Polaris Sync

This commit is contained in:
killer653
2017-10-16 22:16:24 -04:00
249 changed files with 6618 additions and 2568 deletions

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@@ -12,6 +12,7 @@
var/datum/computer/file/embedded_program/docking/docking_controller //the controller itself. (micro-controller, not game controller)
var/arrive_time = 0 //the time at which the shuttle arrives when long jumping
var/depart_time = 0 //Similar to above, set when the shuttle leaves when long jumping, to compare against arrive time.
var/flags = SHUTTLE_FLAGS_PROCESS
var/category = /datum/shuttle
@@ -50,6 +51,14 @@
/datum/shuttle/proc/post_warmup_checks()
return TRUE
// If you need an event to occur when the shuttle jumps in short or long jump, override this.
/datum/shuttle/proc/on_shuttle_departure()
return
// Similar to above, but when it finishes moving to the target. Short jump generally makes this occur immediately after the above proc.
/datum/shuttle/proc/on_shuttle_arrival()
return
/datum/shuttle/proc/short_jump(var/area/origin,var/area/destination)
if(moving_status != SHUTTLE_IDLE)
return
@@ -70,9 +79,14 @@
make_sounds(origin, HYPERSPACE_END)
return //someone cancelled the launch
on_shuttle_departure()
moving_status = SHUTTLE_INTRANSIT //shouldn't matter but just to be safe
move(origin, destination)
moving_status = SHUTTLE_IDLE
on_shuttle_arrival()
make_sounds(destination, HYPERSPACE_END)
/datum/shuttle/proc/long_jump(var/area/departing, var/area/destination, var/area/interim, var/travel_time, var/direction)
@@ -98,7 +112,13 @@
return //someone cancelled the launch
arrive_time = world.time + travel_time*10
depart_time = world.time
on_shuttle_departure()
moving_status = SHUTTLE_INTRANSIT
move(departing, interim, direction)
if(process_longjump(departing, destination)) //VOREStation Edit - To hook custom shuttle code in
@@ -114,7 +134,10 @@
move(interim, destination, direction)
moving_status = SHUTTLE_IDLE
//make_sounds(destination, HYPERSPACE_END) //VOREStation Edit. See above comment.
//on_shuttle_arrival()//VOREStation Edit.
//make_sounds(destination, HYPERSPACE_END)//VOREStation Edit. See above comment.
/datum/shuttle/proc/dock()
if (!docking_controller)

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@@ -40,7 +40,7 @@
else
shuttle_status = "Standing-by at offsite location."
if(WAIT_LAUNCH, FORCE_LAUNCH)
shuttle_status = "Shuttle has recieved command and will depart shortly."
shuttle_status = "Shuttle has received command and will depart shortly."
if(WAIT_ARRIVE)
shuttle_status = "Proceeding to destination."
if(WAIT_FINISH)

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@@ -0,0 +1,274 @@
//This shuttle traverses a "web" of route_datums to have a wider range of places to go and make flying feel like movement is actually occuring.
/datum/shuttle/web_shuttle
flags = SHUTTLE_FLAGS_NONE
var/cloaked = FALSE
var/can_cloak = FALSE
var/cooldown = 5 SECONDS
var/last_move = 0 //the time at which we last moved
var/area/current_area = null
var/datum/shuttle_web_master/web_master = null
var/web_master_type = null
var/flight_time_modifier = 1.0
category = /datum/shuttle/web_shuttle
/datum/shuttle/web_shuttle/New()
current_area = locate(current_area)
web_master = new web_master_type(src)
build_destinations()
..()
/datum/shuttle/web_shuttle/Destroy()
qdel(web_master)
return ..()
/datum/shuttle/web_shuttle/current_dock_target()
if(web_master)
return web_master.current_dock_target()
/datum/shuttle/web_shuttle/move(var/area/origin, var/area/destination)
..()
last_move = world.time
/datum/shuttle/web_shuttle/on_shuttle_departure()
web_master.on_shuttle_departure()
/datum/shuttle/web_shuttle/on_shuttle_arrival()
web_master.on_shuttle_arrival()
/datum/shuttle/web_shuttle/proc/build_destinations()
return
/obj/machinery/computer/shuttle_control/web
name = "flight computer"
icon_state = "flightcomp_center"
icon_keyboard = "flight_center_key"
icon_screen = "flight_center"
// Fairly copypasta-y.
/obj/machinery/computer/shuttle_control/web/attack_hand(mob/user)
if(..(user))
return
src.add_fingerprint(user)
ui_interact(user)
/*
// If nanoUI falls over and you want a non-nanoUI UI, feel free to uncomment this section.
var/datum/shuttle/web_shuttle/WS = shuttle_controller.shuttles[shuttle_tag]
if(!istype(WS))
message_admins("ERROR: Shuttle computer ([src]) ([shuttle_tag]) could not find their shuttle in the shuttles list.")
return
var/list/dat = list()
dat += "<center>[shuttle_tag] Ship Control<hr>"
if(WS.moving_status != SHUTTLE_IDLE)
dat += "Location: <font color='red'>Moving</font> <br>"
else
var/area/areacheck = get_area(src)
dat += "Location: [areacheck.name]<br>"
if((WS.last_move + WS.cooldown) > world.time)
dat += "<font color='red'>Engines charging.</font><br>"
else
dat += "<font color='green'>Engines ready.</font><br>"
if(WS.can_cloak)
dat += "<br><b><A href='?src=\ref[src];toggle_cloak=[1]'>Toggle cloaking field</A></b><br>"
for(var/datum/shuttle_route/route in WS.current_destination.routes)
dat += "<b><a href='?src=\ref[src];traverse=\ref[route]'>[route.display_route(WS.current_destination)]</a></b><br>"
//Docking
dat += "<br><br>"
if(WS.skip_docking_checks())
dat += "Docking Status: <font color='grey'>Not in use.</font>"
else
var/override_en = WS.docking_controller.override_enabled
var/docking_status = WS.docking_controller.get_docking_status()
dat += "Docking Status: "
switch(docking_status)
if("undocked")
dat += "<font color='[override_en? "red" : "grey"]'>Undocked</font>"
if("docking")
dat += "<font color='[override_en? "red" : "yellow"]'>Docking</font>"
if("undocking")
dat += "<font color='[override_en? "red" : "yellow"]'>Undocking</font>"
if("docked")
dat += "<font color='[override_en? "red" : "green"]'>Docked</font>"
if(override_en)
dat += " <font color='red'>(Override Enabled)</font>"
dat += ". <A href='?src=\ref[src];refresh=[1]'>\[Refresh\]</A><br><br>"
switch(docking_status)
if("undocked")
dat += "<b><A href='?src=\ref[src];dock_command=[1]'>Dock</A></b>"
if("docked")
dat += "<b><A href='?src=\ref[src];undock_command=[1]'>Undock</A></b>"
dat += "</center>"
user << browse(dat.Join(), "window=[shuttle_tag]shuttlecontrol;size=300x300")
*/
/obj/machinery/computer/shuttle_control/web/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/list/routes[0]
var/datum/shuttle/web_shuttle/shuttle = shuttle_controller.shuttles[shuttle_tag]
if(!istype(shuttle))
return
var/list/R = shuttle.web_master.get_available_routes()
for (var/i = 1 to length(R))
var/datum/shuttle_route/route = R[i]
var/travel_time = null
var/travel_modifier = shuttle.flight_time_modifier
if(route.travel_time == 0)
travel_time = "Instant"
else if( (route.travel_time * travel_modifier) >= 1 MINUTE)
travel_time = "[ (route.travel_time * travel_modifier) / (1 MINUTE)] minute\s"
else
travel_time = "[ (route.travel_time * travel_modifier) / (1 SECOND)] second\s"
routes.Add(list(list("name" = html_encode(capitalize(route.display_route(shuttle.web_master.current_destination) )), "index" = i, "travel_time" = travel_time)))
var/shuttle_location = shuttle.web_master.current_destination.name // Destination related, not loc.
var/future_location = null
if(shuttle.web_master.future_destination)
future_location = shuttle.web_master.future_destination.name
var/shuttle_state
switch(shuttle.moving_status)
if(SHUTTLE_IDLE)
shuttle_state = "idle"
if(SHUTTLE_WARMUP)
shuttle_state = "warmup"
if(SHUTTLE_INTRANSIT)
shuttle_state = "in_transit"
// For the progress bar.
var/elapsed_time = world.time - shuttle.depart_time
var/total_time = shuttle.arrive_time - shuttle.depart_time
var/percent_finished = 0
if(total_time) // Need to check or we might divide by zero.
percent_finished = (elapsed_time / total_time) * 100
data = list(
"shuttle_location" = shuttle_location,
"future_location" = future_location,
"shuttle_state" = shuttle_state,
"routes" = routes,
"has_docking" = shuttle.docking_controller? 1 : 0,
"skip_docking" = shuttle.skip_docking_checks(),
"is_moving" = shuttle.moving_status != SHUTTLE_IDLE,
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
"is_in_transit" = shuttle.has_arrive_time(),
"travel_progress" = between(0, percent_finished, 100),
"time_left" = round( (total_time - elapsed_time) / 10),
"can_cloak" = shuttle.can_cloak ? 1 : 0,
"cloaked" = shuttle.cloaked ? 1 : 0
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "flight.tmpl", "[shuttle_tag] Flight Computer", 470, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/shuttle_control/web/Topic(href, href_list)
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
var/datum/shuttle/web_shuttle/WS = shuttle_controller.shuttles[shuttle_tag]
if(!istype(WS))
message_admins("ERROR: Shuttle computer ([src]) ([shuttle_tag]) could not find their shuttle in the shuttles list.")
return
if(href_list["refresh"])
ui_interact(usr)
if (WS.moving_status != SHUTTLE_IDLE)
usr << "<font color='blue'>[shuttle_tag] vessel is busy moving.</font>"
return
if(href_list["dock_command"])
WS.dock()
if(href_list["undock_command"])
WS.undock()
if(href_list["cloak_command"])
if(!WS.can_cloak)
return
WS.cloaked = TRUE
to_chat(usr, "<span class='danger'>Ship stealth systems have been activated. The station will not be warned of our arrival.</span>")
if(href_list["uncloak_command"])
if(!WS.can_cloak)
return
WS.cloaked = FALSE
to_chat(usr, "<span class='danger'>Ship stealth systems have been deactivated. The station will be warned of our arrival.</span>")
if(href_list["traverse"])
if((WS.last_move + WS.cooldown) > world.time)
usr << "<font color='red'>The ship's drive is inoperable while the engines are charging.</font>"
return
var/index = text2num(href_list["traverse"])
var/datum/shuttle_route/new_route = WS.web_master.current_destination.routes[index]
if(!istype(new_route))
message_admins("ERROR: Shuttle computer was asked to traverse a nonexistant route.")
return
if(!check_docking(WS))
// updateUsrDialog()
ui_interact(usr)
return
var/datum/shuttle_destination/target_destination = new_route.get_other_side(WS.web_master.current_destination)
if(!istype(target_destination))
message_admins("ERROR: Shuttle computer was asked to travel to a nonexistant destination.")
return
WS.web_master.future_destination = target_destination
to_chat(usr, "<span class='notice'>[shuttle_tag] flight computer received command.</span>")
var/travel_time = new_route.travel_time * WS.flight_time_modifier
if(new_route.interim && new_route.travel_time)
WS.long_jump(WS.current_area, target_destination.my_area, new_route.interim, travel_time / 10)
else
WS.short_jump(WS.current_area, target_destination.my_area)
ui_interact(usr)
// Props, for now.
/obj/structure/flight_left
name = "flight computer meters"
desc = "You hope the pilot knows what this does."
icon = 'icons/obj/flight_computer.dmi'
icon_state = "left"
density = TRUE
anchored = TRUE
/obj/structure/flight_right
name = "flight computer panel"
desc = "Probably shouldn't open it."
icon = 'icons/obj/flight_computer.dmi'
icon_state = "right"
density = TRUE
anchored = TRUE

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@@ -0,0 +1,192 @@
// This file actually has three seperate datums.
// This is the first datum, and it connects shuttle_destinations together.
/datum/shuttle_route
var/datum/shuttle_destination/start = null // One of the two sides of this route. Start just means it was the creator of this route.
var/datum/shuttle_destination/end = null // The second side.
var/area/interim = null // Where the shuttle sits during the movement. Make sure no other shuttle shares this or Very Bad Things will happen.
var/travel_time = 0 // How long it takes to move from start to end, or end to start. Set to 0 for instant travel.
var/one_way = FALSE // If true, you can't travel from end to start.
/datum/shuttle_route/New(var/_start, var/_end, var/_interim, var/_time = 0, var/_oneway = FALSE)
start = _start
end = _end
if(_interim)
interim = locate(_interim)
travel_time = _time
one_way = _oneway
/datum/shuttle_route/Destroy()
start.routes -= src
end.routes -= src
return ..()
/datum/shuttle_route/proc/get_other_side(var/datum/shuttle_destination/PoV)
if(PoV == start)
return end
if(PoV == end)
return start
return null
/datum/shuttle_route/proc/display_route(var/datum/shuttle_destination/PoV)
var/datum/shuttle_destination/target = null
if(PoV == start)
target = end
else if(PoV == end)
target = start
else
return "ERROR"
return target.name
// This is the second datum, and contains information on all the potential destinations for a specific shuttle.
/datum/shuttle_destination
var/name = "a place" // Name of the destination, used for the flight computer.
var/area/my_area = null // Where the shuttle will move to when it actually arrives.
var/datum/shuttle_web_master/master = null // The datum that does the coordination with the actual shuttle datum.
var/list/routes = list() // Routes that are connected to this destination.
var/preferred_interim_area = null // When building a new route, use this interim area.
var/dock_target = null // The tag_id that the shuttle will use to try to dock to the destination, if able.
var/announcer = null // The name of the 'announcer' that will say the arrival/departure messages. Defaults to the map's boss name if blank.
var/arrival_message = null // Message said if the ship enters this destination. Not announced if the ship is cloaked.
var/departure_message = null // Message said if the ship exits this destination. Not announced if the ship is cloaked.
// When this destination is instantiated, it will go and instantiate other destinations in this assoc list and build routes between them.
// The list format is '/datum/shuttle_destination/subtype = 1 MINUTES'
var/list/destinations_to_create = list()
// When the web_master finishes creating all the destinations, it will go and build routes between this and them if they're on this list.
// The list format is '/datum/shuttle_destination/subtype = 1 MINUTES'
var/list/routes_to_make = list()
/datum/shuttle_destination/New(var/new_master)
my_area = locate(my_area)
master = new_master
/datum/shuttle_destination/Destroy()
for(var/datum/shuttle_route/R in routes)
qdel(R)
master = null
return ..()
// build_destinations()
// This builds destination instances connected to this instance, recursively.
/datum/shuttle_destination/proc/build_destinations(var/list/already_made = list())
already_made += src.type
world << "SHUTTLES: [name] is going to build destinations. already_made list is \[[english_list(already_made)]\]"
for(var/type_to_make in destinations_to_create)
if(type_to_make in already_made) // Avoid circular initializations.
world << "SHUTTLES: [name] can't build [type_to_make] due to being a duplicate."
continue
// Instance the new destination, and call this proc on their 'downstream' destinations.
var/datum/shuttle_destination/new_dest = new type_to_make()
world << "SHUTTLES: [name] has created [new_dest.name] and will make it build their own destinations."
already_made += new_dest.build_destinations(already_made)
// Now link our new destination to us.
var/travel_delay = destinations_to_create[type_to_make]
link_destinations(new_dest, preferred_interim_area, travel_delay)
world << "SHUTTLES: [name] has linked themselves to [new_dest.name]"
world << "SHUTTLES: [name] has finished building destinations. already_made list is \[[english_list(already_made)]\]."
return already_made
/datum/shuttle_destination/proc/enter(var/datum/shuttle_destination/old_destination)
announce_arrival()
/datum/shuttle_destination/proc/exit(var/datum/shuttle_destination/new_destination)
announce_departure()
/datum/shuttle_destination/proc/announce_departure()
if(isnull(departure_message) || master.my_shuttle.cloaked)
return
command_announcement.Announce(departure_message,(announcer ? announcer : "[using_map.boss_name]"))
/datum/shuttle_destination/proc/announce_arrival()
if(isnull(arrival_message) || master.my_shuttle.cloaked)
return
command_announcement.Announce(arrival_message,(announcer ? announcer : "[using_map.boss_name]"))
/datum/shuttle_destination/proc/link_destinations(var/datum/shuttle_destination/other_place, var/area/interim_area, var/travel_time = 0)
// First, check to make sure this doesn't cause a duplicate route.
for(var/datum/shuttle_route/R in routes)
if(R.start == other_place || R.end == other_place)
return
// Now we can connect them.
var/datum/shuttle_route/new_route = new(src, other_place, interim_area, travel_time)
routes += new_route
other_place.routes += new_route
// Depending on certain circumstances, the shuttles can fail.
// What happens depends on where the shuttle is. If it's in space, it just can't move until its fixed.
// If it's flying in Sif, however, things get interesting.
/datum/shuttle_destination/proc/flight_failure()
return
// This is the third and final datum, which coordinates with the shuttle datum to tell it where it is, where it can go, and how long it will take.
// It is also responsible for instancing all the destinations it has control over, and linking them together.
/datum/shuttle_web_master
var/datum/shuttle/web_shuttle/my_shuttle = null // Ref to the shuttle this datum is coordinating with.
var/datum/shuttle_destination/current_destination = null // Where the shuttle currently is. Bit of a misnomer.
var/datum/shuttle_destination/future_destination = null // Where it will be in the near future.
var/datum/shuttle_destination/starting_destination = null // Where the shuttle will start at, generally at the home base.
var/list/destinations = list() // List of currently instanced destinations.
var/destination_class = null // Type to use in typesof(), to build destinations.
/datum/shuttle_web_master/New(var/new_shuttle, var/new_destination_class = null)
my_shuttle = new_shuttle
if(new_destination_class)
destination_class = new_destination_class
build_destinations()
current_destination = get_destination_by_type(starting_destination)
/datum/shuttle_web_master/Destroy()
my_shuttle = null
for(var/datum/shuttle_destination/D in destinations)
qdel(D)
return ..()
/datum/shuttle_web_master/proc/build_destinations()
// First, instantiate all the destination subtypes relevant to this datum.
var/list/destination_types = typesof(destination_class) - destination_class
for(var/new_type in destination_types)
var/datum/shuttle_destination/D = new new_type(src)
destinations += D
// Now start the process of connecting all of them.
for(var/datum/shuttle_destination/D in destinations)
for(var/type_to_link in D.routes_to_make)
var/travel_delay = D.routes_to_make[type_to_link]
D.link_destinations(get_destination_by_type(type_to_link), D.preferred_interim_area, travel_delay)
/datum/shuttle_web_master/proc/on_shuttle_departure()
current_destination.exit()
/datum/shuttle_web_master/proc/on_shuttle_arrival()
if(future_destination)
future_destination.enter()
current_destination = future_destination
future_destination = null
my_shuttle.current_area = current_destination.my_area
/datum/shuttle_web_master/proc/current_dock_target()
if(current_destination)
return current_destination.dock_target
/datum/shuttle_web_master/proc/get_available_routes()
if(current_destination)
return current_destination.routes.Copy()
/datum/shuttle_web_master/proc/get_current_destination()
return current_destination
/datum/shuttle_web_master/proc/get_destination_by_type(var/type_to_get)
return locate(type_to_get) in destinations