mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
[MIRROR] migrate power cells to initialize (#9423)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
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commit
1d918c276f
@@ -18,7 +18,7 @@
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var/emp_proof = FALSE
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var/emp_proof = FALSE
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var/static/cell_uid = 1 // Unique ID of this power cell. Used to reduce bunch of uglier code in nanoUI.
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var/static/cell_uid = 1 // Unique ID of this power cell. Used to reduce bunch of uglier code in nanoUI.
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var/c_uid
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var/c_uid
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var/charge = 0 // note %age conveted to actual charge in New
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var/charge = 1000 // maximum charge on spawn
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var/maxcharge = 1000
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var/maxcharge = 1000
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var/rigged = 0 // true if rigged to explode
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var/rigged = 0 // true if rigged to explode
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var/minor_fault = 0 //If not 100% reliable, it will build up faults.
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var/minor_fault = 0 //If not 100% reliable, it will build up faults.
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@@ -36,11 +36,10 @@
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var/standard_overlays = TRUE
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var/standard_overlays = TRUE
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var/last_overlay_state = null // Used to optimize update_icon() calls.
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var/last_overlay_state = null // Used to optimize update_icon() calls.
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/obj/item/cell/New()
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/obj/item/cell/Initialize()
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..()
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. = ..()
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c_uid = cell_uid++
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c_uid = cell_uid++
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charge = maxcharge
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update_icon()
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//update_icon() //CHOMPRemove
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if(self_recharge)
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if(self_recharge)
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START_PROCESSING(SSobj, src)
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START_PROCESSING(SSobj, src)
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@@ -11,15 +11,14 @@
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force = 0
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force = 0
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throw_speed = 5
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throw_speed = 5
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throw_range = 7
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throw_range = 7
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charge = 480
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maxcharge = 480
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maxcharge = 480
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charge_amount = 5
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charge_amount = 5
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matter = list(MAT_STEEL = 350, MAT_GLASS = 50)
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matter = list(MAT_STEEL = 350, MAT_GLASS = 50)
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preserve_item = 1
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preserve_item = 1
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/obj/item/cell/device/empty/Initialize()
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/obj/item/cell/device/empty
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. = ..()
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charge = 0
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charge = 0
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update_icon()
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/*
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/*
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* Crap Device
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* Crap Device
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@@ -30,16 +29,15 @@
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description_fluff = "You can't top the rust top." //TOTALLY TRADEMARK INFRINGEMENT
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description_fluff = "You can't top the rust top." //TOTALLY TRADEMARK INFRINGEMENT
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origin_tech = list(TECH_POWER = 0)
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origin_tech = list(TECH_POWER = 0)
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icon_state = "device_crap"
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icon_state = "device_crap"
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charge = 240
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maxcharge = 240
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maxcharge = 240
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matter = list(MAT_STEEL = 350, MAT_GLASS = 30)
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matter = list(MAT_STEEL = 350, MAT_GLASS = 30)
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/obj/item/cell/device/crap/update_icon() //No visible charge indicator
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/obj/item/cell/device/crap/update_icon() //No visible charge indicator
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return
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return
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/obj/item/cell/device/crap/empty/Initialize()
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/obj/item/cell/device/crap/empty
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. = ..()
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charge = 0
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charge = 0
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update_icon()
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/*
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/*
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* Hyper Device
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* Hyper Device
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@@ -48,13 +46,12 @@
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name = "hyper device power cell"
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name = "hyper device power cell"
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desc = "A small power cell designed to power handheld devices. Has a better charge than a standard device cell."
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desc = "A small power cell designed to power handheld devices. Has a better charge than a standard device cell."
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icon_state = "hype_device_cell"
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icon_state = "hype_device_cell"
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charge = 600
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maxcharge = 600
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maxcharge = 600
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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/obj/item/cell/device/hyper/empty/Initialize()
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/obj/item/cell/device/hyper/empty
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. = ..()
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charge = 0
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charge = 0
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update_icon()
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/*
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/*
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* EMP Proof Device
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* EMP Proof Device
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@@ -66,10 +63,8 @@
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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emp_proof = TRUE
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emp_proof = TRUE
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/obj/item/cell/device/empproof/empty/Initialize()
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/obj/item/cell/device/empproof/empty
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. = ..()
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charge = 0
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charge = 0
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update_icon()
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/*
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/*
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* Weapon
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* Weapon
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@@ -77,11 +72,13 @@
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/obj/item/cell/device/weapon
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/obj/item/cell/device/weapon
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name = "weapon power cell"
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name = "weapon power cell"
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desc = "A small power cell designed to power handheld weaponry."
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desc = "A small power cell designed to power handheld weaponry."
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icon_state = "weapon_cell"
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charge = 2400
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maxcharge = 2400
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charge_amount = 20
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/obj/item/cell/device/weapon/empty/Initialize()
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/obj/item/cell/device/weapon/empty
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. = ..()
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charge = 0
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charge = 0
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update_icon()
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//Yawn Changes
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//Yawn Changes
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/obj/item/cell/device/weapon //Aka adv
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/obj/item/cell/device/weapon //Aka adv
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@@ -144,10 +141,8 @@
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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emp_proof = TRUE
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emp_proof = TRUE
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/obj/item/cell/device/weapon/empproof/empty/Initialize()
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/obj/item/cell/device/weapon/empproof/empty
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. = ..()
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charge = 0
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charge = 0
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update_icon()
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/*
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/*
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* Self-charging Weapon
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* Self-charging Weapon
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@@ -188,7 +183,7 @@
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value = CATALOGUER_REWARD_EASY
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value = CATALOGUER_REWARD_EASY
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/obj/item/cell/device/weapon/recharge/alien
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/obj/item/cell/device/weapon/recharge/alien
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name = "void cell"
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name = "void cell (device)"
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desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
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desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell)
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell)
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icon = 'icons/obj/abductor.dmi'
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icon = 'icons/obj/abductor.dmi'
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@@ -196,19 +191,37 @@
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charge_amount = 120 // 5%.
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charge_amount = 120 // 5%.
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charge_delay = 50 // Every five seconds, bit faster than the default.
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charge_delay = 50 // Every five seconds, bit faster than the default.
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origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
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origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
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var/swaps_to = /obj/item/cell/void
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standard_overlays = FALSE
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/obj/item/cell/device/weapon/recharge/alien/update_icon()
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/obj/item/cell/device/weapon/recharge/alien/update_icon()
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return // No overlays please.
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return // No overlays please.
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/obj/item/cell/device/weapon/recharge/alien/attack_self(var/mob/user)
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user.remove_from_mob(src)
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to_chat(user, span_notice("You swap [src] to 'machinery cell' mode."))
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var/obj/item/cell/newcell = new swaps_to(null)
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user.put_in_active_hand(newcell)
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var/percentage = charge/maxcharge
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newcell.charge = newcell.maxcharge * percentage
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newcell.persist_storable = persist_storable
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qdel(src)
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// Bloo friendlier hybrid tech
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/obj/item/cell/device/weapon/recharge/alien/hybrid
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icon = 'icons/obj/power_vr.dmi'
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icon_state = "cellb"
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swaps_to = /obj/item/cell/void/hybrid
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//YAWN Addtion
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//YAWN Addtion
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/obj/item/cell/device/weapon/recharge/alien/omni
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/obj/item/cell/device/weapon/recharge/alien/omni
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name = "omni weapon power cell"
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name = "omni weapon power cell"
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desc = "A mix between alien technology and phoron tech. Seems to fit in almost any cell slot..."
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desc = "A mix between alien technology and phoron tech. Seems to fit in almost any cell slot..."
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charge_amount = 90 // 5%.
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charge_amount = 90 // 5%.
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charge = 1800
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maxcharge = 1800
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maxcharge = 1800
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charge_delay = 50 SECONDS
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charge_delay = 50 SECONDS
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origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4, TECH_PHORON = 3)
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origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4, TECH_PHORON = 3)
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/obj/item/cell/device/weapon/recharge/alien/omni/empty/Initialize()
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/obj/item/cell/device/weapon/recharge/alien/omni/empty
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. = ..()
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charge = 0
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charge = 0
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@@ -1,53 +0,0 @@
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//CHOMP Disabled in DME in favor of modular_chomp folder
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//The device cell
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/obj/item/cell/device/weapon/recharge/alien
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name = "void cell (device)"
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var/swaps_to = /obj/item/cell/void
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standard_overlays = FALSE
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/obj/item/cell/device/weapon/recharge/alien/attack_self(var/mob/user)
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user.remove_from_mob(src)
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to_chat(user, span_notice("You swap [src] to 'machinery cell' mode."))
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var/obj/item/cell/newcell = new swaps_to(null)
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user.put_in_active_hand(newcell)
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var/percentage = charge/maxcharge
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newcell.charge = newcell.maxcharge * percentage
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newcell.persist_storable = persist_storable
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qdel(src)
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//The machine cell
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/obj/item/cell/void
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name = "void cell (machinery)"
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desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
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origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cell"
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maxcharge = 4800 //10x the device version
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charge_amount = 1200 //10x the device version
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self_recharge = TRUE
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charge_delay = 50
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matter = null
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standard_overlays = FALSE
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var/swaps_to = /obj/item/cell/device/weapon/recharge/alien
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robot_durability = 100
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/obj/item/cell/void/attack_self(var/mob/user)
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user.remove_from_mob(src)
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to_chat(user, span_notice("You swap [src] to 'device cell' mode."))
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var/obj/item/cell/newcell = new swaps_to(null)
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user.put_in_active_hand(newcell)
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var/percentage = charge/maxcharge
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newcell.charge = newcell.maxcharge * percentage
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newcell.persist_storable = persist_storable
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qdel(src)
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// Bloo friendlier hybrid tech
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/obj/item/cell/device/weapon/recharge/alien/hybrid
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icon = 'icons/obj/power_vr.dmi'
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icon_state = "cellb"
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swaps_to = /obj/item/cell/void/hybrid
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/obj/item/cell/void/hybrid
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icon = 'icons/obj/power_vr.dmi'
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icon_state = "cellb"
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swaps_to = /obj/item/cell/device/weapon/recharge/alien/hybrid
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@@ -4,6 +4,7 @@
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desc = "A modified power cell sitting in a highly conductive chassis."
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desc = "A modified power cell sitting in a highly conductive chassis."
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origin_tech = list(TECH_POWER = 2)
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origin_tech = list(TECH_POWER = 2)
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icon_state = "modded"
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icon_state = "modded"
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charge = 10000
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maxcharge = 10000
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maxcharge = 10000
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matter = list(MAT_STEEL = 1000, MAT_GLASS = 80, MAT_SILVER = 100)
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matter = list(MAT_STEEL = 1000, MAT_GLASS = 80, MAT_SILVER = 100)
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self_recharge = TRUE
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self_recharge = TRUE
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@@ -2,8 +2,7 @@
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/*
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/*
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* Empty
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* Empty
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*/
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*/
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/obj/item/cell/empty/Initialize() //ChompEDIT New --> Initialize
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/obj/item/cell/empty
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..()
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charge = 0
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charge = 0
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/*
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/*
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@@ -15,6 +14,7 @@
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description_fluff = "You can't top the rust top." //TOTALLY TRADEMARK INFRINGEMENT
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description_fluff = "You can't top the rust top." //TOTALLY TRADEMARK INFRINGEMENT
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origin_tech = list(TECH_POWER = 0)
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origin_tech = list(TECH_POWER = 0)
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icon_state = "crap"
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icon_state = "crap"
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charge = 500
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maxcharge = 500
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maxcharge = 500
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matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
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matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
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robot_durability = 20
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robot_durability = 20
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@@ -22,8 +22,7 @@
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/obj/item/cell/crap/update_icon() //No visible charge indicator
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/obj/item/cell/crap/update_icon() //No visible charge indicator
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return
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return
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/obj/item/cell/crap/empty/Initialize() //ChompEDIT New --> Initialize
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/obj/item/cell/crap/empty
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..()
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charge = 0
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charge = 0
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/*
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/*
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@@ -33,6 +32,7 @@
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name = "heavy-duty power cell"
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name = "heavy-duty power cell"
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origin_tech = list(TECH_POWER = 1)
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origin_tech = list(TECH_POWER = 1)
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icon_state = "apc"
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icon_state = "apc"
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charge = 5000
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maxcharge = 5000
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maxcharge = 5000
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matter = list(MAT_STEEL = 700, MAT_GLASS = 50)
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matter = list(MAT_STEEL = 700, MAT_GLASS = 50)
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@@ -41,6 +41,7 @@
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*/
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*/
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/obj/item/cell/robot_station
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/obj/item/cell/robot_station
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name = "standard robot power cell"
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name = "standard robot power cell"
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charge = 7500
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maxcharge = 7500
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maxcharge = 7500
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/*
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/*
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@@ -50,14 +51,13 @@
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name = "high-capacity power cell"
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name = "high-capacity power cell"
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origin_tech = list(TECH_POWER = 2)
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origin_tech = list(TECH_POWER = 2)
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icon_state = "high"
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icon_state = "high"
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charge = 10000
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maxcharge = 10000
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maxcharge = 10000
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matter = list(MAT_STEEL = 700, MAT_GLASS = 60)
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matter = list(MAT_STEEL = 700, MAT_GLASS = 60)
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robot_durability = 55
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robot_durability = 55
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/obj/item/cell/high/empty/Initialize() //ChompEDIT New --> Initialize
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/obj/item/cell/high/empty
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..()
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charge = 0
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charge = 0
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update_icon()
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/*
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/*
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* Super
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* Super
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@@ -66,14 +66,13 @@
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name = "super-capacity power cell"
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name = "super-capacity power cell"
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origin_tech = list(TECH_POWER = 5)
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origin_tech = list(TECH_POWER = 5)
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icon_state = "super"
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icon_state = "super"
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charge = 20000
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maxcharge = 20000
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maxcharge = 20000
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matter = list(MAT_STEEL = 700, MAT_GLASS = 70)
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matter = list(MAT_STEEL = 700, MAT_GLASS = 70)
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robot_durability = 60
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robot_durability = 60
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/obj/item/cell/super/empty/Initialize() //ChompEDIT New --> Initialize
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/obj/item/cell/super/empty
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..()
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charge = 0
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charge = 0
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update_icon()
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/*
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/*
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* Syndicate
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* Syndicate
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@@ -82,6 +81,7 @@
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name = "syndicate robot power cell"
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name = "syndicate robot power cell"
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description_fluff = "Almost as good as a hyper."
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description_fluff = "Almost as good as a hyper."
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icon_state = "super" //We don't want roboticists confuse it with a low standard cell
|
icon_state = "super" //We don't want roboticists confuse it with a low standard cell
|
||||||
|
charge = 25000
|
||||||
maxcharge = 25000
|
maxcharge = 25000
|
||||||
robot_durability = 65
|
robot_durability = 65
|
||||||
|
|
||||||
@@ -92,14 +92,13 @@
|
|||||||
name = "hyper-capacity power cell"
|
name = "hyper-capacity power cell"
|
||||||
origin_tech = list(TECH_POWER = 6)
|
origin_tech = list(TECH_POWER = 6)
|
||||||
icon_state = "hyper"
|
icon_state = "hyper"
|
||||||
|
charge = 30000
|
||||||
maxcharge = 30000
|
maxcharge = 30000
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
||||||
robot_durability = 70
|
robot_durability = 70
|
||||||
|
|
||||||
/obj/item/cell/hyper/empty/Initialize() //ChompEDIT New --> Initialize
|
/obj/item/cell/hyper/empty
|
||||||
..()
|
|
||||||
charge = 0
|
charge = 0
|
||||||
update_icon()
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Mecha
|
* Mecha
|
||||||
@@ -147,6 +146,7 @@
|
|||||||
name = "infinite-capacity power cell!"
|
name = "infinite-capacity power cell!"
|
||||||
icon_state = "infinity"
|
icon_state = "infinity"
|
||||||
origin_tech = null
|
origin_tech = null
|
||||||
|
charge = 30000
|
||||||
maxcharge = 30000 //determines how badly mobs get shocked
|
maxcharge = 30000 //determines how badly mobs get shocked
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
||||||
robot_durability = 200
|
robot_durability = 200
|
||||||
@@ -181,6 +181,7 @@
|
|||||||
icon_state = "yellow slime extract" //"potato_battery"
|
icon_state = "yellow slime extract" //"potato_battery"
|
||||||
connector_type = "slime"
|
connector_type = "slime"
|
||||||
description_info = "This 'cell' holds a max charge of 10k and self recharges over time."
|
description_info = "This 'cell' holds a max charge of 10k and self recharges over time."
|
||||||
|
charge = 10000
|
||||||
maxcharge = 10000
|
maxcharge = 10000
|
||||||
matter = null
|
matter = null
|
||||||
self_recharge = TRUE
|
self_recharge = TRUE
|
||||||
@@ -192,6 +193,7 @@
|
|||||||
/obj/item/cell/emergency_light
|
/obj/item/cell/emergency_light
|
||||||
name = "miniature power cell"
|
name = "miniature power cell"
|
||||||
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
|
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
|
||||||
|
charge = 120
|
||||||
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
|
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
|
||||||
matter = list(MAT_GLASS = 20)
|
matter = list(MAT_GLASS = 20)
|
||||||
icon_state = "em_light"
|
icon_state = "em_light"
|
||||||
@@ -248,3 +250,35 @@
|
|||||||
cut_overlays()
|
cut_overlays()
|
||||||
target.adjust_nutrition(amount)
|
target.adjust_nutrition(amount)
|
||||||
user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
|
user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
|
||||||
|
|
||||||
|
//The machine cell
|
||||||
|
/obj/item/cell/void
|
||||||
|
name = "void cell (machinery)"
|
||||||
|
desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
|
||||||
|
origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
|
||||||
|
icon = 'icons/obj/abductor.dmi'
|
||||||
|
icon_state = "cell"
|
||||||
|
charge = 4800
|
||||||
|
maxcharge = 4800 //10x the device version
|
||||||
|
charge_amount = 1200 //10x the device version
|
||||||
|
self_recharge = TRUE
|
||||||
|
charge_delay = 50
|
||||||
|
matter = null
|
||||||
|
standard_overlays = FALSE
|
||||||
|
var/swaps_to = /obj/item/cell/device/weapon/recharge/alien
|
||||||
|
robot_durability = 100
|
||||||
|
|
||||||
|
/obj/item/cell/void/attack_self(var/mob/user)
|
||||||
|
user.remove_from_mob(src)
|
||||||
|
to_chat(user, span_notice("You swap [src] to 'device cell' mode."))
|
||||||
|
var/obj/item/cell/newcell = new swaps_to(null)
|
||||||
|
user.put_in_active_hand(newcell)
|
||||||
|
var/percentage = charge/maxcharge
|
||||||
|
newcell.charge = newcell.maxcharge * percentage
|
||||||
|
newcell.persist_storable = persist_storable
|
||||||
|
qdel(src)
|
||||||
|
|
||||||
|
/obj/item/cell/void/hybrid
|
||||||
|
icon = 'icons/obj/power_vr.dmi'
|
||||||
|
icon_state = "cellb"
|
||||||
|
swaps_to = /obj/item/cell/device/weapon/recharge/alien/hybrid
|
||||||
|
|||||||
@@ -6,11 +6,11 @@
|
|||||||
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
|
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
|
||||||
origin_tech = list(TECH_POWER = 0)
|
origin_tech = list(TECH_POWER = 0)
|
||||||
icon_state = "crap"
|
icon_state = "crap"
|
||||||
|
charge = 500
|
||||||
maxcharge = 500
|
maxcharge = 500
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
|
||||||
|
|
||||||
/obj/item/cell/crap/empty/Initialize() //ChompEDIT New --> Initialize
|
/obj/item/cell/crap/empty
|
||||||
..()
|
|
||||||
charge = 0
|
charge = 0
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -18,6 +18,7 @@
|
|||||||
*/
|
*/
|
||||||
/obj/item/cell/robot_station
|
/obj/item/cell/robot_station
|
||||||
name = "standard robot power cell"
|
name = "standard robot power cell"
|
||||||
|
charge = 7500
|
||||||
maxcharge = 7500
|
maxcharge = 7500
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -27,6 +28,7 @@
|
|||||||
name = "syndicate robot power cell"
|
name = "syndicate robot power cell"
|
||||||
description_fluff = "Almost as good as a hyper."
|
description_fluff = "Almost as good as a hyper."
|
||||||
icon_state = "b_sup" //We don't want roboticists confuse it with a low standard cell
|
icon_state = "b_sup" //We don't want roboticists confuse it with a low standard cell
|
||||||
|
charge = 25000
|
||||||
maxcharge = 25000
|
maxcharge = 25000
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -36,13 +38,12 @@
|
|||||||
name = "security borg rechargable D battery"
|
name = "security borg rechargable D battery"
|
||||||
origin_tech = list(TECH_POWER = 0)
|
origin_tech = list(TECH_POWER = 0)
|
||||||
icon_state = "secborg"
|
icon_state = "secborg"
|
||||||
|
charge = 2400
|
||||||
maxcharge = 2400 //who the hell thought 6 shots was enough for a dogborg taser?
|
maxcharge = 2400 //who the hell thought 6 shots was enough for a dogborg taser?
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
|
||||||
|
|
||||||
/obj/item/cell/secborg/empty/Initialize() //ChompEDIT New --> Initialize
|
/obj/item/cell/secborg/empty
|
||||||
..()
|
|
||||||
charge = 0
|
charge = 0
|
||||||
update_icon()
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* APC
|
* APC
|
||||||
@@ -51,6 +52,7 @@
|
|||||||
name = "heavy-duty power cell"
|
name = "heavy-duty power cell"
|
||||||
origin_tech = list(TECH_POWER = 1)
|
origin_tech = list(TECH_POWER = 1)
|
||||||
icon_state = "apc"
|
icon_state = "apc"
|
||||||
|
charge = 5000
|
||||||
maxcharge = 5000
|
maxcharge = 5000
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 50)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 50)
|
||||||
|
|
||||||
@@ -61,13 +63,12 @@
|
|||||||
name = "high-capacity power cell"
|
name = "high-capacity power cell"
|
||||||
origin_tech = list(TECH_POWER = 2)
|
origin_tech = list(TECH_POWER = 2)
|
||||||
icon_state = "b_hi"
|
icon_state = "b_hi"
|
||||||
|
charge = 10000
|
||||||
maxcharge = 10000
|
maxcharge = 10000
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 60)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 60)
|
||||||
|
|
||||||
/obj/item/cell/high/empty/Initialize() //ChompEDIT New --> Initialize
|
/obj/item/cell/high/empty
|
||||||
..()
|
|
||||||
charge = 0
|
charge = 0
|
||||||
update_icon()
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Super
|
* Super
|
||||||
@@ -76,13 +77,12 @@
|
|||||||
name = "super-capacity power cell"
|
name = "super-capacity power cell"
|
||||||
origin_tech = list(TECH_POWER = 5)
|
origin_tech = list(TECH_POWER = 5)
|
||||||
icon_state = "b_sup"
|
icon_state = "b_sup"
|
||||||
|
charge = 20000
|
||||||
maxcharge = 20000
|
maxcharge = 20000
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 70)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 70)
|
||||||
|
|
||||||
/obj/item/cell/super/empty/Initialize() //ChompEDIT New --> Initialize
|
/obj/item/cell/super/empty
|
||||||
..()
|
|
||||||
charge = 0
|
charge = 0
|
||||||
update_icon()
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Hyper
|
* Hyper
|
||||||
@@ -91,13 +91,12 @@
|
|||||||
name = "hyper-capacity power cell"
|
name = "hyper-capacity power cell"
|
||||||
origin_tech = list(TECH_POWER = 6)
|
origin_tech = list(TECH_POWER = 6)
|
||||||
icon_state = "b_hy"
|
icon_state = "b_hy"
|
||||||
|
charge = 30000
|
||||||
maxcharge = 30000
|
maxcharge = 30000
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
||||||
|
|
||||||
/obj/item/cell/hyper/empty/Initialize() //ChompEDIT New --> Initialize
|
/obj/item/cell/hyper/empty
|
||||||
..()
|
|
||||||
charge = 0
|
charge = 0
|
||||||
update_icon()
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Giga
|
* Giga
|
||||||
@@ -106,13 +105,12 @@
|
|||||||
name = "giga-capacity power cell"
|
name = "giga-capacity power cell"
|
||||||
origin_tech = list(TECH_POWER = 8)
|
origin_tech = list(TECH_POWER = 8)
|
||||||
icon_state = "meb_b_hi"
|
icon_state = "meb_b_hi"
|
||||||
|
charge = 40000
|
||||||
maxcharge = 40000
|
maxcharge = 40000
|
||||||
matter = list(MAT_STEEL = 1000, MAT_GLASS = 100)
|
matter = list(MAT_STEEL = 1000, MAT_GLASS = 100)
|
||||||
|
|
||||||
/obj/item/cell/giga/empty/Initialize() //ChompEDIT New --> Initialize
|
/obj/item/cell/giga/empty
|
||||||
..()
|
|
||||||
charge = 0
|
charge = 0
|
||||||
update_icon()
|
|
||||||
/*
|
/*
|
||||||
* Mecha
|
* Mecha
|
||||||
*/
|
*/
|
||||||
@@ -146,6 +144,7 @@
|
|||||||
name = "infinite-capacity power cell!"
|
name = "infinite-capacity power cell!"
|
||||||
icon_state = "infinite_b"
|
icon_state = "infinite_b"
|
||||||
origin_tech = null
|
origin_tech = null
|
||||||
|
charge = 30000
|
||||||
maxcharge = 30000 //determines how badly mobs get shocked
|
maxcharge = 30000 //determines how badly mobs get shocked
|
||||||
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
|
||||||
|
|
||||||
@@ -177,6 +176,7 @@
|
|||||||
icon = 'icons/mob/slimes.dmi' //'icons/obj/harvest.dmi'
|
icon = 'icons/mob/slimes.dmi' //'icons/obj/harvest.dmi'
|
||||||
icon_state = "yellow slime extract" //"potato_battery"
|
icon_state = "yellow slime extract" //"potato_battery"
|
||||||
description_info = "This 'cell' holds a max charge of 20k and self recharges over time."
|
description_info = "This 'cell' holds a max charge of 20k and self recharges over time."
|
||||||
|
charge = 20000
|
||||||
maxcharge = 20000
|
maxcharge = 20000
|
||||||
charge_amount = 500 // 2.5%.
|
charge_amount = 500 // 2.5%.
|
||||||
matter = null
|
matter = null
|
||||||
@@ -189,6 +189,7 @@
|
|||||||
/obj/item/cell/emergency_light
|
/obj/item/cell/emergency_light
|
||||||
name = "miniature power cell"
|
name = "miniature power cell"
|
||||||
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
|
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
|
||||||
|
charge = 120
|
||||||
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
|
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
|
||||||
matter = list(MAT_GLASS = 20)
|
matter = list(MAT_GLASS = 20)
|
||||||
icon_state = "em_light"
|
icon_state = "em_light"
|
||||||
|
|||||||
Reference in New Issue
Block a user