Merge pull request #5265 from mwerezak/wound-fixes

Fixes the wounding system
This commit is contained in:
Chinsky
2014-06-17 14:41:22 +04:00
50 changed files with 343 additions and 238 deletions

View File

@@ -111,19 +111,16 @@
return 1
if("hurt")
var/datum/unarmed_attack/attack = M.species.unarmed
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[M.species.attack_verb]ed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [M.species.attack_verb]ed by [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name(M)] [M.species.attack_verb]ed [key_name(src)]")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[pick(attack.attack_verb)]ed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [pick(attack.attack_verb)]ed by [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name(M)] [pick(attack.attack_verb)]ed [key_name(src)]")
var/damage = rand(0, 5)//BS12 EDIT
if(!damage)
if(M.species.attack_verb == "punch")
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("\red <B>[M] has attempted to [M.species.attack_verb] [src]!</B>")
playsound(loc, attack.miss_sound, 25, 1, -1)
visible_message("\red <B>[M] tried to [pick(attack.attack_verb)] [src]!</B>")
return 0
@@ -133,20 +130,16 @@
if(HULK in M.mutations) damage += 5
if(M.species.attack_verb == "punch")
playsound(loc, "punch", 25, 1, -1)
else
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
playsound(loc, attack.attack_sound, 25, 1, -1)
visible_message("\red <B>[M] has [M.species.attack_verb]ed [src]!</B>")
visible_message("\red <B>[M] [pick(attack.attack_verb)]ed [src]!</B>")
//Rearranged, so claws don't increase weaken chance.
if(damage >= 5 && prob(50))
visible_message("\red <B>[M] has weakened [src]!</B>")
apply_effect(2, WEAKEN, armor_block)
if(M.species.punch_damage)
damage += M.species.punch_damage
apply_damage(damage, BRUTE, affecting, armor_block)
damage += attack.damage
apply_damage(damage, BRUTE, affecting, armor_block, sharp=attack.sharp, edge=attack.edge)
if("disarm")

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@@ -59,6 +59,36 @@
heal_overall_damage(0, -amount)
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/proc/adjustBruteLossByPart(var/amount, var/organ_name, var/obj/damage_source = null)
if(species && species.brute_mod)
amount = amount*species.brute_mod
if (organ_name in organs_by_name)
var/datum/organ/external/O = get_organ(organ_name)
if(amount > 0)
O.take_damage(amount, 0, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
else
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
O.heal_damage(-amount, 0, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/proc/adjustFireLossByPart(var/amount, var/organ_name, var/obj/damage_source = null)
if(species && species.burn_mod)
amount = amount*species.burn_mod
if (organ_name in organs_by_name)
var/datum/organ/external/O = get_organ(organ_name)
if(amount > 0)
O.take_damage(0, amount, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
else
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
O.heal_damage(0, -amount, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/Stun(amount)
if(HULK in mutations) return
..()
@@ -138,11 +168,11 @@
//Damages ONE external organ, organ gets randomly selected from damagable ones.
//It automatically updates damage overlays if necesary
//It automatically updates health status
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0)
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0)
var/list/datum/organ/external/parts = get_damageable_organs()
if(!parts.len) return
var/datum/organ/external/picked = pick(parts)
if(picked.take_damage(brute,burn,sharp))
if(picked.take_damage(brute,burn,sharp,edge))
UpdateDamageIcon()
hud_updateflag |= 1 << HEALTH_HUD
updatehealth()
@@ -172,7 +202,7 @@
if(update) UpdateDamageIcon()
// damage MANY external organs, in random order
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/used_weapon = null)
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0, var/used_weapon = null)
if(status_flags & GODMODE) return //godmode
var/list/datum/organ/external/parts = get_damageable_organs()
var/update = 0
@@ -182,7 +212,7 @@
var/brute_was = picked.brute_dam
var/burn_was = picked.burn_dam
update |= picked.take_damage(brute,burn,sharp,used_weapon)
update |= picked.take_damage(brute,burn,sharp,edge,used_weapon)
brute -= (picked.brute_dam - brute_was)
burn -= (picked.burn_dam - burn_was)
@@ -227,7 +257,7 @@ This function restores all organs.
zone = "head"
return organs_by_name[zone]
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/obj/used_weapon = null)
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null)
//visible_message("Hit debug. [damage] | [damagetype] | [def_zone] | [blocked] | [sharp] | [used_weapon]")
if((damagetype != BRUTE) && (damagetype != BURN))
@@ -250,11 +280,15 @@ This function restores all organs.
switch(damagetype)
if(BRUTE)
damageoverlaytemp = 20
if(organ.take_damage(damage, 0, sharp, used_weapon))
if(species && species.brute_mod)
damage = damage*species.brute_mod
if(organ.take_damage(damage, 0, sharp, edge, used_weapon))
UpdateDamageIcon()
if(BURN)
damageoverlaytemp = 20
if(organ.take_damage(0, damage, sharp, used_weapon))
if(species && species.burn_mod)
damage = damage*species.burn_mod
if(organ.take_damage(0, damage, sharp, edge, used_weapon))
UpdateDamageIcon()
// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().

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@@ -232,7 +232,7 @@ emp_act
if(armor >= 2) return 0
if(!I.force) return 0
apply_damage(I.force, I.damtype, affecting, armor , is_sharp(I), I)
apply_damage(I.force, I.damtype, affecting, armor , is_sharp(I), has_edge(I), I)
var/bloody = 0
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))

View File

@@ -86,14 +86,4 @@ mob/living/carbon/monkey/react_to_attack(mob/M)
emote("me", 2, "whimpers fearfully!")
npc_fleeing = M
fleeing_duration = 30
/*/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/slash = 0, var/used_weapon = null)
if(!client && !stat)
if(damage > 10)
if(prob(40) || health == 100)
emote("me", 2, pick("screams loudly!", "whimpers in pain!"))
else if(health == 100 || (damage > 0 && prob(10)))
emote("me", 1, pick("flails about wildly!", "cringes visibly!", "chimpers nervously."))
return ..()*/
fleeing_duration = 30

View File

@@ -12,8 +12,8 @@
var/primitive // Lesser form, if any (ie. monkey for humans)
var/tail // Name of tail image in species effects icon file.
var/language // Default racial language, if any.
var/attack_verb = "punch" // Empty hand hurt intent verb.
var/punch_damage = 0 // Extra empty hand attack damage.
var/unarmed //For empty hand harm-intent attack
var/unarmed_type = /datum/unarmed_attack
var/mutantrace // Safeguard due to old code.
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
@@ -68,6 +68,9 @@
var/list/sprite_sheets = list()
/datum/species/New()
unarmed = new unarmed_type()
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
//This is a basic humanoid limb setup.
H.organs = list()
@@ -121,6 +124,7 @@
name = "Human"
language = "Sol Common"
primitive = /mob/living/carbon/monkey
unarmed_type = /datum/unarmed_attack/punch
flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR
@@ -133,8 +137,7 @@
deform = 'icons/mob/human_races/r_def_lizard.dmi'
language = "Sinta'unathi"
tail = "sogtail"
attack_verb = "scratch"
punch_damage = 5
unarmed_type = /datum/unarmed_attack/claws
primitive = /mob/living/carbon/monkey/unathi
darksight = 3
@@ -156,8 +159,7 @@
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
language = "Siik'tajr"
tail = "tajtail"
attack_verb = "scratch"
punch_damage = 5
unarmed_type = /datum/unarmed_attack/claws
darksight = 8
cold_level_1 = 200 //Default 260
@@ -180,6 +182,7 @@
deform = 'icons/mob/human_races/r_def_skrell.dmi'
language = "Skrellian"
primitive = /mob/living/carbon/monkey/skrell
unarmed_type = /datum/unarmed_attack/punch
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
@@ -190,6 +193,7 @@
icobase = 'icons/mob/human_races/r_vox.dmi'
deform = 'icons/mob/human_races/r_def_vox.dmi'
language = "Vox-pidgin"
unarmed_type = /datum/unarmed_attack/claws //I dont think it will hurt to give vox claws too.
warning_low_pressure = 50
hazard_low_pressure = 0
@@ -231,7 +235,7 @@
icobase = 'icons/mob/human_races/r_armalis.dmi'
deform = 'icons/mob/human_races/r_armalis.dmi'
language = "Vox-pidgin"
attack_verb = "slash"
unarmed_type = /datum/unarmed_attack/claws/armalis
warning_low_pressure = 50
hazard_low_pressure = 0
@@ -295,8 +299,7 @@
icobase = 'icons/mob/human_races/r_diona.dmi'
deform = 'icons/mob/human_races/r_def_plant.dmi'
language = "Rootspeak"
attack_verb = "slash"
punch_damage = 5
unarmed_type = /datum/unarmed_attack/diona
primitive = /mob/living/carbon/monkey/diona
warning_low_pressure = 50
@@ -341,7 +344,7 @@
icobase = 'icons/mob/human_races/r_machine.dmi'
deform = 'icons/mob/human_races/r_machine.dmi'
language = "Tradeband"
punch_damage = 2
unarmed_type = /datum/unarmed_attack/punch
eyes = "blank_eyes"
brute_mod = 0.5
@@ -362,3 +365,32 @@
blood_color = "#1F181F"
flesh_color = "#575757"
//Species unarmed attacks
/datum/unarmed_attack
var/attack_verb = list("attack") // Empty hand hurt intent verb.
var/damage = 0 // Extra empty hand attack damage.
var/attack_sound = "punch"
var/miss_sound = 'sound/weapons/punchmiss.ogg'
var/sharp = 0
var/edge = 0
/datum/unarmed_attack/punch
attack_verb = list("punch")
/datum/unarmed_attack/diona
attack_verb = list("lash", "bludgeon")
damage = 5
/datum/unarmed_attack/claws
attack_verb = list("scratch", "claw")
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
damage = 5
sharp = 1
edge = 1
/datum/unarmed_attack/claws/armalis
attack_verb = list("slash", "claw")
damage = 10 //they're huge! they should do a little more damage, i'd even go for 15-20 maybe...

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@@ -8,7 +8,7 @@
Returns
standard 0 if fail
*/
/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/used_weapon = null)
/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/used_weapon = null, var/sharp = 0, var/edge = 0)
if(!damage || (blocked >= 2)) return 0
switch(damagetype)
if(BRUTE)

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@@ -53,11 +53,8 @@
signaler.signal()
var/absorb = run_armor_check(def_zone, P.flag)
if(absorb >= 2)
P.on_hit(src,2)
return 2
if(!P.nodamage)
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, absorb, 0, P)
apply_damage(P.damage, P.damage_type, def_zone, absorb, 0, P, sharp=is_sharp(P), edge=has_edge(P))
P.on_hit(src, absorb, def_zone)
return absorb
@@ -72,7 +69,7 @@
src.visible_message("\red [src] has been hit by [O].")
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [zone].", "Your armor has softened hit to your [zone].")
if(armor < 2)
apply_damage(O.throwforce*(speed/5), dtype, zone, armor, O.sharp, O)
apply_damage(O.throwforce*(speed/5), dtype, zone, armor, O, sharp=is_sharp(O), edge=has_edge(O))
if(!O.fingerprintslast)
return

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@@ -33,7 +33,7 @@
installed = -1
uninstall()
/datum/robot_component/proc/take_damage(brute, electronics, sharp)
/datum/robot_component/proc/take_damage(brute, electronics, sharp, edge)
if(installed != 1) return
brute_damage += brute

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@@ -62,7 +62,7 @@
var/datum/robot_component/picked = pick(parts)
picked.heal_damage(brute,burn)
/mob/living/silicon/robot/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0)
/mob/living/silicon/robot/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/edge = 0)
var/list/components = get_damageable_components()
if(!components.len)
return
@@ -86,11 +86,11 @@
var/datum/robot_component/armour/A = get_armour()
if(A)
A.take_damage(brute,burn,sharp)
A.take_damage(brute,burn,sharp,edge)
return
var/datum/robot_component/C = pick(components)
C.take_damage(brute,burn,sharp)
C.take_damage(brute,burn,sharp,edge)
/mob/living/silicon/robot/heal_overall_damage(var/brute, var/burn)
var/list/datum/robot_component/parts = get_damaged_components(brute,burn)

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@@ -41,7 +41,7 @@
if(worn_helmet)
sting_prob -= min(worn_helmet.armor["bio"],30) // Is your helmet sealed? I can't get to 30% of your body.
if( prob(sting_prob) && (M.stat == CONSCIOUS || (M.stat == UNCONSCIOUS && prob(25))) ) // Try to sting! If you're not moving, think about stinging.
M.apply_damage(min(strength,2)+mut, BRUTE) // Stinging. The more mutated I am, the harder I sting.
M.apply_damage(min(strength,2)+mut, BRUTE, sharp=1) // Stinging. The more mutated I am, the harder I sting.
M.apply_damage((round(feral/10,1)*(max((round(strength/20,1)),1)))+toxic, TOX) // Bee venom based on how angry I am and how many there are of me!
M << "\red You have been stung!"
M.flash_pain()

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@@ -135,7 +135,7 @@
var/mob/living/carbon/human/H = target_mob
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1, edge=1)
return H
else if(isliving(target_mob))
var/mob/living/L = target_mob

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@@ -496,7 +496,7 @@
var/mob/living/carbon/human/H = parrot_interest
var/datum/organ/external/affecting = H.get_organ(ran_zone(pick(parrot_dam_zone)))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1)
emote(pick("pecks [H]'s [affecting]", "cuts [H]'s [affecting] with its talons"))
else