Merge polaris sync

This commit is contained in:
Arokha Sieyes
2017-03-28 10:18:02 -04:00
53 changed files with 4642 additions and 4718 deletions

View File

@@ -753,9 +753,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
C.x_pos = (T.x - trg_min_x)
C.y_pos = (T.y - trg_min_y)
var/list/fromupdate = new/list()
var/list/toupdate = new/list()
moving:
for (var/turf/T in refined_src)
var/datum/coords/C_src = refined_src[T]
@@ -763,19 +760,40 @@ proc/GaussRandRound(var/sigma,var/roundto)
var/datum/coords/C_trg = refined_trg[B]
if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos)
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
//You can stay, though.
if(istype(T,/turf/space))
refined_src -= T
refined_trg -= B
continue moving
var/turf/X = B.ChangeTurf(T.type)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
X.overlays = old_overlays
X.underlays = old_underlays
var/turf/X //New Destination Turf
//Are we doing shuttlework? Just to save another type check later.
var/shuttlework = 0
//Shuttle turfs handle their own fancy moving.
if(istype(T,/turf/simulated/shuttle))
shuttlework = 1
var/turf/simulated/shuttle/SS = T
if(!SS.landed_holder) SS.landed_holder = new(turf = SS)
X = SS.landed_holder.land_on(B)
//Generic non-shuttle turf move.
else
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
X = B.ChangeTurf(T.type)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1
X.overlays = old_overlays
X.underlays = old_underlays
//Move the air from source to dest
var/turf/simulated/ST = T
if(istype(ST) && ST.zone)
var/turf/simulated/SX = X
@@ -784,55 +802,22 @@ proc/GaussRandRound(var/sigma,var/roundto)
SX.air.copy_from(ST.zone.air)
ST.zone.remove(ST)
/* Quick visual fix for some weird shuttle corner artefacts when on transit space tiles */
if(direction && findtext(X.icon_state, "swall_s"))
// Spawn a new shuttle corner object
var/obj/corner = new()
corner.loc = X
corner.density = 1
corner.anchored = 1
corner.icon = X.icon
corner.icon_state = replacetext(X.icon_state, "_s", "_f")
corner.tag = "delete me"
corner.name = "wall"
// Find a new turf to take on the property of
var/turf/nextturf = get_step(corner, direction)
if(!nextturf || !istype(nextturf, /turf/space))
nextturf = get_step(corner, turn(direction, 180))
// Take on the icon of a neighboring scrolling space icon
X.icon = nextturf.icon
X.icon_state = nextturf.icon_state
//Move the objects. Not forceMove because the object isn't "moving" really, it's supposed to be on the "same" turf.
for(var/obj/O in T)
// Reset the shuttle corners
if(O.tag == "delete me")
X.icon = 'icons/turf/shuttle.dmi'
X.icon_state = replacetext(O.icon_state, "_f", "_s") // revert the turf to the old icon_state
X.name = "wall"
qdel(O) // prevents multiple shuttle corners from stacking
continue
if(!istype(O,/obj)) continue
O.loc = X
//Move the mobs unless it's an AI eye or other eye type.
for(var/mob/M in T)
if(!istype(M,/mob) || istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
if(istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
M.loc = X
// var/area/AR = X.loc
if(shuttlework)
var/turf/simulated/shuttle/SS = T
SS.landed_holder.leave_turf()
// if(AR.lighting_use_dynamic) //TODO: rewrite this code so it's not messed by lighting ~Carn
// X.opacity = !X.opacity
// X.SetOpacity(!X.opacity)
else if(turftoleave)
T.ChangeTurf(turftoleave)
toupdate += X
if(turftoleave)
fromupdate += T.ChangeTurf(turftoleave)
else
T.ChangeTurf(get_base_turf_by_area(T))
@@ -840,7 +825,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
refined_trg -= B
continue moving
proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
if(!original)
return null