mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'master' of https://github.com/VOREStation/VOREStation into self
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@@ -23,7 +23,7 @@
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force = 5
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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charge_cost = 480
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projectile_type = /obj/item/projectile/ion/pistol // still packs a punch but no AoE
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projectile_type = /obj/item/projectile/ion/pistol
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/obj/item/weapon/gun/energy/decloner
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name = "biological demolecularisor"
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@@ -1,25 +1,40 @@
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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude //Except burstfire isn't fit for an rp server --Mark
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/obj/item/weapon/gun/projectile/automatic //This should never be spawned in, it is just here because of code necessities.
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name = "daka SMG"
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desc = "A small SMG. You really shouldn't be able to get this gun. Uses 9mm rounds."
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icon_state = "c05r" //Used because it's not used anywhere else
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load_method = SPEEDLOADER
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ammo_type = /obj/item/ammo_casing/a9mm
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projectile_type = /obj/item/projectile/bullet/pistol
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//Burst is the number of bullets fired; Fire delay is the time you have to wait to shoot the gun again, Move delay is the same but for moving after shooting. .
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//Burst accuracy is the accuracy of each bullet fired in the burst. Dispersion is how much the bullets will 'spread' away from where you aimed.
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)))
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/obj/item/weapon/gun/projectile/automatic/saber //Fixed it
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name = "prototype SMG"
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desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
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icon_state = "saber" //ugly
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icon = 'icons/obj/gun.dmi'
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icon_state = "saber"//Still ugly
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w_class = ITEMSIZE_NORMAL
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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load_method = MAGAZINE //This should fix it
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max_shells = 22
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caliber = "9mm"
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/a9mm
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magazine_type = /obj/item/ammo_magazine/m9mmR/saber
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allowed_magazines = list(/obj/item/ammo_magazine/m9mmR/saber, /obj/item/ammo_magazine/m9mmR/saber/ap)
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projectile_type = /obj/item/projectile/bullet/pistol
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multi_aim = 1
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burst_delay = 2
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// one_handed_penalty = 15
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0))
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// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15,-30,-30), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15,-30,-30), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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/obj/item/weapon/gun/projectile/automatic/c20r
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name = "submachine gun"
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