Port's TG's Maploader

This commit is contained in:
Neerti
2017-09-08 08:14:43 -04:00
parent 9ce3c85127
commit 1bc28c07c0
32 changed files with 1472 additions and 444 deletions

View File

@@ -0,0 +1,165 @@
var/list/global/map_templates = list()
// Called when the world starts, in world.dm
/proc/load_map_templates()
for(var/T in subtypesof(/datum/map_template))
var/datum/map_template/template = T
if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
continue
template = new T()
map_templates[template.name] = template
return TRUE
/datum/map_template
var/name = "Default Template Name"
var/desc = "Some text should go here. Maybe."
var/width = 0
var/height = 0
var/mappath = null
var/loaded = 0 // Times loaded this round
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/static/dmm_suite/maploader = new
/datum/map_template/New(path = null, rename = null)
if(path)
mappath = path
if(mappath)
preload_size(mappath)
if(rename)
name = rename
/datum/map_template/proc/preload_size(path)
var/bounds = maploader.load_map(file(path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE)
if(bounds)
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
return bounds
/datum/map_template/proc/initTemplateBounds(var/list/bounds)
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/atom/atoms = list()
var/list/area/areas = list()
// var/list/turf/turfs = list()
for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
var/turf/B = L
atoms += B
for(var/A in B)
atoms += A
// turfs += B
areas |= get_area(B)
if(istype(A, /obj/machinery/atmospherics))
atmos_machines += A
var/i = 0
// Apparently when areas get initialize()'d they initialize their turfs as well.
// If this is ever changed, uncomment the block of code below.
// admin_notice("<span class='danger'>Initializing newly created simulated turfs in submap.</span>", R_DEBUG)
// for(var/turf/simulated/T in turfs)
// T.initialize()
// i++
// admin_notice("<span class='danger'>[i] turf\s initialized.</span>", R_DEBUG)
// i = 0
SScreation.initialize_late_atoms()
admin_notice("<span class='danger'>Initializing newly created area(s) in submap.</span>", R_DEBUG)
for(var/area/A in areas)
A.initialize()
i++
admin_notice("<span class='danger'>[i] area\s initialized.</span>", R_DEBUG)
i = 0
admin_notice("<span class='danger'>Initializing atmos pipenets and machinery in submap.</span>", R_DEBUG)
for(var/obj/machinery/atmospherics/machine in atmos_machines)
machine.initialize()
i++
for(var/obj/machinery/atmospherics/machine in atmos_machines)
machine.build_network()
for(var/obj/machinery/atmospherics/unary/U in machines)
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
var/obj/machinery/atmospherics/unary/vent_pump/T = U
T.broadcast_status()
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
T.broadcast_status()
admin_notice("<span class='danger'>[i] pipe\s initialized.</span>", R_DEBUG)
admin_notice("<span class='danger'>Rebuilding powernets due to submap creation.</span>", R_DEBUG)
makepowernets()
admin_notice("<span class='danger'>Submap initializations finished.</span>", R_DEBUG)
/datum/map_template/proc/load_new_z()
var/x = round(world.maxx/2)
var/y = round(world.maxy/2)
var/list/bounds = maploader.load_map(file(mappath), x, y)
if(!bounds)
return FALSE
// repopulate_sorted_areas()
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
return TRUE
/datum/map_template/proc/load(turf/T, centered = FALSE)
var/old_T = T
if(centered)
T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
if(!T)
return
if(T.x+width > world.maxx)
return
if(T.y+height > world.maxy)
return
if(annihilate)
annihilate_bounds(old_T, centered)
var/list/bounds = maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE)
if(!bounds)
return
// if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
// repopulate_sorted_areas()
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
loaded++
return TRUE
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
if(corner)
placement = corner
return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE)
var/deleted_atoms = 0
admin_notice("<span class='danger'>Annihilating objects in submap loading locatation.</span>", R_DEBUG)
var/list/turfs_to_clean = get_affected_turfs(origin, centered)
if(turfs_to_clean.len)
for(var/turf/T in turfs_to_clean)
for(var/atom/movable/AM in T)
++deleted_atoms
qdel(AM)
admin_notice("<span class='danger'>Annihilated [deleted_atoms] objects.</span>", R_DEBUG)
//for your ever biggening badminnery kevinz000
//❤ - Cyberboss
/proc/load_new_z_level(var/file, var/name)
var/datum/map_template/template = new(file, name)
template.load_new_z()