- Removed hat storage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3608 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-05-18 19:15:21 +00:00
parent 382a676a0a
commit 1b3be12c3d
7 changed files with 11 additions and 67 deletions

View File

@@ -68,7 +68,6 @@ proc/countJob(rank)
slot_r_store = 16 slot_r_store = 16
slot_s_store = 17 slot_s_store = 17
slot_in_backpack = 18 slot_in_backpack = 18
slot_h_store = 19
/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1) /mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
for (var/slot in slots) for (var/slot in slots)
@@ -87,9 +86,6 @@ proc/countJob(rank)
if(slot == s_store && !src.wear_suit) if(slot == s_store && !src.wear_suit)
del(W) del(W)
return return
if(slot == h_store && !src.head)
del(W)
return
switch(slot) switch(slot)
if(slot_back) if(slot_back)
if(!src.back) if(!src.back)
@@ -165,10 +161,6 @@ proc/countJob(rank)
if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class) if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
W.loc = B W.loc = B
equipped = 1 equipped = 1
if(slot_h_store)
if(!src.h_store)
src.h_store = W
equipped = 1
if(equipped) if(equipped)
W.layer = 20 W.layer = 20

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@@ -60,7 +60,6 @@ obj/hud/New(var/type = 0)
if(mymob:ears) mymob:ears:screen_loc = ui_ears if(mymob:ears) mymob:ears:screen_loc = ui_ears
if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1 if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
if(mymob:h_store) mymob:h_store:screen_loc = ui_hstore1
else else
if(istype(mymob, /mob/living/carbon/human)) if(istype(mymob, /mob/living/carbon/human))
if(mymob:shoes) mymob:shoes:screen_loc = null if(mymob:shoes) mymob:shoes:screen_loc = null
@@ -68,7 +67,6 @@ obj/hud/New(var/type = 0)
if(mymob:ears) mymob:ears:screen_loc = null if(mymob:ears) mymob:ears:screen_loc = null
if(mymob:s_store) mymob:s_store:screen_loc = null if(mymob:s_store) mymob:s_store:screen_loc = null
if(mymob:glasses) mymob:glasses:screen_loc = null if(mymob:glasses) mymob:glasses:screen_loc = null
if(mymob:h_store) mymob:h_store:screen_loc = null
/obj/hud/var/show_otherinventory = 1 /obj/hud/var/show_otherinventory = 1

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@@ -101,7 +101,6 @@
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves) H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
H.equip_if_possible(new /obj/item/clothing/suit/det_suit(H), H.slot_wear_suit) H.equip_if_possible(new /obj/item/clothing/suit/det_suit(H), H.slot_wear_suit)
H.equip_if_possible(new /obj/item/weapon/lighter/zippo(H), H.slot_l_store) H.equip_if_possible(new /obj/item/weapon/lighter/zippo(H), H.slot_l_store)
H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
if(H.backbag == 1)//Why cant some of these things spawn in his office? if(H.backbag == 1)//Why cant some of these things spawn in his office?
var/obj/item/weapon/storage/box/survival/Evipack = new /obj/item/weapon/storage/box/survival(H) var/obj/item/weapon/storage/box/survival/Evipack = new /obj/item/weapon/storage/box/survival(H)

View File

@@ -243,9 +243,6 @@
t1 = s_store.icon_state t1 = s_store.icon_state
s_store.screen_loc = ui_sstore1 s_store.screen_loc = ui_sstore1
if (h_store)
h_store.screen_loc = ui_hstore1
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
//to hide / show them. //to hide / show them.
if (client) if (client)

View File

@@ -206,14 +206,6 @@
using.layer = 19 using.layer = 19
src.other += using src.other += using
using = new src.h_type( src )
using.name = "hat storage"
using.icon = ui_style
using.icon_state = "hair"
using.screen_loc = ui_hstore1
using.layer = 19
src.other += using
using = new src.h_type( src ) using = new src.h_type( src )
using.name = "resist" using.name = "resist"
using.icon = ui_style using.icon = ui_style

View File

@@ -35,7 +35,6 @@
var/obj/item/weapon/r_store = null var/obj/item/weapon/r_store = null
var/obj/item/weapon/l_store = null var/obj/item/weapon/l_store = null
var/obj/item/weapon/s_store = null var/obj/item/weapon/s_store = null
var/obj/item/weapon/h_store = null
var/icon/stand_icon = null var/icon/stand_icon = null
var/icon/lying_icon = null var/icon/lying_icon = null
@@ -382,15 +381,6 @@
glasses = null glasses = null
else if (W == head) else if (W == head)
var/obj/item/prev_head = W var/obj/item/prev_head = W
W = h_store
if (W)
u_equip(W)
if (client)
client.screen -= W
if (W)
W.loc = loc
W.dropped(src)
W.layer = initial(W.layer)
head = null head = null
if(prev_head && (prev_head.flags & BLOCKHAIR)) if(prev_head && (prev_head.flags & BLOCKHAIR))
// rebuild face // rebuild face
@@ -423,8 +413,6 @@
l_store = null l_store = null
else if (W == s_store) else if (W == s_store)
s_store = null s_store = null
else if (W == h_store)
h_store = null
else if (W == back) else if (W == back)
back = null back = null
else if (W == handcuffed) else if (W == handcuffed)
@@ -629,22 +617,6 @@
u_equip(W) u_equip(W)
s_store = W s_store = W
if("hat storage")
if (h_store)
if (emptyHand)
h_store.DblClick()
return
var/confirm
if (head)
if (istype(W, /obj/item/weapon/pen))
confirm = 1
if (istype(head) && is_type_in_list(W, head.allowed)) // NOTE: head is /obj/item/clothing/head/ and parer hat is not /obj/item/clothing/ and does not have "allowed" --rastaf0
confirm = 1
if (!confirm) return
else
u_equip(W)
h_store = W
update_clothing() update_clothing()
return return
@@ -918,9 +890,6 @@
overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER) overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
s_store.screen_loc = ui_sstore1 s_store.screen_loc = ui_sstore1
if (h_store)
h_store.screen_loc = ui_hstore1
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
//to hide / show them. //to hide / show them.
if (client) if (client)
@@ -1475,8 +1444,6 @@
message = text("\red <B>[] is trying to take off \a [] from []'s body!</B>", source, target.w_uniform, target) message = text("\red <B>[] is trying to take off \a [] from []'s body!</B>", source, target.w_uniform, target)
if("s_store") if("s_store")
message = text("\red <B>[] is trying to take off \a [] from []'s suit!</B>", source, target.s_store, target) message = text("\red <B>[] is trying to take off \a [] from []'s suit!</B>", source, target.s_store, target)
if("h_store")
message = text("\red <B>[] is trying to empty []'s hat!</B>", source, target)
if("pockets") if("pockets")
for(var/obj/item/weapon/mousetrap/MT in list(target.l_store, target.r_store)) for(var/obj/item/weapon/mousetrap/MT in list(target.l_store, target.r_store))
if(MT.armed) if(MT.armed)
@@ -1867,17 +1834,6 @@ It can still be worn/put on as normal.
item.layer = 20 item.layer = 20
target.back = item target.back = item
item.loc = target item.loc = target
if("h_store")
if (target.h_store)
var/obj/item/W = target.h_store
target.u_equip(W)
if (target.client)
target.client.screen -= W
if (W)
W.loc = target.loc
W.dropped(target)
W.layer = initial(W.layer)
W.add_fingerprint(source)
if("handcuff") if("handcuff")
if (target.handcuffed) if (target.handcuffed)
var/obj/item/W = target.handcuffed var/obj/item/W = target.handcuffed
@@ -2019,7 +1975,6 @@ It can still be worn/put on as normal.
<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))] <BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")] <BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A> <BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
<BR><A href='?src=\ref[src];item=h_store'>Empty Hat</A>
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A> <BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A> <BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
<BR>"} <BR>"}

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@@ -46,6 +46,17 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit tho. Thanks. --> should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here --> <!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">Friday, May 18 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed hat storage, which was useless.</li>
<li class="tweak">Implanting someone now takes 5 seconds, both people need to remain still. Implanting yourself remains instant.</li>
</ul>
</div>
<div class="commit sansserif"> <div class="commit sansserif">
<h2 class="date">Thursday, May 17</h2> <h2 class="date">Thursday, May 17</h2>
<h3 class="author">Icarus updated:</h3> <h3 class="author">Icarus updated:</h3>