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Fixed the objectives not being assigned properly when the Summon Guns spell is used.
Removed the wizard's Nar-Sie grav pull entirely to reduce lag/it is strong enough as is. Fixed the gyrojet projectile name Removed the ion rifle from the armoury git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3272 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -519,7 +519,7 @@ var/global/list/uneatable = list(
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/obj/machinery/singularity/narsie/wizard
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grav_pull = 0
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eat()
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set background = 1
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if(defer_powernet_rebuild != 2)
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@@ -528,17 +528,6 @@ var/global/list/uneatable = list(
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consume(X)
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for(var/turf/X in orange(consume_range,src))
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consume(X)
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for(var/atom/movable/X in orange(grav_pull,src))
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if(is_type_in_list(X, uneatable)) continue
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if(((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human))))
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step_towards(X,src)
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else if(istype(X,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = X
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if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
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var/obj/item/clothing/shoes/magboots/M = H.shoes
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if(M.magpulse)
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continue
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step_towards(H,src)
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if(defer_powernet_rebuild != 2)
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defer_powernet_rebuild = 0
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return
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