Update energy.dm

Discussion with Raz, increased range on phase weapons.
This commit is contained in:
Cyrelius
2023-01-22 17:05:11 -08:00
committed by GitHub
parent 12f536d502
commit 1c447bd7af

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@@ -285,24 +285,24 @@
/obj/item/projectile/energy/phase
name = "phase wave"
icon_state = "phase"
range = 6
range = 13 //Chompedit This range was still awful
damage = 5
SA_bonus_damage = 45 // 50 total on animals
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/light
range = 4
range = 11 //Chompedit This range was absolutely pathetic
SA_bonus_damage = 35 // 40 total on animals
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy
range = 8
range = 16 //Chompedit This range was not great
SA_bonus_damage = 55 // 60 total on animals
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy/cannon
range = 10
range = 20 //Chompedit This range was mediocre, but not worth a cannon.
damage = 15
SA_bonus_damage = 60 // 75 total on animals
hud_state = "laser_heat"
@@ -330,4 +330,4 @@
/obj/item/projectile/energy/flash/flare
flash_range = 2
hud_state = "grenade_dummy"
hud_state = "grenade_dummy"