Moves a few vars where they should be

This should reduce the memory usage
This commit is contained in:
Kelenius
2016-03-15 11:26:46 +03:00
parent 5104957ff8
commit 1d26fcfa8e
7 changed files with 9 additions and 11 deletions

View File

@@ -2,16 +2,13 @@
//Used to store information about the contents of the object.
var/list/matter
var/w_class // Size of the object.
var/list/origin_tech = null //Used by R&D to determine what research bonuses it grants.
var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
animate_movement = 2
var/throwforce = 1
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/sharp = 0 // whether this object cuts
var/edge = 0 // whether this object is more likely to dismember
var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/damtype = "brute"
var/force = 0
var/armor_penetration = 0
var/show_messages