mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Port's TG's Maploader
This commit is contained in:
@@ -1,4 +1,4 @@
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var/global/dmm_suite/maploader = new
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var/global/dmm_suite/maploader = null
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dmm_suite{
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/*
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63
code/modules/maps/tg/dmm_suite.dm
Normal file
63
code/modules/maps/tg/dmm_suite.dm
Normal file
@@ -0,0 +1,63 @@
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dmm_suite{
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/*
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dmm_suite version 1.0
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Released January 30th, 2011.
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NOTE: Map saving functionality removed
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defines the object /dmm_suite
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- Provides the proc load_map()
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- Loads the specified map file onto the specified z-level.
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- provides the proc write_map()
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- Returns a text string of the map in dmm format
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ready for output to a file.
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- provides the proc save_map()
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- Returns a .dmm file if map is saved
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- Returns FALSE if map fails to save
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The dmm_suite provides saving and loading of map files in BYOND's native DMM map
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format. It approximates the map saving and loading processes of the Dream Maker
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and Dream Seeker programs so as to allow editing, saving, and loading of maps at
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runtime.
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------------------------
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To save a map at runtime, create an instance of /dmm_suite, and then call
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write_map(), which accepts three arguments:
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- A turf representing one corner of a three dimensional grid (Required).
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- Another turf representing the other corner of the same grid (Required).
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- Any, or a combination, of several bit flags (Optional, see documentation).
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The order in which the turfs are supplied does not matter, the /dmm_writer will
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determine the grid containing both, in much the same way as DM's block() function.
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write_map() will then return a string representing the saved map in dmm format;
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this string can then be saved to a file, or used for any other purose.
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------------------------
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To load a map at runtime, create an instance of /dmm_suite, and then call load_map(),
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which accepts two arguments:
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- A .dmm file to load (Required).
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- A number representing the z-level on which to start loading the map (Optional).
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The /dmm_suite will load the map file starting on the specified z-level. If no
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z-level was specified, world.maxz will be increased so as to fit the map. Note
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that if you wish to load a map onto a z-level that already has objects on it,
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you will have to handle the removal of those objects. Otherwise the new map will
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simply load the new objects on top of the old ones.
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Also note that all type paths specified in the .dmm file must exist in the world's
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code, and that the /dmm_reader trusts that files to be loaded are in fact valid
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.dmm files. Errors in the .dmm format will cause runtime errors.
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*/
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verb/load_map(var/dmm_file as file, var/x_offset as num, var/y_offset as num, var/z_offset as num, var/cropMap as num, var/measureOnly as num, no_changeturf as num){
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// dmm_file: A .dmm file to load (Required).
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// z_offset: A number representing the z-level on which to start loading the map (Optional).
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// cropMap: When true, the map will be cropped to fit the existing world dimensions (Optional).
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// measureOnly: When true, no changes will be made to the world (Optional).
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// no_changeturf: When true, turf/AfterChange won't be called on loaded turfs
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}
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}
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165
code/modules/maps/tg/map_template.dm
Normal file
165
code/modules/maps/tg/map_template.dm
Normal file
@@ -0,0 +1,165 @@
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var/list/global/map_templates = list()
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// Called when the world starts, in world.dm
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/proc/load_map_templates()
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for(var/T in subtypesof(/datum/map_template))
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var/datum/map_template/template = T
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if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
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continue
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template = new T()
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map_templates[template.name] = template
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return TRUE
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/datum/map_template
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var/name = "Default Template Name"
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var/desc = "Some text should go here. Maybe."
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var/width = 0
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var/height = 0
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var/mappath = null
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var/loaded = 0 // Times loaded this round
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var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
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var/static/dmm_suite/maploader = new
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/datum/map_template/New(path = null, rename = null)
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if(path)
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mappath = path
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if(mappath)
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preload_size(mappath)
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if(rename)
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name = rename
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/datum/map_template/proc/preload_size(path)
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var/bounds = maploader.load_map(file(path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE)
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if(bounds)
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width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
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height = bounds[MAP_MAXY]
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return bounds
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/datum/map_template/proc/initTemplateBounds(var/list/bounds)
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/atom/atoms = list()
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var/list/area/areas = list()
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// var/list/turf/turfs = list()
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for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
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locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
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var/turf/B = L
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atoms += B
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for(var/A in B)
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atoms += A
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// turfs += B
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areas |= get_area(B)
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if(istype(A, /obj/machinery/atmospherics))
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atmos_machines += A
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var/i = 0
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// Apparently when areas get initialize()'d they initialize their turfs as well.
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// If this is ever changed, uncomment the block of code below.
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// admin_notice("<span class='danger'>Initializing newly created simulated turfs in submap.</span>", R_DEBUG)
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// for(var/turf/simulated/T in turfs)
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// T.initialize()
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// i++
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// admin_notice("<span class='danger'>[i] turf\s initialized.</span>", R_DEBUG)
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// i = 0
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SScreation.initialize_late_atoms()
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admin_notice("<span class='danger'>Initializing newly created area(s) in submap.</span>", R_DEBUG)
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for(var/area/A in areas)
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A.initialize()
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i++
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admin_notice("<span class='danger'>[i] area\s initialized.</span>", R_DEBUG)
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i = 0
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admin_notice("<span class='danger'>Initializing atmos pipenets and machinery in submap.</span>", R_DEBUG)
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for(var/obj/machinery/atmospherics/machine in atmos_machines)
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machine.initialize()
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i++
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for(var/obj/machinery/atmospherics/machine in atmos_machines)
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machine.build_network()
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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var/obj/machinery/atmospherics/unary/vent_pump/T = U
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T.broadcast_status()
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else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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admin_notice("<span class='danger'>[i] pipe\s initialized.</span>", R_DEBUG)
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admin_notice("<span class='danger'>Rebuilding powernets due to submap creation.</span>", R_DEBUG)
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makepowernets()
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admin_notice("<span class='danger'>Submap initializations finished.</span>", R_DEBUG)
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/datum/map_template/proc/load_new_z()
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var/x = round(world.maxx/2)
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var/y = round(world.maxy/2)
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var/list/bounds = maploader.load_map(file(mappath), x, y)
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if(!bounds)
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return FALSE
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// repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
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return TRUE
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/datum/map_template/proc/load(turf/T, centered = FALSE)
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var/old_T = T
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if(centered)
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T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
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if(!T)
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return
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if(T.x+width > world.maxx)
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return
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if(T.y+height > world.maxy)
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return
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if(annihilate)
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annihilate_bounds(old_T, centered)
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var/list/bounds = maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE)
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if(!bounds)
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return
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// if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
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// repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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log_game("[name] loaded at at [T.x],[T.y],[T.z]")
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loaded++
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return TRUE
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
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var/turf/placement = T
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if(centered)
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var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
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if(corner)
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placement = corner
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return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
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/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE)
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var/deleted_atoms = 0
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admin_notice("<span class='danger'>Annihilating objects in submap loading locatation.</span>", R_DEBUG)
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var/list/turfs_to_clean = get_affected_turfs(origin, centered)
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if(turfs_to_clean.len)
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for(var/turf/T in turfs_to_clean)
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for(var/atom/movable/AM in T)
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++deleted_atoms
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qdel(AM)
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admin_notice("<span class='danger'>Annihilated [deleted_atoms] objects.</span>", R_DEBUG)
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(var/file, var/name)
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var/datum/map_template/template = new(file, name)
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template.load_new_z()
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466
code/modules/maps/tg/reader.dm
Normal file
466
code/modules/maps/tg/reader.dm
Normal file
@@ -0,0 +1,466 @@
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///////////////////////////////////////////////////////////////
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//SS13 Optimized Map loader
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//////////////////////////////////////////////////////////////
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/*
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//global datum that will preload variables on atoms instanciation
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GLOBAL_VAR_INIT(use_preloader, FALSE)
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GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
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*/
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//global datum that will preload variables on atoms instanciation
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var/global/dmm_suite/preloader/_preloader = new()
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var/global/use_preloader = FALSE
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/dmm_suite
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// /"([a-zA-Z]+)" = \(((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}/g
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var/static/regex/dmmRegex = new/regex({""(\[a-zA-Z]+)" = \\(((?:.|\n)*?)\\)\n(?!\t)|\\((\\d+),(\\d+),(\\d+)\\) = \\{"(\[a-zA-Z\n]*)"\\}"}, "g")
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// /^[\s\n]+"?|"?[\s\n]+$|^"|"$/g
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var/static/regex/trimQuotesRegex = new/regex({"^\[\\s\n]+"?|"?\[\\s\n]+$|^"|"$"}, "g")
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// /^[\s\n]+|[\s\n]+$/
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var/static/regex/trimRegex = new/regex("^\[\\s\n]+|\[\\s\n]+$", "g")
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var/static/list/modelCache = list()
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var/static/space_key
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#ifdef TESTING
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var/static/turfsSkipped
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#endif
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/**
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* Construct the model map and control the loading process
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*
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* WORKING :
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*
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* 1) Makes an associative mapping of model_keys with model
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* e.g aa = /turf/unsimulated/wall{icon_state = "rock"}
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* 2) Read the map line by line, parsing the result (using parse_grid)
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*
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*/
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/dmm_suite/load_map(dmm_file as file, x_offset as num, y_offset as num, z_offset as num, cropMap as num, measureOnly as num, no_changeturf as num)
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//How I wish for RAII
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if(!measureOnly)
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Master.StartLoadingMap()
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space_key = null
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#ifdef TESTING
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turfsSkipped = 0
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#endif
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. = load_map_impl(dmm_file, x_offset, y_offset, z_offset, cropMap, measureOnly, no_changeturf)
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#ifdef TESTING
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if(turfsSkipped)
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testing("Skipped loading [turfsSkipped] default turfs")
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#endif
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if(!measureOnly)
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Master.StopLoadingMap()
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/dmm_suite/proc/load_map_impl(dmm_file, x_offset, y_offset, z_offset, cropMap, measureOnly, no_changeturf)
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var/tfile = dmm_file//the map file we're creating
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if(isfile(tfile))
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tfile = file2text(tfile)
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if(!x_offset)
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x_offset = 1
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if(!y_offset)
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y_offset = 1
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if(!z_offset)
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z_offset = world.maxz + 1
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var/list/bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
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var/list/grid_models = list()
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var/key_len = 0
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var/stored_index = 1
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while(dmmRegex.Find(tfile, stored_index))
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stored_index = dmmRegex.next
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// "aa" = (/type{vars=blah})
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if(dmmRegex.group[1]) // Model
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var/key = dmmRegex.group[1]
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if(grid_models[key]) // Duplicate model keys are ignored in DMMs
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continue
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if(key_len != length(key))
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if(!key_len)
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key_len = length(key)
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else
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throw EXCEPTION("Inconsistant key length in DMM")
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if(!measureOnly)
|
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grid_models[key] = dmmRegex.group[2]
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// (1,1,1) = {"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"}
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else if(dmmRegex.group[3]) // Coords
|
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if(!key_len)
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throw EXCEPTION("Coords before model definition in DMM")
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var/xcrdStart = text2num(dmmRegex.group[3]) + x_offset - 1
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//position of the currently processed square
|
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var/xcrd
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var/ycrd = text2num(dmmRegex.group[4]) + y_offset - 1
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var/zcrd = text2num(dmmRegex.group[5]) + z_offset - 1
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var/zexpansion = zcrd > world.maxz
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if(zexpansion)
|
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if(cropMap)
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continue
|
||||
else
|
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world.maxz = zcrd //create a new z_level if needed
|
||||
if(!no_changeturf)
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WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems")
|
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|
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bounds[MAP_MINX] = min(bounds[MAP_MINX], xcrdStart)
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bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
|
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bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
|
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||||
var/list/gridLines = splittext(dmmRegex.group[6], "\n")
|
||||
|
||||
var/leadingBlanks = 0
|
||||
while(leadingBlanks < gridLines.len && gridLines[++leadingBlanks] == "")
|
||||
if(leadingBlanks > 1)
|
||||
gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines.
|
||||
|
||||
if(!gridLines.len) // Skip it if only blank lines exist.
|
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continue
|
||||
|
||||
if(gridLines.len && gridLines[gridLines.len] == "")
|
||||
gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
|
||||
|
||||
bounds[MAP_MINY] = min(bounds[MAP_MINY], ycrd)
|
||||
ycrd += gridLines.len - 1 // Start at the top and work down
|
||||
|
||||
if(!cropMap && ycrd > world.maxy)
|
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if(!measureOnly)
|
||||
world.maxy = ycrd // Expand Y here. X is expanded in the loop below
|
||||
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], ycrd)
|
||||
else
|
||||
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], min(ycrd, world.maxy))
|
||||
|
||||
var/maxx = xcrdStart
|
||||
if(measureOnly)
|
||||
for(var/line in gridLines)
|
||||
maxx = max(maxx, xcrdStart + length(line) / key_len - 1)
|
||||
else
|
||||
for(var/line in gridLines)
|
||||
if(ycrd <= world.maxy && ycrd >= 1)
|
||||
xcrd = xcrdStart
|
||||
for(var/tpos = 1 to length(line) - key_len + 1 step key_len)
|
||||
if(xcrd > world.maxx)
|
||||
if(cropMap)
|
||||
break
|
||||
else
|
||||
world.maxx = xcrd
|
||||
|
||||
if(xcrd >= 1)
|
||||
var/model_key = copytext(line, tpos, tpos + key_len)
|
||||
var/no_afterchange = no_changeturf || zexpansion
|
||||
if(!no_afterchange || (model_key != space_key))
|
||||
if(!grid_models[model_key])
|
||||
throw EXCEPTION("Undefined model key in DMM.")
|
||||
parse_grid(grid_models[model_key], model_key, xcrd, ycrd, zcrd, no_changeturf || zexpansion)
|
||||
#ifdef TESTING
|
||||
else
|
||||
++turfsSkipped
|
||||
#endif
|
||||
CHECK_TICK
|
||||
maxx = max(maxx, xcrd)
|
||||
++xcrd
|
||||
--ycrd
|
||||
|
||||
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], cropMap ? min(maxx, world.maxx) : maxx)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
if(bounds[1] == 1.#INF) // Shouldn't need to check every item
|
||||
return null
|
||||
else
|
||||
// if(!measureOnly)
|
||||
// if(!no_changeturf)
|
||||
// for(var/t in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
|
||||
// var/turf/T = t
|
||||
// //we do this after we load everything in. if we don't; we'll have weird atmos bugs regarding atmos adjacent turfs
|
||||
// T.post_change()
|
||||
return bounds
|
||||
|
||||
/**
|
||||
* Fill a given tile with its area/turf/objects/mobs
|
||||
* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"}, /area/mine/explored)
|
||||
*
|
||||
* WORKING :
|
||||
*
|
||||
* 1) Read the model string, member by member (delimiter is ',')
|
||||
*
|
||||
* 2) Get the path of the atom and store it into a list
|
||||
*
|
||||
* 3) a) Check if the member has variables (text within '{' and '}')
|
||||
*
|
||||
* 3) b) Construct an associative list with found variables, if any (the atom index in members is the same as its variables in members_attributes)
|
||||
*
|
||||
* 4) Instanciates the atom with its variables
|
||||
*
|
||||
*/
|
||||
/dmm_suite/proc/parse_grid(model as text, model_key as text, xcrd as num,ycrd as num,zcrd as num, no_changeturf as num)
|
||||
/*Method parse_grid()
|
||||
- Accepts a text string containing a comma separated list of type paths of the
|
||||
same construction as those contained in a .dmm file, and instantiates them.
|
||||
*/
|
||||
|
||||
var/list/members //will contain all members (paths) in model (in our example : /turf/unsimulated/wall and /area/mine/explored)
|
||||
var/list/members_attributes //will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
|
||||
var/list/cached = modelCache[model]
|
||||
var/index
|
||||
|
||||
if(cached)
|
||||
members = cached[1]
|
||||
members_attributes = cached[2]
|
||||
else
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
//Constructing members and corresponding variables lists
|
||||
////////////////////////////////////////////////////////
|
||||
|
||||
members = list()
|
||||
members_attributes = list()
|
||||
index = 1
|
||||
|
||||
var/old_position = 1
|
||||
var/dpos
|
||||
|
||||
do
|
||||
//finding next member (e.g /turf/unsimulated/wall{icon_state = "rock"} or /area/mine/explored)
|
||||
dpos = find_next_delimiter_position(model, old_position, ",", "{", "}") //find next delimiter (comma here) that's not within {...}
|
||||
|
||||
var/full_def = trim_text(copytext(model, old_position, dpos)) //full definition, e.g : /obj/foo/bar{variables=derp}
|
||||
var/variables_start = findtext(full_def, "{")
|
||||
var/atom_def = text2path(trim_text(copytext(full_def, 1, variables_start))) //path definition, e.g /obj/foo/bar
|
||||
old_position = dpos + 1
|
||||
|
||||
if(!atom_def) // Skip the item if the path does not exist. Fix your crap, mappers!
|
||||
continue
|
||||
members.Add(atom_def)
|
||||
|
||||
//transform the variables in text format into a list (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
|
||||
var/list/fields = list()
|
||||
|
||||
if(variables_start)//if there's any variable
|
||||
full_def = copytext(full_def,variables_start+1,length(full_def))//removing the last '}'
|
||||
fields = readlist(full_def, ";")
|
||||
if(fields.len)
|
||||
if(!trim(fields[fields.len]))
|
||||
--fields.len
|
||||
for(var/I in fields)
|
||||
var/value = fields[I]
|
||||
if(istext(value))
|
||||
fields[I] = apply_text_macros(value)
|
||||
|
||||
//then fill the members_attributes list with the corresponding variables
|
||||
members_attributes.len++
|
||||
members_attributes[index++] = fields
|
||||
|
||||
CHECK_TICK
|
||||
while(dpos != 0)
|
||||
|
||||
//check and see if we can just skip this turf
|
||||
//So you don't have to understand this horrid statement, we can do this if
|
||||
// 1. no_changeturf is set
|
||||
// 2. the space_key isn't set yet
|
||||
// 3. there are exactly 2 members
|
||||
// 4. with no attributes
|
||||
// 5. and the members are world.turf and world.area
|
||||
// Basically, if we find an entry like this: "XXX" = (/turf/default, /area/default)
|
||||
// We can skip calling this proc every time we see XXX
|
||||
if(no_changeturf && !space_key && members.len == 2 && members_attributes.len == 2 && length(members_attributes[1]) == 0 && length(members_attributes[2]) == 0 && (world.area in members) && (world.turf in members))
|
||||
space_key = model_key
|
||||
return
|
||||
|
||||
|
||||
modelCache[model] = list(members, members_attributes)
|
||||
|
||||
|
||||
////////////////
|
||||
//Instanciation
|
||||
////////////////
|
||||
|
||||
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
|
||||
var/turf/crds = locate(xcrd,ycrd,zcrd)
|
||||
|
||||
//first instance the /area and remove it from the members list
|
||||
index = members.len
|
||||
if(members[index] != /area/template_noop)
|
||||
var/atom/instance
|
||||
_preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
|
||||
var/atype = members[index]
|
||||
for(var/area/A in world)
|
||||
if(A.type == atype)
|
||||
instance = A
|
||||
break
|
||||
if(!instance)
|
||||
instance = new atype(null)
|
||||
if(crds)
|
||||
instance.contents.Add(crds)
|
||||
|
||||
if(use_preloader && instance)
|
||||
_preloader.load(instance)
|
||||
|
||||
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
|
||||
|
||||
var/first_turf_index = 1
|
||||
while(!ispath(members[first_turf_index], /turf)) //find first /turf object in members
|
||||
first_turf_index++
|
||||
|
||||
//turn off base new Initialization until the whole thing is loaded
|
||||
SScreation.StartLoadingMap()
|
||||
//instanciate the first /turf
|
||||
var/turf/T
|
||||
if(members[first_turf_index] != /turf/template_noop)
|
||||
T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf)
|
||||
|
||||
if(T)
|
||||
//if others /turf are presents, simulates the underlays piling effect
|
||||
index = first_turf_index + 1
|
||||
while(index <= members.len - 1) // Last item is an /area
|
||||
var/underlay = T.appearance
|
||||
T = instance_atom(members[index],members_attributes[index],crds,no_changeturf)//instance new turf
|
||||
T.underlays += underlay
|
||||
index++
|
||||
|
||||
//finally instance all remainings objects/mobs
|
||||
for(index in 1 to first_turf_index-1)
|
||||
instance_atom(members[index],members_attributes[index],crds,no_changeturf)
|
||||
//Restore initialization to the previous value
|
||||
SScreation.StopLoadingMap()
|
||||
|
||||
////////////////
|
||||
//Helpers procs
|
||||
////////////////
|
||||
|
||||
//Instance an atom at (x,y,z) and gives it the variables in attributes
|
||||
/dmm_suite/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf)
|
||||
_preloader.setup(attributes, path)
|
||||
|
||||
if(crds)
|
||||
if(!no_changeturf && ispath(path, /turf))
|
||||
. = crds.ChangeTurf(path, FALSE, TRUE)
|
||||
else
|
||||
. = create_atom(path, crds)//first preloader pass
|
||||
|
||||
if(use_preloader && .)//second preloader pass, for those atoms that don't ..() in New()
|
||||
_preloader.load(.)
|
||||
|
||||
//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
|
||||
if(TICK_CHECK)
|
||||
SScreation.StopLoadingMap()
|
||||
stoplag()
|
||||
SScreation.StartLoadingMap()
|
||||
|
||||
/dmm_suite/proc/create_atom(path, crds)
|
||||
set waitfor = FALSE
|
||||
. = new path (crds)
|
||||
|
||||
//text trimming (both directions) helper proc
|
||||
//optionally removes quotes before and after the text (for variable name)
|
||||
/dmm_suite/proc/trim_text(what as text,trim_quotes=0)
|
||||
if(trim_quotes)
|
||||
return trimQuotesRegex.Replace(what, "")
|
||||
else
|
||||
return trimRegex.Replace(what, "")
|
||||
|
||||
|
||||
//find the position of the next delimiter,skipping whatever is comprised between opening_escape and closing_escape
|
||||
//returns 0 if reached the last delimiter
|
||||
/dmm_suite/proc/find_next_delimiter_position(text as text,initial_position as num, delimiter=",",opening_escape="\"",closing_escape="\"")
|
||||
var/position = initial_position
|
||||
var/next_delimiter = findtext(text,delimiter,position,0)
|
||||
var/next_opening = findtext(text,opening_escape,position,0)
|
||||
|
||||
while((next_opening != 0) && (next_opening < next_delimiter))
|
||||
position = findtext(text,closing_escape,next_opening + 1,0)+1
|
||||
next_delimiter = findtext(text,delimiter,position,0)
|
||||
next_opening = findtext(text,opening_escape,position,0)
|
||||
|
||||
return next_delimiter
|
||||
|
||||
|
||||
//build a list from variables in text form (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
|
||||
//return the filled list
|
||||
/dmm_suite/proc/readlist(text as text, delimiter=",")
|
||||
|
||||
var/list/to_return = list()
|
||||
|
||||
var/position
|
||||
var/old_position = 1
|
||||
|
||||
do
|
||||
//find next delimiter that is not within "..."
|
||||
position = find_next_delimiter_position(text,old_position,delimiter)
|
||||
|
||||
//check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
|
||||
var/equal_position = findtext(text,"=",old_position, position)
|
||||
|
||||
var/trim_left = trim_text(copytext(text,old_position,(equal_position ? equal_position : position)),1)//the name of the variable, must trim quotes to build a BYOND compliant associatives list
|
||||
old_position = position + 1
|
||||
|
||||
if(equal_position)//associative var, so do the association
|
||||
var/trim_right = trim_text(copytext(text,equal_position+1,position))//the content of the variable
|
||||
|
||||
//Check for string
|
||||
if(findtext(trim_right,"\"",1,2))
|
||||
trim_right = copytext(trim_right,2,findtext(trim_right,"\"",3,0))
|
||||
|
||||
//Check for number
|
||||
else if(isnum(text2num(trim_right)))
|
||||
trim_right = text2num(trim_right)
|
||||
|
||||
//Check for null
|
||||
else if(trim_right == "null")
|
||||
trim_right = null
|
||||
|
||||
//Check for list
|
||||
else if(copytext(trim_right,1,5) == "list")
|
||||
trim_right = readlist(copytext(trim_right,6,length(trim_right)))
|
||||
|
||||
//Check for file
|
||||
else if(copytext(trim_right,1,2) == "'")
|
||||
trim_right = file(copytext(trim_right,2,length(trim_right)))
|
||||
|
||||
//Check for path
|
||||
else if(ispath(text2path(trim_right)))
|
||||
trim_right = text2path(trim_right)
|
||||
|
||||
to_return[trim_left] = trim_right
|
||||
|
||||
else//simple var
|
||||
to_return[trim_left] = null
|
||||
|
||||
while(position != 0)
|
||||
|
||||
return to_return
|
||||
|
||||
/dmm_suite/Destroy()
|
||||
..()
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
//////////////////
|
||||
//Preloader datum
|
||||
//////////////////
|
||||
|
||||
/dmm_suite/preloader
|
||||
parent_type = /datum
|
||||
var/list/attributes
|
||||
var/target_path
|
||||
|
||||
/dmm_suite/preloader/proc/setup(list/the_attributes, path)
|
||||
if(the_attributes.len)
|
||||
use_preloader = TRUE
|
||||
attributes = the_attributes
|
||||
target_path = path
|
||||
|
||||
/dmm_suite/preloader/proc/load(atom/what)
|
||||
for(var/attribute in attributes)
|
||||
var/value = attributes[attribute]
|
||||
if(islist(value))
|
||||
value = deepCopyList(value)
|
||||
what.vars[attribute] = value
|
||||
use_preloader = FALSE
|
||||
|
||||
/area/template_noop
|
||||
name = "Area Passthrough"
|
||||
|
||||
/turf/template_noop
|
||||
name = "Turf Passthrough"
|
||||
icon_state = "template_void"
|
||||
Reference in New Issue
Block a user