Fixed some sharp stuff not being recognized as such.

That lead to knives bruising people you stab, for example.
This commit is contained in:
Chinsky
2013-05-22 12:55:15 +04:00
parent 33c2b45818
commit 1ca42d0c88
2 changed files with 2 additions and 1 deletions

View File

@@ -138,7 +138,7 @@ emp_act
if(armor >= 2) return 0
if(!I.force) return 0
apply_damage(I.force, I.damtype, affecting, armor , I.sharp, I.name)
apply_damage(I.force, I.damtype, affecting, armor , is_sharp(I), I.name)
var/bloody = 0
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))