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Update energy.dm
Discussion with Raz, increased range on phase weapons.
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@@ -285,24 +285,24 @@
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/obj/item/projectile/energy/phase
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name = "phase wave"
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icon_state = "phase"
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range = 6
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range = 13 //Chompedit This range was still awful
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damage = 5
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SA_bonus_damage = 45 // 50 total on animals
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SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/light
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range = 4
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range = 11 //Chompedit This range was absolutely pathetic
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SA_bonus_damage = 35 // 40 total on animals
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy
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range = 8
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range = 16 //Chompedit This range was not great
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SA_bonus_damage = 55 // 60 total on animals
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy/cannon
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range = 10
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range = 20 //Chompedit This range was mediocre, but not worth a cannon.
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damage = 15
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SA_bonus_damage = 60 // 75 total on animals
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hud_state = "laser_heat"
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@@ -330,4 +330,4 @@
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/obj/item/projectile/energy/flash/flare
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flash_range = 2
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hud_state = "grenade_dummy"
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hud_state = "grenade_dummy"
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