Dummied out the AI movement code for a later project.

This commit is contained in:
Zuhayr
2014-11-22 08:04:06 +10:30
parent 05922375c5
commit 1c35f8825b
3 changed files with 6 additions and 6 deletions

View File

@@ -685,14 +685,14 @@
wearer << "<span class='danger'>The [source] has [dam_module.damage >= 2 ? "destroyed" : "damaged"] your [dam_module.interface_name]!"
dam_module.deactivate()
/obj/item/weapon/rig/proc/forced_move(dir)
/*/obj/item/weapon/rig/proc/forced_move(dir)
if(locked_down)
return 0
if(!control_overridden)
return
if(!wearer || wearer.back != src)
return 0
wearer.Move(null,dir)
wearer.Move(null,dir)*/
#undef ONLY_DEPLOY
#undef ONLY_RETRACT