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Dummied out the AI movement code for a later project.
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@@ -685,14 +685,14 @@
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wearer << "<span class='danger'>The [source] has [dam_module.damage >= 2 ? "destroyed" : "damaged"] your [dam_module.interface_name]!"
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dam_module.deactivate()
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/obj/item/weapon/rig/proc/forced_move(dir)
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/*/obj/item/weapon/rig/proc/forced_move(dir)
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if(locked_down)
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return 0
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if(!control_overridden)
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return
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if(!wearer || wearer.back != src)
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return 0
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wearer.Move(null,dir)
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wearer.Move(null,dir)*/
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#undef ONLY_DEPLOY
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#undef ONLY_RETRACT
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