diff --git a/code/game/antagonist/outsider/raider.dm b/code/game/antagonist/outsider/raider.dm index 0a68becfd6..08a6e8644b 100644 --- a/code/game/antagonist/outsider/raider.dm +++ b/code/game/antagonist/outsider/raider.dm @@ -207,7 +207,7 @@ var/datum/antagonist/raider/raiders player.equip_to_slot_or_del(new new_shoes(player),slot_shoes) if(!player.shoes) //If equipping shoes failed, fall back to equipping sandals - var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/jackboots/unathi) + var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/jackboots/toeless) player.equip_to_slot_or_del(new fallback_type(player), slot_shoes) player.equip_to_slot_or_del(new new_uniform(player),slot_w_uniform) diff --git a/code/modules/client/preference_setup/loadout/loadout_shoes.dm b/code/modules/client/preference_setup/loadout/loadout_shoes.dm index 80912e2581..d6e61c561e 100644 --- a/code/modules/client/preference_setup/loadout/loadout_shoes.dm +++ b/code/modules/client/preference_setup/loadout/loadout_shoes.dm @@ -7,7 +7,7 @@ /datum/gear/shoes/toeless display_name = "toe-less jackboots" - path = /obj/item/clothing/shoes/jackboots/unathi + path = /obj/item/clothing/shoes/jackboots/toeless /datum/gear/shoes/workboots display_name = "workboots" diff --git a/code/modules/clothing/shoes/jobs.dm b/code/modules/clothing/shoes/jobs.dm index 9e3bc0e2cf..768595c2ae 100644 --- a/code/modules/clothing/shoes/jobs.dm +++ b/code/modules/clothing/shoes/jobs.dm @@ -17,7 +17,7 @@ siemens_coefficient = 0.7 can_hold_knife = 1 -/obj/item/clothing/shoes/jackboots/unathi +/obj/item/clothing/shoes/jackboots/toeless name = "toe-less jackboots" desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws." item_state = "digiboots" diff --git a/code/modules/clothing/spacesuits/rig/suits/alien.dm b/code/modules/clothing/spacesuits/rig/suits/alien.dm index e2ded4c468..5662e8b181 100644 --- a/code/modules/clothing/spacesuits/rig/suits/alien.dm +++ b/code/modules/clothing/spacesuits/rig/suits/alien.dm @@ -1,7 +1,7 @@ -/obj/item/weapon/rig/unathi - name = "NT breacher chassis control module" +/obj/item/weapon/rig/breacher + name = "\improper NT breacher chassis control module" desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow." - suit_type = "NT breacher" + suit_type = "\improper NT breacher" icon_state = "breacher_rig_cheap" armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50) emp_protection = -20 @@ -10,11 +10,11 @@ vision_restriction = 1 offline_vision_restriction = 2 - chest_type = /obj/item/clothing/suit/space/rig - helm_type = /obj/item/clothing/head/helmet/space/rig/unathi - boot_type = /obj/item/clothing/shoes/magboots/rig/unathi + chest_type = /obj/item/clothing/suit/space/rig/breacher + helm_type = /obj/item/clothing/head/helmet/space/rig/breacher + boot_type = /obj/item/clothing/shoes/magboots/rig/breacher -/obj/item/weapon/rig/unathi/fancy +/obj/item/weapon/rig/breacher/fancy name = "breacher chassis control module" desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank." suit_type = "breacher chassis" @@ -22,12 +22,12 @@ armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. vision_restriction = 0 -/obj/item/clothing/head/helmet/space/rig/unathi +/obj/item/clothing/head/helmet/space/rig/breacher species_restricted = list("Unathi") force = 5 -/obj/item/clothing/suit/space/rig/unathi +/obj/item/clothing/suit/space/rig/breacher species_restricted = list("Unathi") -/obj/item/clothing/shoes/magboots/rig/unathi +/obj/item/clothing/shoes/magboots/rig/breacher species_restricted = list("Unathi") \ No newline at end of file diff --git a/maps/polaris-1.dmm b/maps/polaris-1.dmm index e2e8fb40ce..5b6ac7bf54 100644 --- a/maps/polaris-1.dmm +++ b/maps/polaris-1.dmm @@ -6783,7 +6783,7 @@ "cCR" = (/obj/structure/table/reinforced,/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/ai_monitored/storage/eva) "cCS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/checkpoint2) "cCT" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/head/helmet/space/skrell/black,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/black,/obj/item/clothing/head/helmet/space/skrell/white,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/white,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva) -"cCU" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/rig/unathi,/obj/item/clothing/mask/breath,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva) +"cCU" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/rig/breacher,/obj/item/clothing/mask/breath,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva) "cCV" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/maintenance/evahallway) "cCW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/evahallway) "cCX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/maintenance/evahallway)