && is_type_in_list(W, head.allowed)) // NOTE: head is /obj/item/clothing/head/ and parer hat is not /obj/item/clothing/ and does not have "allowed" --rastaf0
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confirm = 1
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if (!confirm) return
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else
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u_equip(W)
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h_store = W
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update_clothing()
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update_clothing()
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return
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return
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@@ -918,9 +890,6 @@
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overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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s_store.screen_loc = ui_sstore1
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s_store.screen_loc = ui_sstore1
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if (h_store)
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h_store.screen_loc = ui_hstore1
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if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
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if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
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//to hide / show them.
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//to hide / show them.
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if (client)
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if (client)
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@@ -1475,8 +1444,6 @@
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message = text("\red <B>[] is trying to take off \a [] from []'s body!</B>", source, target.w_uniform, target)
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message = text("\red <B>[] is trying to take off \a [] from []'s body!</B>", source, target.w_uniform, target)
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if("s_store")
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if("s_store")
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message = text("\red <B>[] is trying to take off \a [] from []'s suit!</B>", source, target.s_store, target)
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message = text("\red <B>[] is trying to take off \a [] from []'s suit!</B>", source, target.s_store, target)
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if("h_store")
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message = text("\red <B>[] is trying to empty []'s hat!</B>", source, target)
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if("pockets")
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if("pockets")
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for(var/obj/item/weapon/mousetrap/MT in list(target.l_store, target.r_store))
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for(var/obj/item/weapon/mousetrap/MT in list(target.l_store, target.r_store))
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if(MT.armed)
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if(MT.armed)
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@@ -1867,17 +1834,6 @@ It can still be worn/put on as normal.
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item.layer = 20
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item.layer = 20
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target.back = item
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target.back = item
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item.loc = target
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item.loc = target
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if("h_store")
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if (target.h_store)
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var/obj/item/W = target.h_store
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target.u_equip(W)
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if (target.client)
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target.client.screen -= W
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if (W)
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W.loc = target.loc
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W.dropped(target)
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W.layer = initial(W.layer)
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W.add_fingerprint(source)
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if("handcuff")
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if("handcuff")
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if (target.handcuffed)
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if (target.handcuffed)
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var/obj/item/W = target.handcuffed
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var/obj/item/W = target.handcuffed
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@@ -2019,7 +1975,6 @@ It can still be worn/put on as normal.
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<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
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<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
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<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
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<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
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<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
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<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
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<BR><A href='?src=\ref[src];item=h_store'>Empty Hat</A>
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<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
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<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
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<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
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<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
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<BR>"}
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<BR>"}
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@@ -46,6 +46,17 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit tho. Thanks. -->
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should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">Friday, May 18 2012</h2>
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<h3 class="author">Errorage updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed hat storage, which was useless.</li>
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<li class="tweak">Implanting someone now takes 5 seconds, both people need to remain still. Implanting yourself remains instant.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<div class="commit sansserif">
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<h2 class="date">Thursday, May 17</h2>
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<h2 class="date">Thursday, May 17</h2>
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<h3 class="author">Icarus updated:</h3>
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<h3 class="author">Icarus updated:</h3>
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Reference in New Issue
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