Fixes char setup tail layering.

Guess we aint goin a bit elephant style for much longer.
This commit is contained in:
Verkister
2023-05-02 16:53:01 +03:00
parent 5531a43f8d
commit 1bebca2c03
3 changed files with 42 additions and 6 deletions

View File

@@ -27,3 +27,39 @@
SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb", "TSleepMusic")
/datum/preferences/proc/update_character_previews(var/mob/living/carbon/human/mannequin)
if(!client)
return
var/obj/screen/setup_preview/pm_helper/PMH = LAZYACCESS(char_render_holders, "PMH")
if(!PMH)
PMH = new
LAZYSET(char_render_holders, "PMH", PMH)
client.screen |= PMH
PMH.screen_loc = preview_screen_locs["PMH"]
var/obj/screen/setup_preview/bg/BG = LAZYACCESS(char_render_holders, "BG")
if(!BG)
BG = new
BG.plane = TURF_PLANE
BG.icon = 'icons/effects/setup_backgrounds_vr.dmi'
BG.pref = src
LAZYSET(char_render_holders, "BG", BG)
client.screen |= BG
BG.icon_state = bgstate
BG.screen_loc = preview_screen_locs["BG"]
for(var/D in global.cardinal)
var/obj/screen/setup_preview/O = LAZYACCESS(char_render_holders, "[D]")
if(!O)
O = new
O.pref = src
LAZYSET(char_render_holders, "[D]", O)
client.screen |= O
mannequin.set_dir(D)
mannequin.update_tail_showing()
mannequin.ImmediateOverlayUpdate()
var/mutable_appearance/MA = new(mannequin)
O.appearance = MA
O.screen_loc = preview_screen_locs["[D]"]