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Added citizenship, faction, religion and home system to character generation.
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@@ -166,6 +166,10 @@
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S["skill_specialization"] >> skill_specialization
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S["organ_data"] >> organ_data
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S["gear"] >> gear
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S["home_system"] >> home_system
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S["citizenship"] >> citizenship
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S["faction"] >> faction
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S["religion"] >> religion
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S["nanotrasen_relation"] >> nanotrasen_relation
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//S["skin_style"] >> skin_style
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@@ -225,6 +229,11 @@
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if(!gear) src.gear = list()
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//if(!skin_style) skin_style = "Default"
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if(!home_system) home_system = "None"
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if(!citizenship) citizenship = "None"
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if(!faction) faction = "None"
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if(!religion) religion = "None"
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return 1
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/datum/preferences/proc/save_character()
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@@ -297,6 +306,10 @@
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S["skill_specialization"] << skill_specialization
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S["organ_data"] << organ_data
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S["gear"] << gear
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S["home_system"] << home_system
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S["citizenship"] << citizenship
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S["faction"] << faction
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S["religion"] << religion
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S["nanotrasen_relation"] << nanotrasen_relation
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//S["skin_style"] << skin_style
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