Merge pull request #2250 from Yoshax/mysoulbleeds

Makes wounds actually bleed
This commit is contained in:
Spookerton
2016-08-01 21:36:13 +01:00
committed by GitHub
3 changed files with 38 additions and 2 deletions

View File

@@ -1025,7 +1025,7 @@
src << msg
organ.take_damage(rand(1,3), 0, 0)
if(!(organ.robotic >= ORGAN_ROBOT) && !(should_have_organ(O_HEART))) //There is no blood in protheses.
if(!(organ.robotic >= ORGAN_ROBOT) && (should_have_organ(O_HEART))) //There is no blood in protheses.
organ.status |= ORGAN_BLEEDING
src.adjustToxLoss(rand(1,3))

View File

@@ -733,7 +733,7 @@ Note that amputating the affected organ does in fact remove the infection from t
else
brute_dam += W.damage
if(!(robotic >= ORGAN_ROBOT) && W.bleeding() && (H && !H.should_have_organ(O_HEART)))
if(!(robotic >= ORGAN_ROBOT) && W.bleeding() && (H && H.should_have_organ(O_HEART)))
W.bleed_timer--
status |= ORGAN_BLEEDING

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@@ -0,0 +1,36 @@
################################
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changes:
- bugfix: "Wounds will now once again bleed."