mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Cleaning up post-merge.
This commit is contained in:
@@ -239,677 +239,7 @@ datum/preferences
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else
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return 0
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SetSkills(user)
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else if(href_list["setspecialization"])
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skill_specialization = href_list["setspecialization"]
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CalculateSkillPoints()
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SetSkills(user)
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else
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SetSkills(user)
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return 1
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else if (href_list["preference"] == "loadout")
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if(href_list["task"] == "input")
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var/list/valid_gear_choices = list()
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for(var/gear_name in gear_datums)
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var/datum/gear/G = gear_datums[gear_name]
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if(G.whitelisted && !is_alien_whitelisted(user, G.whitelisted))
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continue
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valid_gear_choices += gear_name
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var/choice = input(user, "Select gear to add: ") as null|anything in valid_gear_choices
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if(choice && gear_datums[choice])
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var/total_cost = 0
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if(isnull(gear) || !islist(gear)) gear = list()
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if(gear && gear.len)
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for(var/gear_name in gear)
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if(gear_datums[gear_name])
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var/datum/gear/G = gear_datums[gear_name]
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total_cost += G.cost
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var/datum/gear/C = gear_datums[choice]
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total_cost += C.cost
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if(C && total_cost <= MAX_GEAR_COST)
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gear += choice
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user << "<span class='notice'>Added \the '[choice]' for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining).</span>"
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else
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user << "<span class='warning'>Adding \the '[choice]' will exceed the maximum loadout cost of [MAX_GEAR_COST] points.</span>"
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else if(href_list["task"] == "remove")
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var/i_remove = text2num(href_list["gear"])
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if(i_remove < 1 || i_remove > gear.len) return
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gear.Cut(i_remove, i_remove + 1)
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else if(href_list["task"] == "clear")
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gear.Cut()
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else if(href_list["preference"] == "flavor_text")
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switch(href_list["task"])
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if("open")
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SetFlavorText(user)
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return
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if("done")
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user << browse(null, "window=flavor_text")
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ShowChoices(user)
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return
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if("general")
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var/msg = sanitize(input(usr,"Give a general description of your character. This will be shown regardless of clothing, and may include OOC notes and preferences.","Flavor Text",html_decode(flavor_texts[href_list["task"]])) as message, extra = 0)
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flavor_texts[href_list["task"]] = msg
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else
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var/msg = sanitize(input(usr,"Set the flavor text for your [href_list["task"]].","Flavor Text",html_decode(flavor_texts[href_list["task"]])) as message, extra = 0)
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flavor_texts[href_list["task"]] = msg
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SetFlavorText(user)
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return
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else if(href_list["preference"] == "flavour_text_robot")
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switch(href_list["task"])
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if("open")
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SetFlavourTextRobot(user)
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return
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if("done")
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user << browse(null, "window=flavour_text_robot")
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ShowChoices(user)
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return
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if("Default")
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var/msg = sanitize(input(usr,"Set the default flavour text for your robot. It will be used for any module without individual setting.","Flavour Text",html_decode(flavour_texts_robot["Default"])) as message, extra = 0)
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flavour_texts_robot[href_list["task"]] = msg
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else
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var/msg = sanitize(input(usr,"Set the flavour text for your robot with [href_list["task"]] module. If you leave this empty, default flavour text will be used for this module.","Flavour Text",html_decode(flavour_texts_robot[href_list["task"]])) as message, extra = 0)
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flavour_texts_robot[href_list["task"]] = msg
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SetFlavourTextRobot(user)
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return
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else if(href_list["preference"] == "pAI")
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paiController.recruitWindow(user, 0)
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return 1
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else if(href_list["preference"] == "records")
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if(text2num(href_list["record"]) >= 1)
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SetRecords(user)
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return
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else
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user << browse(null, "window=records")
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if(href_list["task"] == "med_record")
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var/medmsg = sanitize(input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
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if(medmsg != null)
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med_record = medmsg
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SetRecords(user)
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if(href_list["task"] == "sec_record")
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var/secmsg = sanitize(input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
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if(secmsg != null)
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sec_record = secmsg
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SetRecords(user)
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if(href_list["task"] == "gen_record")
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var/genmsg = sanitize(input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
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if(genmsg != null)
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gen_record = genmsg
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SetRecords(user)
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if(href_list["task"] == "exploitable_record")
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var/exploitmsg = sanitize(input(usr,"Set exploitable information about you here.","Exploitable Information",html_decode(exploit_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
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if(exploitmsg != null)
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exploit_record = exploitmsg
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SetAntagoptions(user)
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else if (href_list["preference"] == "antagoptions")
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if(text2num(href_list["active"]) == 0)
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SetAntagoptions(user)
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return
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if (href_list["antagtask"] == "uplinktype")
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if (uplinklocation == "PDA")
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uplinklocation = "Headset"
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else if(uplinklocation == "Headset")
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uplinklocation = "None"
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else
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uplinklocation = "PDA"
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SetAntagoptions(user)
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if (href_list["antagtask"] == "done")
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user << browse(null, "window=antagoptions")
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ShowChoices(user)
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return 1
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else if (href_list["preference"] == "loadout")
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if(href_list["task"] == "input")
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var/list/valid_gear_choices = list()
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for(var/gear_name in gear_datums)
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var/datum/gear/G = gear_datums[gear_name]
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if(G.whitelisted && !is_alien_whitelisted(user, G.whitelisted))
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continue
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valid_gear_choices += gear_name
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var/choice = input(user, "Select gear to add: ") as null|anything in valid_gear_choices
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if(choice && gear_datums[choice])
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var/total_cost = 0
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if(isnull(gear) || !islist(gear)) gear = list()
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if(gear && gear.len)
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for(var/gear_name in gear)
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if(gear_datums[gear_name])
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var/datum/gear/G = gear_datums[gear_name]
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total_cost += G.cost
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var/datum/gear/C = gear_datums[choice]
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total_cost += C.cost
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if(C && total_cost <= MAX_GEAR_COST)
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gear += choice
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user << "\blue Added [choice] for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining)."
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else
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user << "\red That item will exceed the maximum loadout cost of [MAX_GEAR_COST] points."
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else if(href_list["task"] == "remove")
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if(isnull(gear) || !islist(gear))
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gear = list()
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if(!gear.len)
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return
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var/choice = input(user, "Select gear to remove: ") as null|anything in gear
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if(!choice)
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return
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for(var/gear_name in gear)
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if(gear_name == choice)
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gear -= gear_name
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break
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switch(href_list["task"])
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if("change")
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if(href_list["preference"] == "species")
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// Actual whitelist checks are handled elsewhere, this is just for accessing the preview window.
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var/choice = input("Which species would you like to look at?") as null|anything in playable_species
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if(!choice) return
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species_preview = choice
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SetSpecies(user)
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if("random")
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switch(href_list["preference"])
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if("name")
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real_name = random_name(gender,species)
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if("age")
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age = rand(AGE_MIN, AGE_MAX)
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if("hair")
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r_hair = rand(0,255)
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g_hair = rand(0,255)
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b_hair = rand(0,255)
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if("h_style")
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h_style = random_hair_style(gender, species)
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if("facial")
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r_facial = rand(0,255)
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g_facial = rand(0,255)
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b_facial = rand(0,255)
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if("f_style")
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f_style = random_facial_hair_style(gender, species)
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if("underwear")
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var/r = pick(underwear_m)
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underwear = underwear_m[r]
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ShowChoices(user)
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if("undershirt")
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var/r = pick(undershirt_t)
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undershirt = undershirt_t[r]
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ShowChoices(user)
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if("eyes")
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r_eyes = rand(0,255)
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g_eyes = rand(0,255)
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b_eyes = rand(0,255)
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if("s_tone")
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s_tone = random_skin_tone()
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if("s_color")
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r_skin = rand(0,255)
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g_skin = rand(0,255)
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b_skin = rand(0,255)
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if("bag")
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backbag = rand(1,4)
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/*if("skin_style")
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h_style = random_skin_style(gender)*/
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if("all")
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randomize_appearance_for() //no params needed
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if("input")
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switch(href_list["preference"])
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if("name")
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var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null
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if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.)
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var/new_name
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var/datum/species/S = all_species[species]
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if(istype(S))
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new_name = S.sanitize_name(raw_name)
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else
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new_name = sanitizeName(raw_name)
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if(new_name)
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real_name = new_name
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else
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user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
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if("age")
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var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
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if(new_age)
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age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
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if("species")
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user << browse(null, "window=species")
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var/prev_species = species
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species = href_list["newspecies"]
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if(prev_species != species)
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//grab one of the valid hair styles for the newly chosen species
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var/list/valid_hairstyles = list()
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for(var/hairstyle in hair_styles_list)
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var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
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if(gender == MALE && S.gender == FEMALE)
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continue
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if(gender == FEMALE && S.gender == MALE)
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continue
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if( !(species in S.species_allowed))
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continue
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valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
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if(valid_hairstyles.len)
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h_style = pick(valid_hairstyles)
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else
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//this shouldn't happen
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h_style = hair_styles_list["Bald"]
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//grab one of the valid facial hair styles for the newly chosen species
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var/list/valid_facialhairstyles = list()
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for(var/facialhairstyle in facial_hair_styles_list)
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var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
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if(gender == MALE && S.gender == FEMALE)
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continue
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if(gender == FEMALE && S.gender == MALE)
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continue
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if( !(species in S.species_allowed))
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continue
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valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
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if(valid_facialhairstyles.len)
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f_style = pick(valid_facialhairstyles)
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else
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//this shouldn't happen
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f_style = facial_hair_styles_list["Shaved"]
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//reset hair colour and skin colour
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r_hair = 0//hex2num(copytext(new_hair, 2, 4))
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g_hair = 0//hex2num(copytext(new_hair, 4, 6))
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b_hair = 0//hex2num(copytext(new_hair, 6, 8))
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s_tone = 0
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if("language")
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var/languages_available
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var/list/new_languages = list("None")
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var/datum/species/S = all_species[species]
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if(config.usealienwhitelist)
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for(var/L in all_languages)
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var/datum/language/lang = all_languages[L]
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if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
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new_languages += lang
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languages_available = 1
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if(!(languages_available))
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alert(user, "There are not currently any available secondary languages.")
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else
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for(var/L in all_languages)
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var/datum/language/lang = all_languages[L]
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if(!(lang.flags & RESTRICTED))
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new_languages += lang.name
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language = input("Please select a secondary language", "Character Generation", null) in new_languages
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if("metadata")
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var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
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if(new_metadata)
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metadata = sanitize(new_metadata)
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if("b_type")
|
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var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
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if(new_b_type)
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b_type = new_b_type
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if("hair")
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if(species == "Human" || species == "Unathi" || species == "Tajara" || species == "Skrell")
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var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null
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if(new_hair)
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r_hair = hex2num(copytext(new_hair, 2, 4))
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g_hair = hex2num(copytext(new_hair, 4, 6))
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b_hair = hex2num(copytext(new_hair, 6, 8))
|
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|
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if("h_style")
|
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var/list/valid_hairstyles = list()
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for(var/hairstyle in hair_styles_list)
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var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
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if( !(species in S.species_allowed))
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continue
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|
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valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
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|
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var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles
|
||||
if(new_h_style)
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h_style = new_h_style
|
||||
|
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if("facial")
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||||
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null
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||||
if(new_facial)
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r_facial = hex2num(copytext(new_facial, 2, 4))
|
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g_facial = hex2num(copytext(new_facial, 4, 6))
|
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b_facial = hex2num(copytext(new_facial, 6, 8))
|
||||
|
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if("f_style")
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var/list/valid_facialhairstyles = list()
|
||||
for(var/facialhairstyle in facial_hair_styles_list)
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var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
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if(gender == MALE && S.gender == FEMALE)
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continue
|
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if(gender == FEMALE && S.gender == MALE)
|
||||
continue
|
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if( !(species in S.species_allowed))
|
||||
continue
|
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|
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valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
||||
|
||||
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles
|
||||
if(new_f_style)
|
||||
f_style = new_f_style
|
||||
|
||||
if("underwear")
|
||||
var/list/underwear_options
|
||||
if(gender == MALE)
|
||||
underwear_options = underwear_m
|
||||
else
|
||||
underwear_options = underwear_f
|
||||
|
||||
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
|
||||
if(new_underwear)
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underwear = underwear_options[new_underwear]
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ShowChoices(user)
|
||||
|
||||
if("undershirt")
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||||
var/list/undershirt_options
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||||
undershirt_options = undershirt_t
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||||
|
||||
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_options
|
||||
if (new_undershirt)
|
||||
undershirt = undershirt_options[new_undershirt]
|
||||
ShowChoices(user)
|
||||
|
||||
if("eyes")
|
||||
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null
|
||||
if(new_eyes)
|
||||
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
|
||||
if("s_tone")
|
||||
if(species != "Human")
|
||||
return
|
||||
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
|
||||
if(new_s_tone)
|
||||
s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
||||
|
||||
if("skin")
|
||||
if(species == "Unathi" || species == "Tajara" || species == "Skrell")
|
||||
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null
|
||||
if(new_skin)
|
||||
r_skin = hex2num(copytext(new_skin, 2, 4))
|
||||
g_skin = hex2num(copytext(new_skin, 4, 6))
|
||||
b_skin = hex2num(copytext(new_skin, 6, 8))
|
||||
|
||||
if("ooccolor")
|
||||
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
|
||||
if(new_ooccolor)
|
||||
ooccolor = new_ooccolor
|
||||
|
||||
if("bag")
|
||||
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
|
||||
if(new_backbag)
|
||||
backbag = backbaglist.Find(new_backbag)
|
||||
|
||||
if("nt_relation")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
||||
if(new_relation)
|
||||
nanotrasen_relation = new_relation
|
||||
|
||||
if("disabilities")
|
||||
if(text2num(href_list["disabilities"]) >= -1)
|
||||
if(text2num(href_list["disabilities"]) >= 0)
|
||||
disabilities ^= (1<<text2num(href_list["disabilities"])) //MAGIC
|
||||
SetDisabilities(user)
|
||||
return
|
||||
else
|
||||
user << browse(null, "window=disabil")
|
||||
|
||||
if("limbs")
|
||||
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
||||
if(!limb_name) return
|
||||
|
||||
var/limb = null
|
||||
var/second_limb = null // if you try to change the arm, the hand should also change
|
||||
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
||||
switch(limb_name)
|
||||
if("Left Leg")
|
||||
limb = "l_leg"
|
||||
second_limb = "l_foot"
|
||||
if("Right Leg")
|
||||
limb = "r_leg"
|
||||
second_limb = "r_foot"
|
||||
if("Left Arm")
|
||||
limb = "l_arm"
|
||||
second_limb = "l_hand"
|
||||
if("Right Arm")
|
||||
limb = "r_arm"
|
||||
second_limb = "r_hand"
|
||||
if("Left Foot")
|
||||
limb = "l_foot"
|
||||
third_limb = "l_leg"
|
||||
if("Right Foot")
|
||||
limb = "r_foot"
|
||||
third_limb = "r_leg"
|
||||
if("Left Hand")
|
||||
limb = "l_hand"
|
||||
third_limb = "l_arm"
|
||||
if("Right Hand")
|
||||
limb = "r_hand"
|
||||
third_limb = "r_arm"
|
||||
|
||||
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in list("Normal","Amputated","Prothesis")
|
||||
if(!new_state) return
|
||||
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[limb] = null
|
||||
rlimb_data[limb] = null
|
||||
if(third_limb)
|
||||
organ_data[third_limb] = null
|
||||
rlimb_data[third_limb] = null
|
||||
if("Amputated")
|
||||
organ_data[limb] = "amputated"
|
||||
rlimb_data[limb] = null
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "amputated"
|
||||
rlimb_data[second_limb] = null
|
||||
|
||||
if("Prothesis")
|
||||
var/choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in chargen_robolimbs
|
||||
if(!choice)
|
||||
return
|
||||
rlimb_data[limb] = choice
|
||||
organ_data[limb] = "cyborg"
|
||||
if(second_limb)
|
||||
rlimb_data[second_limb] = choice
|
||||
organ_data[second_limb] = "cyborg"
|
||||
if(third_limb && organ_data[third_limb] == "amputated")
|
||||
organ_data[third_limb] = null
|
||||
if("organs")
|
||||
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
|
||||
if(!organ_name) return
|
||||
|
||||
var/organ = null
|
||||
switch(organ_name)
|
||||
if("Heart")
|
||||
organ = "heart"
|
||||
if("Eyes")
|
||||
organ = "eyes"
|
||||
|
||||
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
||||
if(!new_state) return
|
||||
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[organ] = null
|
||||
if("Assisted")
|
||||
organ_data[organ] = "assisted"
|
||||
if("Mechanical")
|
||||
organ_data[organ] = "mechanical"
|
||||
|
||||
if("skin_style")
|
||||
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
||||
if(!skin_style_name) return
|
||||
|
||||
if("spawnpoint")
|
||||
var/list/spawnkeys = list()
|
||||
for(var/S in spawntypes)
|
||||
spawnkeys += S
|
||||
var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys
|
||||
if(!choice || !spawntypes[choice])
|
||||
spawnpoint = "Arrivals Shuttle"
|
||||
return
|
||||
spawnpoint = choice
|
||||
|
||||
if("home_system")
|
||||
var/choice = input(user, "Please choose a home system.") as null|anything in home_system_choices + list("Unset","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter a home system.") as text|null
|
||||
if(raw_choice)
|
||||
home_system = sanitize(raw_choice)
|
||||
return
|
||||
home_system = choice
|
||||
if("citizenship")
|
||||
var/choice = input(user, "Please choose your current citizenship.") as null|anything in citizenship_choices + list("None","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter your current citizenship.", "Character Preference") as text|null
|
||||
if(raw_choice)
|
||||
citizenship = sanitize(raw_choice)
|
||||
return
|
||||
citizenship = choice
|
||||
if("faction")
|
||||
var/choice = input(user, "Please choose a faction to work for.") as null|anything in faction_choices + list("None","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter a faction.") as text|null
|
||||
if(raw_choice)
|
||||
faction = sanitize(raw_choice)
|
||||
return
|
||||
faction = choice
|
||||
if("religion")
|
||||
var/choice = input(user, "Please choose a religion.") as null|anything in religion_choices + list("None","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter a religon.") as text|null
|
||||
if(raw_choice)
|
||||
religion = sanitize(raw_choice)
|
||||
return
|
||||
religion = choice
|
||||
else
|
||||
switch(href_list["preference"])
|
||||
if("gender")
|
||||
if(gender == MALE)
|
||||
gender = FEMALE
|
||||
else
|
||||
gender = MALE
|
||||
|
||||
if("disabilities") //please note: current code only allows nearsightedness as a disability
|
||||
disabilities = !disabilities//if you want to add actual disabilities, code that selects them should be here
|
||||
|
||||
if("hear_adminhelps")
|
||||
toggles ^= SOUND_ADMINHELP
|
||||
|
||||
if("ui")
|
||||
switch(UI_style)
|
||||
if("Midnight")
|
||||
UI_style = "Orange"
|
||||
if("Orange")
|
||||
UI_style = "old"
|
||||
if("old")
|
||||
UI_style = "White"
|
||||
else
|
||||
UI_style = "Midnight"
|
||||
|
||||
if("UIcolor")
|
||||
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
UI_style_color = UI_style_color_new
|
||||
|
||||
if("UIalpha")
|
||||
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
UI_style_alpha = UI_style_alpha_new
|
||||
|
||||
if("be_special")
|
||||
var/num = text2num(href_list["num"])
|
||||
be_special ^= (1<<num)
|
||||
|
||||
if("name")
|
||||
be_random_name = !be_random_name
|
||||
|
||||
if("hear_midis")
|
||||
toggles ^= SOUND_MIDI
|
||||
|
||||
if("lobby_music")
|
||||
toggles ^= SOUND_LOBBY
|
||||
if(toggles & SOUND_LOBBY)
|
||||
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
else
|
||||
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
|
||||
if("ghost_ears")
|
||||
toggles ^= CHAT_GHOSTEARS
|
||||
|
||||
if("ghost_sight")
|
||||
toggles ^= CHAT_GHOSTSIGHT
|
||||
|
||||
if("ghost_radio")
|
||||
toggles ^= CHAT_GHOSTRADIO
|
||||
|
||||
if("save")
|
||||
save_preferences()
|
||||
save_character()
|
||||
|
||||
if("reload")
|
||||
load_preferences()
|
||||
load_character()
|
||||
|
||||
if("open_load_dialog")
|
||||
if(!IsGuestKey(user.key))
|
||||
open_load_dialog(user)
|
||||
|
||||
if("close_load_dialog")
|
||||
close_load_dialog(user)
|
||||
|
||||
if("changeslot")
|
||||
load_character(text2num(href_list["num"]))
|
||||
close_load_dialog(user)
|
||||
|
||||
ShowChoices(user)
|
||||
ShowChoices(usr)
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
||||
@@ -1038,4 +368,4 @@ datum/preferences
|
||||
user << browse(dat, "window=saves;size=300x390")
|
||||
|
||||
/datum/preferences/proc/close_load_dialog(mob/user)
|
||||
user << browse(null, "window=saves")
|
||||
user << browse(null, "window=saves")
|
||||
@@ -569,7 +569,7 @@ var/global/list/gear_datums = list()
|
||||
cost = 1
|
||||
allowed_roles = list("Quartermaster","Cargo Technician")
|
||||
|
||||
/datum/gear/white
|
||||
/datum/gear/pants
|
||||
display_name = "pants, white"
|
||||
path = /obj/item/clothing/under/pants/white
|
||||
slot = slot_w_uniform
|
||||
@@ -619,55 +619,55 @@ var/global/list/gear_datums = list()
|
||||
display_name = "pants, young folks jeans"
|
||||
path = /obj/item/clothing/under/pants/youngfolksjeans
|
||||
|
||||
/datum/gear/shorts/jeans
|
||||
/datum/gear/jeans
|
||||
display_name = "shorts, jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
|
||||
/datum/gear/shorts/jeans/classic
|
||||
/datum/gear/jeans/classic
|
||||
display_name = "shorts, classic jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/classic
|
||||
|
||||
/datum/gear/shorts/jeans/mustang
|
||||
/datum/gear/jeans/mustang
|
||||
display_name = "shorts, mustang jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/mustang
|
||||
|
||||
/datum/gear/shorts/jeans/youngfolks
|
||||
/datum/gear/jeans/youngfolks
|
||||
display_name = "shorts, young folks jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/youngfolks
|
||||
|
||||
/datum/gear/shorts/jeans/black
|
||||
/datum/gear/jeans/black
|
||||
display_name = "shorts, black jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/black
|
||||
|
||||
/datum/gear/shorts/jeans/female
|
||||
/datum/gear/jeans/female
|
||||
display_name = "shorts, female, jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/female
|
||||
|
||||
/datum/gear/shorts/jeans/classic/female
|
||||
/datum/gear/jeans/classic/female
|
||||
display_name = "shorts, female, classic jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/classic/female
|
||||
|
||||
/datum/gear/shorts/jeans/mustang/female
|
||||
/datum/gear/jeans/mustang/female
|
||||
display_name = "shorts, female, mustang jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/mustang/female
|
||||
|
||||
/datum/gear/shorts/jeans/youngfolks/female
|
||||
/datum/gear/jeans/youngfolks/female
|
||||
display_name = "shorts, female, young folks jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/youngfolks/female
|
||||
|
||||
/datum/gear/shorts/jeans/black/female
|
||||
/datum/gear/jeans/black/female
|
||||
display_name = "shorts, female, black jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/black/female
|
||||
|
||||
/datum/gear/shorts/khaki
|
||||
/datum/gear/khaki
|
||||
display_name = "shorts, khaki"
|
||||
path = /obj/item/clothing/under/shorts/khaki
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
|
||||
/datum/gear/shorts/khaki/female
|
||||
/datum/gear/khaki/female
|
||||
display_name = "shorts, female, khaki"
|
||||
path = /obj/item/clothing/under/shorts/khaki/female
|
||||
|
||||
@@ -1226,7 +1226,7 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_wear_suit
|
||||
whitelisted = "Tajara" // You do have a monopoly on a fur suit tho
|
||||
|
||||
/datum/gear/forensics/red
|
||||
/datum/gear/forensics
|
||||
display_name = "forensics long, red"
|
||||
path = /obj/item/clothing/suit/storage/forensics/red/long
|
||||
cost = 2
|
||||
@@ -1606,11 +1606,11 @@ var/global/list/gear_datums = list()
|
||||
display_name = "skrell headtail-wear, male, blue, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_male/blue
|
||||
|
||||
/datum/gear/skrell_cloth_male/green
|
||||
/datum/gear/skrell_cloth/male/green
|
||||
display_name = "skrell headtail-wear, male, green, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_male/green
|
||||
|
||||
/datum/gear/skrell_cloth_male/pink
|
||||
/datum/gear/skrell_cloth/male/pink
|
||||
display_name = "skrell headtail-wear, male, pink, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_male/pink
|
||||
|
||||
@@ -1618,18 +1618,18 @@ var/global/list/gear_datums = list()
|
||||
display_name = "skrell headtail-wear, female, red, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female
|
||||
|
||||
/datum/gear/skrell_cloth_female/black
|
||||
/datum/gear/skrell_cloth/female/black
|
||||
display_name = "skrell headtail-wear, female, black, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/black
|
||||
|
||||
/datum/gear/skrell_cloth_female/blue
|
||||
/datum/gear/skrell_cloth/female/blue
|
||||
display_name = "skrell headtail-wear, female, blue, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/blue
|
||||
|
||||
/datum/gear/skrell_cloth_female/green
|
||||
/datum/gear/skrell_cloth/female/green
|
||||
display_name = "skrell headtail-wear, female, green, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/green
|
||||
|
||||
/datum/gear/skrell_cloth_female/pink
|
||||
/datum/gear/skrell_cloth/female/pink
|
||||
display_name = "skrell headtail-wear, female, pink, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/pink
|
||||
@@ -73,161 +73,7 @@
|
||||
S["default_slot"] << slot
|
||||
S.cd = "/character[slot]"
|
||||
|
||||
//Character
|
||||
S["OOC_Notes"] >> metadata
|
||||
S["real_name"] >> real_name
|
||||
S["name_is_always_random"] >> be_random_name
|
||||
S["gender"] >> gender
|
||||
S["age"] >> age
|
||||
S["species"] >> species
|
||||
S["language"] >> language
|
||||
S["spawnpoint"] >> spawnpoint
|
||||
|
||||
//colors to be consolidated into hex strings (requires some work with dna code)
|
||||
S["hair_red"] >> r_hair
|
||||
S["hair_green"] >> g_hair
|
||||
S["hair_blue"] >> b_hair
|
||||
S["facial_red"] >> r_facial
|
||||
S["facial_green"] >> g_facial
|
||||
S["facial_blue"] >> b_facial
|
||||
S["skin_tone"] >> s_tone
|
||||
S["skin_red"] >> r_skin
|
||||
S["skin_green"] >> g_skin
|
||||
S["skin_blue"] >> b_skin
|
||||
S["hair_style_name"] >> h_style
|
||||
S["facial_style_name"] >> f_style
|
||||
S["eyes_red"] >> r_eyes
|
||||
S["eyes_green"] >> g_eyes
|
||||
S["eyes_blue"] >> b_eyes
|
||||
S["underwear"] >> underwear
|
||||
S["undershirt"] >> undershirt
|
||||
S["backbag"] >> backbag
|
||||
S["b_type"] >> b_type
|
||||
|
||||
//Jobs
|
||||
S["alternate_option"] >> alternate_option
|
||||
S["job_civilian_high"] >> job_civilian_high
|
||||
S["job_civilian_med"] >> job_civilian_med
|
||||
S["job_civilian_low"] >> job_civilian_low
|
||||
S["job_medsci_high"] >> job_medsci_high
|
||||
S["job_medsci_med"] >> job_medsci_med
|
||||
S["job_medsci_low"] >> job_medsci_low
|
||||
S["job_engsec_high"] >> job_engsec_high
|
||||
S["job_engsec_med"] >> job_engsec_med
|
||||
S["job_engsec_low"] >> job_engsec_low
|
||||
|
||||
//Flavour Text
|
||||
S["flavor_texts_general"] >> flavor_texts["general"]
|
||||
S["flavor_texts_head"] >> flavor_texts["head"]
|
||||
S["flavor_texts_face"] >> flavor_texts["face"]
|
||||
S["flavor_texts_eyes"] >> flavor_texts["eyes"]
|
||||
S["flavor_texts_torso"] >> flavor_texts["torso"]
|
||||
S["flavor_texts_arms"] >> flavor_texts["arms"]
|
||||
S["flavor_texts_hands"] >> flavor_texts["hands"]
|
||||
S["flavor_texts_legs"] >> flavor_texts["legs"]
|
||||
S["flavor_texts_feet"] >> flavor_texts["feet"]
|
||||
|
||||
//Flavour text for robots.
|
||||
S["flavour_texts_robot_Default"] >> flavour_texts_robot["Default"]
|
||||
for(var/module in robot_module_types)
|
||||
S["flavour_texts_robot_[module]"] >> flavour_texts_robot[module]
|
||||
|
||||
//Miscellaneous
|
||||
S["med_record"] >> med_record
|
||||
S["sec_record"] >> sec_record
|
||||
S["gen_record"] >> gen_record
|
||||
S["be_special"] >> be_special
|
||||
S["disabilities"] >> disabilities
|
||||
S["player_alt_titles"] >> player_alt_titles
|
||||
S["used_skillpoints"] >> used_skillpoints
|
||||
S["skills"] >> skills
|
||||
S["skill_specialization"] >> skill_specialization
|
||||
S["organ_data"] >> organ_data
|
||||
S["rlimb_data"] >> rlimb_data
|
||||
S["gear"] >> gear
|
||||
S["home_system"] >> home_system
|
||||
S["citizenship"] >> citizenship
|
||||
S["faction"] >> faction
|
||||
S["religion"] >> religion
|
||||
|
||||
S["nanotrasen_relation"] >> nanotrasen_relation
|
||||
//S["skin_style"] >> skin_style
|
||||
|
||||
S["uplinklocation"] >> uplinklocation
|
||||
S["exploit_record"] >> exploit_record
|
||||
|
||||
S["UI_style_color"] << UI_style_color
|
||||
S["UI_style_alpha"] << UI_style_alpha
|
||||
|
||||
//Sanitize
|
||||
metadata = sanitize_text(metadata, initial(metadata))
|
||||
|
||||
if(isnull(species) || !(species in playable_species))
|
||||
species = "Human"
|
||||
|
||||
var/datum/species/cur_species = all_species[species]
|
||||
if(istype(cur_species))
|
||||
real_name = cur_species.sanitize_name(real_name)
|
||||
else
|
||||
real_name = sanitizeName(real_name)
|
||||
|
||||
if(isnum(underwear))
|
||||
var/list/undies = gender == MALE ? underwear_m : underwear_f
|
||||
underwear = undies[undies[underwear]]
|
||||
|
||||
if(isnum(undershirt))
|
||||
undershirt = undershirt_t[undershirt_t[undershirt]]
|
||||
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(spawnpoint)) spawnpoint = "Arrivals Shuttle"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
gender = sanitize_gender(gender)
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
|
||||
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
|
||||
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
|
||||
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
|
||||
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
|
||||
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
|
||||
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
|
||||
r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin))
|
||||
g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
|
||||
b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
|
||||
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
|
||||
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
|
||||
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
|
||||
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
|
||||
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
|
||||
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
|
||||
b_type = sanitize_text(b_type, initial(b_type))
|
||||
|
||||
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
|
||||
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
|
||||
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
|
||||
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
|
||||
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
|
||||
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
|
||||
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
|
||||
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
|
||||
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
|
||||
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
|
||||
|
||||
if(!skills) skills = list()
|
||||
if(!used_skillpoints) used_skillpoints= 0
|
||||
if(isnull(disabilities)) disabilities = 0
|
||||
if(!player_alt_titles) player_alt_titles = new()
|
||||
if(!organ_data) src.organ_data = list()
|
||||
if(!rlimb_data) src.rlimb_data = list()
|
||||
if(!gear) src.gear = list()
|
||||
//if(!skin_style) skin_style = "Default"
|
||||
|
||||
if(!home_system) home_system = "Unset"
|
||||
if(!citizenship) citizenship = "None"
|
||||
if(!faction) faction = "None"
|
||||
if(!religion) religion = "None"
|
||||
|
||||
player_setup.load_character(S)
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_character()
|
||||
@@ -244,4 +90,4 @@
|
||||
return 1
|
||||
|
||||
#undef SAVEFILE_VERSION_MAX
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
Reference in New Issue
Block a user