Tyr Update 3 (#9688)

This commit is contained in:
FluffMedic
2025-01-02 10:55:53 -05:00
committed by GitHub
parent 52ea336513
commit 1c07e54746
21 changed files with 4476 additions and 3720 deletions

View File

@@ -28,7 +28,7 @@ GLOBAL_LIST_INIT(grass_animals,list(
/obj/random/mob/multiple/sifmobs = 6,
/mob/living/simple_mob/humanoid/cultist/tesh = 2,
/mob/living/simple_mob/humanoid/eclipse/solar/froststalker = 2,
/mob/living/simple_mob/humanoid/eclipse/lunar/pummler = 1,
/mob/living/simple_mob/humanoid/eclipse/lunar = 1,
/mob/living/simple_mob/humanoid/merc/ranged/laser = 2,
/mob/living/simple_mob/humanoid/cultist/magus/rift = 0.05
),
@@ -49,7 +49,7 @@ GLOBAL_LIST_INIT(grass_animals,list(
/mob/living/simple_mob/animal/space/mouse_army/pyro = 6,
/mob/living/simple_mob/animal/space/mouse_army/ammo = 6,
/mob/living/simple_mob/mechanical/mecha/mouse_tank/livewire = 2,
/mob/living/simple_mob/humanoid/eclipse/lunar/miner = 6
/mob/living/simple_mob/humanoid/eclipse/lunar = 6
),
"seasonalspring" = list(
/mob/living/simple_mob/vore/alienanimals/teppi = 10, //CHOMP Edit

View File

@@ -222,4 +222,81 @@
return
put_mob(L)
*/
*/
//Rocc and stone
/obj/structure/outcrop/diamond/tyr
mindrop = 4
upperdrop = 8
/obj/structure/outcrop/phoron/tyr
mindrop = 8
upperdrop = 16
/obj/structure/outcrop/iron/tyr
mindrop = 20
upperdrop = 40
/obj/structure/outcrop/coal/tyr
mindrop = 20
upperdrop = 40
/obj/structure/outcrop/lead/tyr
mindrop = 4
upperdrop = 10
/obj/structure/outcrop/gold/tyr
mindrop = 8
upperdrop = 12
/obj/structure/outcrop/silver/tyr
mindrop = 12
upperdrop = 16
/obj/structure/outcrop/platinum/tyr
mindrop = 4
upperdrop = 10
/obj/structure/outcrop/uranium/tyr
mindrop = 8
upperdrop = 16
/obj/structure/outcrop/hydrogen
name = "spiky outcrop"
desc = "A spiky rocky outcrop."
icon = 'modular_chomp/icons/obj/tribal_gear.dmi'
icon_state = "outcrop-hydrogen"
mindrop = 4
upperdrop = 8
outcropdrop = /obj/item/ore/hydrogen
/obj/structure/outcrop/verdantium
name = "spiky outcrop"
desc = "A spiky rocky outcrop."
icon = 'modular_chomp/icons/obj/tribal_gear.dmi'
icon_state = "outcrop-verdantium"
mindrop = 4
upperdrop = 8
outcropdrop = /obj/item/ore/verdantium
/obj/random/tyroutcrop //In case you want an outcrop without pre-determining the type of ore.
name = "random rock outcrop"
desc = "This is a random rock outcrop."
icon = 'icons/obj/outcrop.dmi'
icon_state = "outcrop-random"
/obj/random/tyroutcrop/item_to_spawn()
return pick(prob(3);/obj/structure/outcrop/verdantium,
prob(1);/obj/structure/outcrop/iron/tyr,
prob(1);/obj/structure/outcrop/coal/tyr,
prob(1);/obj/structure/outcrop/silver/tyr,
prob(1);/obj/structure/outcrop/gold/tyr,
prob(1);/obj/structure/outcrop/uranium/tyr,
prob(3);/obj/structure/outcrop/diamond/tyr,
prob(1);/obj/structure/outcrop/platinum/tyr,
prob(5);/obj/structure/outcrop/weathered_gate,
prob(3);/obj/structure/outcrop/hydrogen,
prob(1);/obj/structure/outcrop/lead/tyr)

View File

@@ -54,8 +54,8 @@
vore_bump_emote = "slurps up" //Not really a good way to make the grammar work with a passive vore plant.
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 0 //Plants only eat people who stumble into them.
swallowTime = 3 //3 deciseconds. This is intended to be nearly instant, e.g. victim trips and falls in.
vore_pounce_chance = 100
swallowTime = 3
vore_ignores_undigestable = 0
vore_default_mode = DM_DIGEST
@@ -110,6 +110,7 @@
spawn_types = list(
/mob/living/simple_mob/animal/tyr/electronic_beetle = 1,
/mob/living/simple_mob/animal/tyr/explode_beetle = 1,
/mob/living/simple_mob/animal/tyr/glowing_beetle = 1,
)
simultaneous_spawns = 2
@@ -122,8 +123,8 @@
desc = "A large insect."
icon_state = "lighting_beetle"
icon_dead = "beetle_dead"
maxHealth = 40
health = 40
maxHealth = 18
health = 18
pass_flags = PASSTABLE //flying bug
movement_cooldown = 1
@@ -155,8 +156,8 @@
desc = "A large insect."
icon_state = "fire_beetle"
icon_dead = "beetle_dead"
maxHealth = 40
health = 40
maxHealth = 18
health = 18
pass_flags = PASSTABLE //flying bug
movement_cooldown = 1
@@ -177,3 +178,29 @@
if(isliving(A))
var/mob/living/L = A
L.add_modifier(/datum/modifier/fire, 3 SECONDS)
/mob/living/simple_mob/animal/tyr/glowing_beetle
name = "glowing beetle"
desc = "A large insect."
icon_state = "green_beetle"
icon_dead = "beetle_dead"
maxHealth = 18
health = 18
pass_flags = PASSTABLE
movement_cooldown = 1
ai_holder_type = /datum/ai_holder/hostile/ranged/robust
projectiletype = /obj/item/projectile/arc/spore
meat_type = /obj/item/reagent_containers/food/snacks/deathclawmeat
meat_amount = 2
butchery_loot = list(\
/obj/item/stack/material/chitin = 1\
)
see_in_dark = 3
melee_damage_lower = 16
melee_damage_upper = 16
ranged_cooldown = 30

View File

@@ -20,81 +20,28 @@
special_attack_cooldown = 10 SECONDS
special_attack_min_range = 1
special_attack_max_range = 8
has_heal_droid = TRUE
specialattackprojectile = /obj/item/projectile/bullet/dragon
loot_list = list(/obj/item/gun/energy/flamegun = 100,
/obj/item/bone/skull = 100
)
/mob/living/simple_mob/humanoid/eclipse/head/security/updatehealth()
. = ..()
if(vore_fullness == 1)
ranged_cooldown = 8
projectiletype = /obj/item/projectile/energy/flamecrystal
else if(vore_fullness == 2)
ranged_cooldown = 12
projectiletype = /obj/item/projectile/energy/fireball
else if (vore_fullness > 2)
ranged_cooldown = 16
projectiletype = /obj/item/projectile/energy/fireball
else
ranged_cooldown = 5
/mob/living/simple_mob/humanoid/eclipse/head/security/do_special_attack(atom/A)
if(vore_fullness < 2)
if(vore_fullness > 3)
bomb_chaos(A)
else if(vore_fullness > 0)
visible_message(span_warning("\The [src]'s maw glows!"))
Beam(A, icon_state = "sat_beam", time = 2.5 SECONDS, maxdistance = INFINITY)
addtimer(CALLBACK(src, PROC_REF(special_projectile), A), 3 SECONDS, TIMER_DELETE_ME)
else
if(prob(50))
rapidfire(A)
visible_message(span_warning("\The [src] throws out a chain!"))
Beam(A, icon_state = "chain", time = 3 SECONDS, maxdistance = INFINITY)
addtimer(CALLBACK(src, PROC_REF(gravity_pull), A), 3 SECOND, TIMER_DELETE_ME)
else
tornado_maw(A)
else if(vore_fullness == 2)
tornado_maw(A)
else if(vore_fullness > 2)
if(prob(50))
deathtoll(A)
else
tornado_maw(A)
/mob/living/simple_mob/humanoid/eclipse/head/security/proc/rapidfire(atom/A)
var/obj/item/projectile/P = new /obj/item/projectile/energy/flamecrystal(get_turf(src))
P.launch_projectile(A, BP_TORSO, src)
sleep(1)
P.launch_projectile(A, BP_TORSO, src)
sleep(1)
P.launch_projectile(A, BP_TORSO, src)
sleep(1)
P.launch_projectile(A, BP_TORSO, src)
sleep(1)
P.launch_projectile(A, BP_TORSO, src)
/mob/living/simple_mob/humanoid/eclipse/head/security/proc/tornado_maw(atom/A)
var/turf/T = get_turf(src)
var/datum/effect/effect/system/grav_pull/s1 = new /datum/effect/effect/system/grav_pull
s1.set_up(5, 1, T)
s1.start()
/mob/living/simple_mob/humanoid/eclipse/head/security/proc/deathtoll(atom/A)
var/list/potential_targets = ai_holder.list_targets()
for(var/atom/entry in potential_targets)
if(istype(entry, /mob/living/simple_mob/humanoid/eclipse))
potential_targets -= entry
if(potential_targets.len)
var/iteration = clamp(potential_targets.len, 1, 3)
for(var/i = 0, i < iteration, i++)
if(!(potential_targets.len))
break
var/mob/target = pick(potential_targets)
potential_targets -= target
deathtollfollow(target)
/mob/living/simple_mob/humanoid/eclipse/head/security/proc/deathtollfollow(atom/target)
var/list/bomb_range = block(locate(target.x-6, target.y-6, target.z), locate(target.x+6, target.y+6, target.z))
var/obj/item/projectile/P = new /obj/item/projectile/bullet/flamegun(get_turf(src))
bomb_range -= get_turf(target)
for(var/i = 0, i < 4, i++)
var/turf/T = pick(bomb_range)
P.launch_projectile(target, BP_TORSO, src)
bomb_range -= T
visible_message(span_warning("\The [src] throws out a chain!"))
Beam(A, icon_state = "chain", time = 3 SECONDS, maxdistance = INFINITY)
addtimer(CALLBACK(src, PROC_REF(itemyoink), A), 3 SECOND, TIMER_DELETE_ME)
/obj/item/projectile/energy/flamecrystal
name = "Flame Crystal"
@@ -132,9 +79,11 @@
special_attack_max_range = 10
projectiletype = /obj/item/projectile/bullet/pistol/ap
loot_list = list(/obj/item/circuitboard/mecha/hades/targeting = 100,
/obj/item/circuitboard/mecha/hades/peripherals = 100,
/obj/item/circuitboard/mecha/hades/main = 100,
loot_list = list(/obj/item/circuitboard/mecha/imperion/targeting = 60,
/obj/item/circuitboard/mecha/gygax/peripherals = 60,
/obj/item/prop/alien/phasecoil = 60,
/obj/item/circuitboard/mecha/durand/peripherals = 60,
/obj/item/bluespace_harpoon = 10,
/obj/item/bone/skull = 100
)
@@ -173,184 +122,18 @@
/mob/living/simple_mob/mechanical/hivebot/swarm/eclipse
faction = FACTION_ECLIPSE
/mob/living/simple_mob/mechanical/combat_drone/artillery
faction = FACTION_ECLIPSE
projectiletype = /obj/item/projectile/arc/blue_energy
/mob/living/simple_mob/humanoid/eclipse/head/captain
name = "Eclipse Expedition Leader"
icon_state = "captain"
loot_list = list(/obj/item/slime_extract/dark = 20,
/obj/item/prop/alien/junk = 60,
/obj/random/tool/alien = 60,
/obj/random/tool/alien = 60,
/obj/item/cell/device/weapon/recharge/alien = 60,
/obj/random/tool/alien = 60,
/obj/item/cell/device/weapon/recharge/alien = 60,
/obj/item/bluespace_harpoon = 60,
/obj/item/flame/lighter/supermatter/syndismzippo = 60,
/obj/item/gun/energy/medigun = 60,
/obj/item/bone/skull = 100
)
var/obj/item/shield_projector/shield1 = null
/mob/living/simple_mob/humanoid/eclipse/head/captain/Initialize(mapload)
shield1 = new /obj/item/shield_projector/rectangle/automatic/eclipse/big(src)
/mob/living/simple_mob/humanoid/eclipse/head/captain/updatehealth() //This is a mistake
. = ..()
if(vore_fullness == 1)
ranged_cooldown = 4
projectiletype = /obj/item/projectile/energy/frostsphere
movement_cooldown = 1
melee_attack_delay = 1.3
melee_damage_lower = 20
melee_damage_upper = 35
armor = list(melee = 35, bullet = 35, laser = 35, energy = 35, bomb = 100, bio = 100, rad = 100)
armor_soak = list(melee = 7, bullet = 7, laser = 7, energy = 7, bomb = 0, bio = 0, rad = 0)
special_attack_cooldown = 15
else if(vore_fullness == 2)
ranged_cooldown = 0.5
projectiletype = /obj/item/projectile/energy/muckblob
movement_cooldown = 2
melee_attack_delay = 1.8
melee_damage_lower = 20
melee_damage_upper = 40
armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
armor_soak = list(melee = 6, bullet = 6, laser = 6, energy = 6, bomb = 0, bio = 0, rad = 0)
special_attack_cooldown = 20
else if (vore_fullness > 2)
ranged_cooldown = 16
projectiletype = /obj/item/projectile/energy/mob/ionbeam
movement_cooldown = 3
melee_attack_delay = 2
melee_damage_lower = 30
melee_damage_upper = 40
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 100, bio = 100, rad = 100)
armor_soak = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
special_attack_cooldown = 30
else
ranged_cooldown = 8
projectiletype = /obj/item/projectile/bullet/flamegun
movement_cooldown = 0
melee_attack_delay = 1.1
melee_damage_lower = 20
melee_damage_upper = 25
armor = list(melee = 20, bullet = 20, laser = 20, energy = 20, bomb = 100, bio = 100, rad = 100)
armor_soak = list(melee = 7, bullet = 7, laser = 7, energy = 7, bomb = 0, bio = 0, rad = 0)
special_attack_cooldown = 10
/mob/living/simple_mob/humanoid/eclipse/head/captain/do_special_attack(atom/A) //note to self, try to make fullness alts for this attacks
if(prob(20))
invokesec(A)
else if(prob(20))
invokesci(A)
else if(prob(20))
invokeengi(A)
else if(prob(20))
invokemedical(A)
else
invokecargo(A)
/mob/living/simple_mob/humanoid/eclipse/head/captain/proc/invokesec(atom/A)
var/list/potential_targets = ai_holder.list_targets()
for(var/atom/entry in potential_targets)
if(istype(entry, /mob/living/simple_mob/humanoid/eclipse))
potential_targets -= entry
if(potential_targets.len)
var/iteration = clamp(potential_targets.len, 1, 3)
for(var/i = 0, i < iteration, i++)
if(!(potential_targets.len))
break
var/mob/target = pick(potential_targets)
potential_targets -= target
secattack(target)
/mob/living/simple_mob/humanoid/eclipse/head/captain/proc/secattack(atom/target)
var/list/bomb_range = block(locate(target.x-4, target.y-4, target.z), locate(target.x+4, target.y+4, target.z))
var/obj/item/projectile/P = new /obj/item/projectile/energy/flamecrystal(get_turf(src))
bomb_range -= get_turf(target)
for(var/i = 0, i < 4, i++)
var/turf/T = pick(bomb_range)
P.launch_projectile(target, BP_TORSO, src)
bomb_range -= T
/mob/living/simple_mob/humanoid/eclipse/head/captain/proc/invokecargo(atom/A)
visible_message(span_warning("\The [src] calls for their help on radio!"))
/mob/living/simple_mob/humanoid/eclipse/head/captain/proc/invokeengi(atom/A) //place holdery
var/obj/item/projectile/P = new /obj/item/projectile/temp(get_turf(src))
P.launch_projectile(A, BP_TORSO, src)
var/obj/item/projectile/P2 = new /obj/item/projectile/temp/hot(get_turf(src))
P2.launch_projectile(A, BP_TORSO, src)
/mob/living/simple_mob/humanoid/eclipse/head/captain/proc/invokesci(atom/A)
visible_message(span_warning("\The [src] begins to fabricate drones!"))
sleep(3)
new /mob/living/simple_mob/mechanical/hivebot/swarm/eclipse (src.loc)
new /mob/living/simple_mob/mechanical/hivebot/swarm/eclipse (src.loc)
new /mob/living/simple_mob/mechanical/hivebot/swarm/eclipse (src.loc)
/mob/living/simple_mob/humanoid/eclipse/head/captain/proc/invokemedical(atom/A)
visible_message(span_warning("\The [src] begins to tend to their wounds!"))
sleep(3)
adjustBruteLoss(-12)
adjustFireLoss(-12)
adjustToxLoss(-12)
adjustOxyLoss(-12)
adjustCloneLoss(-12)
/mob/living/simple_mob/humanoid/eclipse/head/shade
name = "???"
icon_state = "shade"
health = 300
maxHealth = 300 //18 20 damage shots
armor = list(melee = 20, bullet = 20, laser = 20, energy = 20, bomb = 100, bio = 100, rad = 100)
projectiletype = /obj/item/projectile/bullet/lightingburst
special_attack_cooldown = 10 SECONDS
special_attack_min_range = 0
special_attack_max_range = 7
loot_list = list(/obj/item/gun/energy/pulseglove = 100
)
/mob/living/simple_mob/humanoid/eclipse/head/shade/do_special_attack(atom/A)
var/list/potential_targets = ai_holder.list_targets()
for(var/atom/entry in potential_targets)
if(istype(entry, /mob/living/simple_mob/humanoid/eclipse))
potential_targets -= entry
if(potential_targets.len)
var/iteration = clamp(potential_targets.len, 1, 5)
for(var/i = 0, i < iteration, i++)
if(!(potential_targets.len))
break
var/mob/target = pick(potential_targets)
potential_targets -= target
bullethell(target)
/mob/living/simple_mob/humanoid/eclipse/head/shade/proc/bullethell(atom/target)
var/list/bomb_range = block(locate(target.x-6, target.y-6, target.z), locate(target.x+6, target.y+6, target.z))
var/obj/item/projectile/P = new /obj/item/projectile/bullet/meteorstorm(get_turf(src))
bomb_range -= get_turf(target)
for(var/i = 0, i < 4, i++)
var/turf/T = pick(bomb_range)
P.launch_projectile(target, BP_TORSO, src)
bomb_range -= T
/mob/living/simple_mob/mechanical/combat_drone/artillery
faction = FACTION_ECLIPSE
projectiletype = /obj/item/projectile/arc/blue_energy
/mob/living/simple_mob/humanoid/eclipse/head/tyrlead
name = "Eclipse Precursor Overseer"
icon_state = "overseer_shield"
icon_living = "overseer_shield"
special_attack_cooldown = 4 SECONDS
special_attack_min_range = 1
special_attack_max_range = 8
@@ -392,18 +175,29 @@
/mob/living/simple_mob/humanoid/eclipse/head/engineer //teshari
name = "Eclipse Chief Engineer"
icon_state = "engi"
icon_living = "engi"
health = 50
maxHealth = 50
melee_damage_lower = 60 //Durasteel fireaxe
melee_damage_upper = 60
projectiletype = null
loot_list = list(/obj/item/stock_parts/matter_bin/omni = 60,
/obj/item/material/twohanded/fireaxe = 60,
/obj/item/storage/toolbox/syndicate/powertools = 60,
/obj/item/rig/ce = 60,
/obj/item/rig_module/teleporter = 5
)
/mob/living/simple_mob/humanoid/eclipse/head/engineer/Initialize()
add_modifier(/datum/modifier/technomancer/haste, null, src) // tesh goes nyooooom
return ..()
/mob/living/simple_mob/humanoid/eclipse/head/medical //noodl
/mob/living/simple_mob/humanoid/eclipse/head/medical
name = "Eclipse Chief Medical Officer"
icon_state = "medi"
icon_living = "medi"
health = 150
maxHealth = 150
special_attack_cooldown = 5 SECONDS
@@ -413,6 +207,16 @@
melee_damage_upper = 15
attack_armor_pen = 60
projectiletype = null
loot_list = list(/obj/item/rig_module/atmos_shield = 60,
/obj/item/rig_module/rad_shield/advanced = 60,
/obj/item/rig/baymed = 60,
/obj/item/ammo_casing/microbattery/medical/brute3 = 15,
/obj/item/ammo_casing/microbattery/medical/burn3 = 15,
/obj/item/ammo_casing/microbattery/medical/toxin3 = 15,
/obj/item/ammo_casing/microbattery/medical/omni3 = 5
)
var/cloaked_alpha = 45 // Lower = Harder to see.
var/cloak_cooldown = 5 SECONDS // Amount of time needed to re-cloak after losing it.
var/last_uncloak = 0 // world.time
@@ -685,4 +489,4 @@
if(!L.apply_damage(70, BURN, target_zone, blocked, soaked))
break
playsound(src, 'sound/effects/clang2.ogg', 50, 1)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), src), 0.25 SECONDS, TIMER_DELETE_ME)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), src), 0.25 SECONDS, TIMER_DELETE_ME)

View File

@@ -9,34 +9,6 @@
value = CATALOGUER_REWARD_TRIVIAL
unlocked_by_any = list(/datum/category_item/catalogue/fauna/eclipse)
// Obtained by scanning all X.
/datum/category_item/catalogue/fauna/all_eclipse
name = "Collection - Eclipse"
desc = "You have scanned a large array of different types of eclipse memebers, \
and therefore you have been granted a large sum of points, through this \
entry."
value = CATALOGUER_REWARD_SUPERHARD
unlocked_by_all = list(
/datum/category_item/catalogue/fauna/eclipse/teslanoodle,
/datum/category_item/catalogue/fauna/eclipse/firemoff,
/datum/category_item/catalogue/fauna/eclipse/snipertesh,
/datum/category_item/catalogue/fauna/eclipse/radiation,
/datum/category_item/catalogue/fauna/eclipse/silvernoodle,
/datum/category_item/catalogue/fauna/eclipse/shotgunner,
/datum/category_item/catalogue/fauna/eclipse/bulletstorm,
/datum/category_item/catalogue/fauna/eclipse/ravanger,
/datum/category_item/catalogue/fauna/eclipse/hellhound,
/datum/category_item/catalogue/fauna/eclipse/wheel,
/datum/category_item/catalogue/fauna/eclipse/guardian,
/datum/category_item/catalogue/fauna/eclipse/pummler,
/datum/category_item/catalogue/fauna/eclipse/aeroblaster,
/datum/category_item/catalogue/fauna/eclipse/miner,
/datum/category_item/catalogue/fauna/eclipse/froststalker,
/datum/category_item/catalogue/fauna/eclipse/cryomancer
)
/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/teslanoodle)
/datum/category_item/catalogue/fauna/eclipse/teslanoodle
name = "The Tesla Armor"
@@ -45,9 +17,6 @@
random. This creation seems to be in a prototype phase."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/solar/firemoff
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/firemoff)
/datum/category_item/catalogue/fauna/eclipse/firemoff
name = "Eclipse Shielding"
desc = "Eclipse armor and uniform is unlike most others, seeming wide \
@@ -58,9 +27,6 @@
diverse apperance."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/snipertesh)
/datum/category_item/catalogue/fauna/eclipse/snipertesh
name = "Cult-like rituals"
desc = "The Eclipse started off as a strange mixutre of a friendly \
@@ -70,8 +36,6 @@
mixed results, rarely resulting in in-fighting."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/solar/radiation
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/radiation)
/datum/category_item/catalogue/fauna/eclipse/radiation
name = "Nuclear Failures"
@@ -82,8 +46,6 @@
power sources to radiation field generators."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/silvernoodle)
/datum/category_item/catalogue/fauna/eclipse/silvernoodle
name = "Failed Selling"
@@ -94,8 +56,7 @@
medication are one of the few reasons they have not wiped themselves out."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/shotgunner
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/shotgunner)
/datum/category_item/catalogue/fauna/eclipse/shotgunner
name = "Specialized Arms"
@@ -105,8 +66,6 @@
Although this leads to weapon failures, or creation accidents."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/bulletstorm
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/bulletstorm)
/datum/category_item/catalogue/fauna/eclipse/bulletstorm
name = "Open Joining"
@@ -115,9 +74,6 @@
high mortality rates, mutations, and body modification expermintation."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/ravanger)
/datum/category_item/catalogue/fauna/eclipse/ravanger
name = "Resleeving Failures"
desc = "The Eclipse has precourdered many bits of resleeving equipment \
@@ -127,9 +83,6 @@
such as shaping them into ravanger units."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/solar/hellhound
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/hellhound)
/datum/category_item/catalogue/fauna/eclipse/hellhound
name = "Hellhound Units"
desc = "Equiped with specialized armor, the systems of the suit pairing \
@@ -139,9 +92,6 @@
hunting, and frontal assualt."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/wheel)
/datum/category_item/catalogue/fauna/eclipse/wheel
name = "Armadillo"
desc = "With several strange creatures among their ranks, the Eclipse \
@@ -150,9 +100,6 @@
a rolling motion into an offensive force."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/solar/guardian
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/guardian)
/datum/category_item/catalogue/fauna/eclipse/guardian
name = "Slime Pits"
desc = "Another potential of failed resleeves are the slime pits, \
@@ -162,9 +109,6 @@
renamants of the donator's DNA."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/pummler)
/datum/category_item/catalogue/fauna/eclipse/pummler
name = "Hunter Unit - Pummler"
desc = "Another drone like creation, meld with alien sea life, and traces \
@@ -174,9 +118,6 @@
targets across any and all terrains."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/aeroblaster
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/pummler)
/datum/category_item/catalogue/fauna/eclipse/aeroblaster
name = "Eclipse Drones"
desc = "Sometimes, the failed resleeves only leave the fragments of a mind \
@@ -185,9 +126,6 @@
their drones."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/lunar/miner
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/miner)
/datum/category_item/catalogue/fauna/eclipse/miner
name = "Bio-tech Unit"
desc = "One benefit of the slime units is they're able to easily interface \
@@ -196,8 +134,6 @@
both being able to flee or alter plans as soon as either noitces."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/solar/froststalker
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/froststalker)
/datum/category_item/catalogue/fauna/eclipse/froststalker
name = "Mindless Ice"
@@ -207,9 +143,6 @@
of ice. Their minds sometimes lost alongside their orginal form."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/humanoid/eclipse/solar/cryomancer
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/cryomancer)
/datum/category_item/catalogue/fauna/eclipse/cryomancer
name = "Cryomancers"
desc = "One of the few success in the Pluto Intitative, but one that \

View File

@@ -268,7 +268,7 @@
specialattackprojectile = /obj/item/projectile/beam/midlaser
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 100)
damage_threshold = 0 //So the wierd armor mechanic works
icon_state = "gygax_adv"
icon_state = "orb"
wreckage = /obj/structure/loot_pile/mecha/odd_gygax
special_attack_cooldown = 320
@@ -958,4 +958,91 @@
/mob/living/simple_mob/mechanical/mecha/eclipse/darkmatter_assualt/proc/phasethree_cyclethree(atom/target) //eight spinning death beams
specialattackprojectile = /obj/item/projectile/energy/darkspike
addtimer(CALLBACK(src, PROC_REF(random_firing), target, 20, 1, 0.2 SECONDS), 0.5 SECONDS, TIMER_DELETE_ME)
attackcycle = 0
attackcycle = 0
/mob/living/simple_mob/mechanical/mecha/eclipse/engimecha
name = "Eclipse Expirmental Mining Mecha"
health = 300
maxHealth = 300
specialattackprojectile = /obj/item/projectile/energy/excavate/weak
armor = list(melee = 30, bullet = 30, laser = 30, energy = 40, bomb = 90, bio = 100, rad = 100)
armor_soak = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
icon_state = "engi_spider"
shock_resist = 1
projectiletype = /obj/item/projectile/beam/chain_lightning
reload_max = 1
reload_time = 0.5 SECONDS
ranged_attack_delay = 2 SECONDS
glow_color = "#14ff20"
light_color = "#14ff20"
glow_range = 5
glow_intensity = 3
special_attack_cooldown = 120
pilot_type = /mob/living/simple_mob/humanoid/eclipse/head/engineer
var/rads = 5
/mob/living/simple_mob/mechanical/mecha/eclipse/engimecha/do_special_attack(atom/A)
rads += 15
/mob/living/simple_mob/mechanical/mecha/eclipse/engimecha/handle_special()
if(stat != DEAD)
irradiate()
..()
/mob/living/simple_mob/mechanical/mecha/eclipse/engimecha/proc/irradiate()
SSradiation.radiate(src, rads)
/mob/living/simple_mob/mechanical/mecha/eclipse/engimecha/ranged_pre_animation(atom/A)
Beam(get_turf(A), icon_state = "sniper_beam", time = 2 SECONDS, maxdistance = 15)
. = ..()
/mob/living/simple_mob/mechanical/mecha/eclipse/engimecha/shoot_target(atom/A)
set waitfor = FALSE
if(!istype(A) || QDELETED(A))
return
setClickCooldown(get_attack_speed())
face_atom(A)
var/atom/orig_targ = A
if(ranged_attack_delay)
A = get_turf(orig_targ)
ranged_pre_animation(A)
handle_attack_delay(A, ranged_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false.
if(needs_reload)
if(reload_count >= reload_max)
try_reload()
return FALSE
/*
* CHOMP Addition: This section here is (duplicated) special snowflake code because sniper does not call parent. Basically, this is a non-stupid version of the above intended for ranged mobs.
* ranged_attack_delay is stupid because it sleeps the entire mob.
* This new ranged_cooldown_time is smarter in the sense that it is an internalized timer. Try not to confuse the names.
*/
if(ranged_cooldown_time) //If you have a non-zero number in a mob's variables, this pattern begins.
if(ranged_cooldown <= world.time) //Further down, a timer keeps adding to the ranged_cooldown variable automatically.
visible_message(span_bolddanger("\The [src]") + " fires at \the [A]!") //Leave notice of shooting.
shoot(A) //Perform the shoot action
if(casingtype) //If the mob is designated to leave casings...
new casingtype(loc) //... leave the casing.
ranged_cooldown = world.time + ranged_cooldown_time + ((injury_level / 2) SECONDS) //Special addition here. This is a timer. Keeping updating the time after shooting. Add that ranged cooldown time specified in the mob to the world time.
return TRUE //End these commands here.
// CHOMPAddition End
visible_message(span_bolddanger("\The [src]") + " fires at \the [orig_targ]!")
shoot(A)
if(casingtype)
new casingtype(loc)
if(ranged_attack_delay)
ranged_post_animation(A)
return TRUE

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@@ -136,7 +136,7 @@ but they don't actually change anything about the load order
list("Snow Field"),
list("Maddness Lab"),
list("Abandoned City"),
list("Distant Mining Facility"),
// list("Distant Mining Facility"),
list("Skyscraper")
) //CHOMPedit: Gateway maps. For now nothing fancy, just some already existing maps while we make our own.

View File

@@ -121,28 +121,159 @@
outdoors = OUTDOORS_NO
/area/surface/tyr/eclipse_stronghold
name = "Base Neon - Hallways"
name = "Base Neon"
icon_state = "bluenew"
requires_power = FALSE //note to self, remove when I figure out how engineering works
outdoors = OUTDOORS_NO
/area/surface/tyr/eclipse_stronghold/sectora
/area/surface/tyr/eclipse_stronghold/sciencehalls
name = "Base Neon - Science Halls"
/area/surface/tyr/eclipse_stronghold/creaturestorageA
name = "Base Neon - Creature Storage A"
/area/surface/tyr/eclipse_stronghold/creaturestorageB
name = "Base Neon - Creature Storage B"
/area/surface/tyr/eclipse_stronghold/toolstorage
name = "Base Neon - Tool Storage"
/area/surface/tyr/eclipse_stronghold/meatstorage
name = "Base Neon - Meat Storage"
/area/surface/tyr/eclipse_stronghold/slimeresearch
name = "Base Neon - Slime Den"
/area/surface/tyr/eclipse_stronghold/breakroom
name = "Base Neon - Breakroom"
/area/surface/tyr/eclipse_stronghold/poolroom
name = "Base Neon - Poolroom"
/area/surface/tyr/eclipse_stronghold/bathroom
name = "Base Neon - Bathroom"
/area/surface/tyr/eclipse_stronghold/showers
name = "Base Neon - Shower"
/area/surface/tyr/eclipse_stronghold/researchleadoffice
name = "Base Neon - Head Scientist Study"
/area/surface/tyr/eclipse_stronghold/furnace
name = "Base Neon - Furnace"
//Medical area
/area/surface/tyr/eclipse_stronghold/medicalhalls
name = "Base Neon - Medical Halls"
/area/surface/tyr/eclipse_stronghold/chemicalgas
name = "Base Neon - Distillery Storage"
/area/surface/tyr/eclipse_stronghold/viro
name = "Base Neon - Virus Study"
/area/surface/tyr/eclipse_stronghold/genetics
name = "Base Neon - Life Study"
/area/surface/tyr/eclipse_stronghold/distillery
name = "Base Neon - Distillery"
/area/surface/tyr/eclipse_stronghold/surgery
name = "Base Neon - Mass Operations"
/area/surface/tyr/eclipse_stronghold/alienbotany
name = "Base Neon - Abnormal Botany"
/area/surface/tyr/eclipse_stronghold/chemista
name = "Base Neon - Chemistry"
/area/surface/tyr/eclipse_stronghold/chemistb
name = "Base Neon - Sub-Chemistry"
/area/surface/tyr/eclipse_stronghold/cmooffice
name = "Base Neon - Lead Medical Officer Restzone"
/area/surface/tyr/eclipse_stronghold/recoveryA
name = "Base Neon - Recovery Zone A"
/area/surface/tyr/eclipse_stronghold/recoveryB
name = "Base Neon - Recovery Zone B"
/area/surface/tyr/eclipse_stronghold/recoveryC
name = "Base Neon - Recovery Zone C"
/area/surface/tyr/eclipse_stronghold/morgue
name = "Base Neon - Final Rest Zone"
//sec areas
/area/surface/tyr/eclipse_stronghold/sechalls
name = "Base Neon - Security Halls"
/area/surface/tyr/eclipse_stronghold/breakroom
name = "Base Neon - Breaking Room"
/area/surface/tyr/eclipse_stronghold/jailhouse
name = "Base Neon - Jailhouse"
/area/surface/tyr/eclipse_stronghold/secoffice
name = "Base Neon - Warden Office"
/area/surface/tyr/eclipse_stronghold/stash
name = "Base Neon - Obtained Equipment Stash"
//engi areas
/area/surface/tyr/eclipse_stronghold/engihalls
name = "Base Neon - Eletrical Halls"
/area/surface/tyr/eclipse_stronghold/radequipmentA
name = "Base Neon - Glowing Equipment A"
/area/surface/tyr/eclipse_stronghold/radequipmentB
name = "Base Neon - Glowing Equipment B"
/area/surface/tyr/eclipse_stronghold/engihead
name = "Base Neon - Lighting Master Den"
/area/surface/tyr/eclipse_stronghold/powerplantgens
name = "Base Neon - Main Generator"
/area/surface/tyr/eclipse_stronghold/powerplantfuel
name = "Base Neon - Generator Battery"
/area/surface/tyr/eclipse_stronghold/generatorA
name = "Base Neon - Backup Battery A"
/area/surface/tyr/eclipse_stronghold/generatorB
name = "Base Neon - Backup Battery B"
/area/surface/tyr/eclipse_stronghold/teslastorage
name = "Base Neon - Tesla Storage"
//the cargo misc area
/area/surface/tyr/eclipse_stronghold/cargohalls
name = "Base Neon - Cargo Hall"
/area/surface/tyr/eclipse_stronghold/cafe
name = "Base Neon - Cafe"
/area/surface/tyr/eclipse_stronghold/antroom
name = "Base Neon - Antroom"
/area/surface/tyr/eclipse_stronghold/miscstorage
name = "Base Neon - Misc Storage"
/area/surface/tyr/eclipse_stronghold/filestorage
name = "Base Neon - File Storage"
/area/surface/tyr/eclipse_stronghold/docks
name = "Base Neon - Docks"
/area/surface/tyr/eclipse_stronghold/sectorb
name = "Base Neon - Security"
/area/surface/tyr/eclipse_stronghold/generatorC
name = "Base Neon - Backup Battery C"
/area/surface/tyr/eclipse_stronghold/sectorc
name = "Base Neon - Power Generator"
/area/surface/tyr/eclipse_stronghold/sectord
name = "Base Neon - Dorms"
/area/surface/tyr/eclipse_stronghold/sectore
name = "Base Neon - Dining Hall"
/area/surface/tyr/eclipse_stronghold/sectorfinale
name = "Precursor Ruins"
requires_power = FALSE
/area/surface/tyr/precursorruins
icon_state = "bluenew"

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View File

@@ -137,7 +137,6 @@ but they don't actually change anything about the load order
list("Snow Field"),
list("Maddness Lab"),
list("Abandoned City"),
list("Distant Mining Facility"),
list("Skyscraper")
) //CHOMPedit: Gateway maps. For now nothing fancy, just some already existing maps while we make our own.

View File

@@ -20,7 +20,7 @@
#include "gateway/BaseBlep.dmm"
#include "gateway/maddnesslab.dmm"
#include "gateway/snowfield.dmm"
#include "gateway/hiddeneclipse.dmm"
// #include "gateway/hiddeneclipse.dmm" //needs remaping and energy is low.
#include "../../virtual_reality/constructVR.dmm"
#endif
@@ -79,14 +79,14 @@
desc = "Asteroid base surrounded by carp"
mappath = "modular_chomp/maps/southern_cross/submaps/gateway/carpfarm.dmm"
associated_map_datum = /datum/map_z_level/sc_lateload/gateway_destination
/*
#include "gateway/hiddeneclipse.dm"
/datum/map_template/sc_lateload/gateway/hiddeneclipse
name = "Distant Mining Facility"
desc = "Asteroid mining facility, lost to unknown horrors"
mappath = "modular_chomp/maps/southern_cross/submaps/gateway/hiddeneclipse.dmm"
associated_map_datum = /datum/map_z_level/sc_lateload/gateway_destination
*/
//VR maps go here, tell me if theres a better way to load this
// #include "virtual_reality/constructVR.dm" Virtual Reality areas included by default.
//#include "modular_chomp/maps/virtual_reality/constructVR.dm" //Included in .dme

View File

@@ -0,0 +1,68 @@
"a" = (/turf/template_noop,/area/template_noop)
"c" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"d" = (/obj/structure/table/woodentable{dir = 4; flipped = 1; icon_state = "wood_flip0"},/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"i" = (/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"l" = (/obj/structure/table/woodentable,/obj/item/storage/fancy/candle_box,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"n" = (/obj/structure/curtain/open/bed,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"o" = (/obj/structure/table/bench/sifwooden,/mob/living/simple_mob/humanoid/pirate/mate/ranged/rifle,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"p" = (/obj/structure/closet,/obj/item/contraband,/obj/random/maintenance/foodstuff,/obj/random/maintenance/foodstuff,/obj/random/maintenance/foodstuff,/obj/random/maintenance/foodstuff,/obj/random/maintenance/foodstuff,/obj/random/maintenance/foodstuff,/obj/random/maintenance/foodstuff,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"s" = (/obj/structure/table/woodentable,/obj/item/flame/candle/candelabra,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"t" = (/obj/structure/table/woodentable{dir = 8; flipped = 1; icon_state = "wood_flip0"},/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"u" = (/obj/structure/loot_pile/mecha/ripley/pirate,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"v" = (/obj/structure/table/bench/sifwooden,/mob/living/simple_mob/humanoid/pirate/ranged,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"x" = (/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/submap/PirateLake)
"z" = (/turf/template_noop,/area/submap/PirateLake)
"C" = (/obj/structure/table/woodentable{flipped = 1; icon_state = "wood_flip0"},/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"D" = (/obj/structure/table/bench/sifwooden,/mob/living/simple_mob/humanoid/pirate/las,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"I" = (/turf/simulated/floor/water/deep,/area/submap/PirateLake)
"J" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/PirateLake)
"K" = (/turf/simulated/wall/wood,/area/submap/PirateLake)
"L" = (/obj/structure/closet,/obj/item/clothing/suit/space/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/clothing/head/helmet/space/pirate,/obj/item/clothing/head/helmet/space/pirate,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"N" = (/obj/structure/table/woodentable,/obj/structure/safe/floor,/obj/item/gun/projectile/deagle/gold,/obj/item/soap/golden_soap,/obj/item/reagent_containers/food/drinks/golden_cup,/obj/item/toy/plushie/gold_eastdragon,/obj/item/slime_extract/gold,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"Q" = (/obj/structure/closet/crate/secure/loot,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"R" = (/obj/structure/table/woodentable{dir = 1; flipped = 1; icon_state = "wood_flip0"},/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
"T" = (/turf/simulated/floor/water,/area/submap/PirateLake)
"X" = (/obj/structure/table/bench/sifwooden,/turf/simulated/floor/wood/turfpack/sif,/area/submap/PirateLake)
(1,1,1) = {"
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
azzzzzzzzzzzxxxxxxxxxxxxxxxxzzzzzzzzzzza
azzzzzzzzxxxxTTTTTTTTTTTTTTxxxzzzzzzzzza
azzzzzxxxxTTTTTTTTTTTTTTTTTTTxxzzzzzzzza
azzzzxxTTTTTTTTIIIIIIIIIITTTTTxxxzzzzzza
azzzzxTTTTTTTIIIIIIIIIIIIIITTTTTxxxzzzza
azzzxxTTTTIIIIIITTTTTTTIIIIIITTTTTxxzzza
azzxxTTTIIIIIIITTTTTTTTTTIIIIITTTTTxxzza
azxxTTTIIIIIITTTxxxxxxxTTTTTIIIITTTTxxza
azxTTTIIIIIITTTxxKRRRRKxxTTTTTIIIITTTxza
azxTTTIIIIITTxxxJKiviiKJxxxxTTTIIITTTxxa
azxTTTIIIITTxxJJJKiiiiKJJJJxxxTTIIITTTxa
axxTTTIIIITTxJJJKKKnnKKKKJJJJxTTIIITTTxa
axTTTIIIITTxxKKKKuiiiQppKKKKJxTTIITTTxxa
axTTTIIIITTxJtiiKiiiXiiiKiidJxTTIITTTxza
axTTTIIIITTxJtviniiscciiniidJxxTTITTTxza
axTTTIIIITTxJtiiniDcNcXinivdJJxTTITTTxza
axTTTIIIITTxJtiiKiiccliiKiidJJxTTITTTxza
axTTTIIIITTxxKKKKiiiDiiiKKKKJxxTTITTTxza
axxTTTIIIITTxxJJKiiiiiiiKKKKxxTTIITTTxza
azxxTTTIIIITTxJJKiiiiKnKKKKJxTTIIITTTxxa
azzxTTTIIIITTxxJKQiiQKiciLKJxTTIIIITTTxa
azzxTTTIIIIITTxJKKnnKKicoiKxxTTIIIITTTxa
azzxTTTIIIIITTxxKiiiiKicciKxTTIIIIITTTxa
azzxTTTIIIIIITTxKiviiKiiiiKxTTIIIITTTxxa
azzxxTTTIIIIITTxKCCCCKKKKKKTTIIIIITTTxza
azzzxTTTIIIIIITTxxJJJJJJJxxTTIIIIITTTxza
azzzxxTTTIIIIIITTxJJJJJJJxTTIIIIITTTxxza
azzzzxTTTIIIIIITTxxxJJxxxxTTIIIIITTTxzza
azzzzxxTTTIIIIIITTTxxxxTTTTIIIIIITTTxzza
azzzzzxTTTIIIIIIITTTTTTTTTIIIIITTTTxxzza
azzzzzxTTTIIIIIIIIITTTTIIIIIIITTTTTxzzza
azzzzzxxTTTTIIIIIIIIIIIIIIIITTTTTTxxzzza
azzzzzzxxTTTTIIIIIIIIIIIIIIITTTxxxxzzzza
azzzzzzzxxTTTTTIIIIIIIIIIITTTTxxzzzzzzza
azzzzzzzzxxxTTTTTTTTTTTTTTTTxxxzzzzzzzza
azzzzzzzzzzxxTTTTTTTTTTTTTTTxzzzzzzzzzza
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azzzzzzzzzzzzzxxxxxxxxxxxxxzzzzzzzzzzzza
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
"}

View File

@@ -0,0 +1,57 @@
"a" = (/turf/template_noop,/area/template_noop)
"d" = (/obj/structure/loot_pile/surface/alien/end,/turf/simulated/shuttle/floor/alienplating/external,/area/template_noop)
"l" = (/turf/simulated/floor/lava/outdoors,/area/template_noop)
"p" = (/obj/structure/cliff/automatic{dir = 2},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"q" = (/obj/structure/cliff/automatic/corner{dir = 10},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"s" = (/obj/structure/cliff/automatic{dir = 8},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"t" = (/obj/effect/map_effect/interval/effect_emitter/smoke/fire,/turf/simulated/floor/lava/outdoors,/area/template_noop)
"v" = (/obj/structure/cliff/automatic{dir = 5},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"w" = (/obj/structure/cliff/automatic,/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"y" = (/obj/structure/cliff/automatic/corner{dir = 9},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"A" = (/obj/structure/cliff/automatic{dir = 6},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"B" = (/obj/item/prop/alien/junk,/turf/simulated/shuttle/floor/alienplating/external,/area/template_noop)
"D" = (/turf/simulated/shuttle/floor/alienplating/external,/area/template_noop)
"E" = (/obj/structure/cliff/automatic{dir = 10},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"J" = (/obj/structure/cliff/automatic{dir = 4},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"L" = (/obj/structure/cliff/automatic{dir = 9},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"O" = (/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"P" = (/obj/structure/cliff/automatic/corner{dir = 6},/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"Q" = (/obj/item/prop/alien/junk,/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
"S" = (/obj/random/tool/alien,/turf/simulated/shuttle/floor/alienplating/external,/area/template_noop)
"V" = (/obj/structure/cliff/automatic/corner,/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/template_noop)
(1,1,1) = {"
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aLwwylllllllltlllOOOllllllllVwwva
aslllllllllllllllOOOOOlllllllllJa
asllllltllOOllllllOOOOOlllllltlJa
asllllllOOOQOllllllOOOtOlllllllJa
aslllllOOOOOlllDllllOOOOOllllllJa
asllllOOOOllllDDdlllOOOOOllDDllJa
aslllOlOOllllDDDDDllOOOlOllSDllJa
asllOOOOllllDDDBDlllOOOOlllDDllJa
asllOOOllllllDDDlllOOOOllllDDllJa
aslltOOlllllllDlllOOOOOOOltllllJa
asllOOOOlllllllllOOOtOOOOOlllllJa
asllOOlOOltlllllOOOOOOlOOOlllllJa
asllOOOOOOlllllOOOOOllOOOOOllllJa
aslllQOOOOOlllOOlOOllllOOlOOlllJa
asllllOlOOOOllOOOOOlllllOOOOOOlJa
aslllllOOlOOOOOlOOllDlllOOOtOOlJa
aslllllllOOOOOOOlllDDBlllOOOQOlJa
asllSDDDlllOOtOlllDDDDDlllOOOllJa
asllDDDDllllOOOllllDDDDDlllllllJa
aslllltllllllOOOllllDDdllllllllJa
aEqllllllllllOOOOllllDltllllllPAa
aaEpppqlllllllOOOlllllllllPpppAaa
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"}

View File

@@ -515,6 +515,24 @@
mappath = "modular_chomp/maps/submaps/surface_submaps/wilderness/AbandonedLab.dmm"
cost = 20
/datum/map_template/surface/wilderness/deep/AbandonedLab
name = "Abandoned Lab"
desc = "Experiments gone wrong! Be wary of the test subjects gone rogue."
mappath = "modular_chomp/maps/submaps/surface_submaps/wilderness/AbandonedLab.dmm"
cost = 20
/datum/map_template/surface/wilderness/deep/VolcanicFissure
name = "Volcanic Fissure"
desc = "Strange alien tech has caused magma to surface, creating a pit of lava."
mappath = "modular_chomp/maps/submaps/surface_submaps/wilderness/VolcanicFissure.dmm"
cost = 20
/datum/map_template/surface/wilderness/deep/PirateLake
name = "Volcanic Fissure"
desc = "Yarr, explorers my expirence diffcults when facing defenses of water and table."
mappath = "modular_chomp/maps/submaps/surface_submaps/wilderness/PirateLake.dmm"
cost = 20
/*==Disabled==/
/datum/map_template/surface/wilderness/deep/Boombase //YW Edit remove boombase

View File

@@ -178,6 +178,10 @@
name = "POI Wilderness - Otie Shelter"
ambience = AMBIENCE_HIGHSEC
/area/submap/PirateLake
name = "POI Wilderness - Pirate Lake"
ambience = AMBIENCE_HIGHSEC
/area/submap/Rocky1
name = "POI Wilderness - Rocky Demise"
ambience = AMBIENCE_SIF
@@ -229,3 +233,7 @@
/area/submap/XenoHive
name = "POI Wilderness - Xeno Hive"
ambience = AMBIENCE_RUINS
/area/submap/VolcanicFissure
name = "POI Wilderness - Volcanic Fissure"
ambience = AMBIENCE_RUINS

File diff suppressed because it is too large Load Diff

View File

@@ -5220,10 +5220,6 @@
#include "modular_chomp\maps\submaps\surface_submaps\mountains\mountains_areas.dm"
#include "modular_chomp\maps\submaps\surface_submaps\plains\plains.dm"
#include "modular_chomp\maps\submaps\surface_submaps\plains\plains_areas.dm"
#include "modular_chomp\maps\submaps\surface_submaps\valley\valley.dm"
#include "modular_chomp\maps\submaps\surface_submaps\valley\valley_areas.dm"
#include "modular_chomp\maps\submaps\surface_submaps\valleyend\valleyend.dm"
#include "modular_chomp\maps\submaps\surface_submaps\valleyend\valleyend_areas.dm"
#include "modular_chomp\maps\submaps\surface_submaps\wilderness\wilderness.dm"
#include "modular_chomp\maps\submaps\surface_submaps\wilderness\wilderness_areas.dm"
#include "modular_chomp\maps\virtual_reality\constructVR.dm"