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https://github.com/CHOMPStation2/CHOMPStation2.git
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Spoilers (#7219)
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@@ -321,7 +321,7 @@
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icon_living = "green"
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icon_dead = "green_dead"
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movement_cooldown = -2
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movement_cooldown = -1
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melee_attack_delay = 1 SECOND
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melee_damage_lower = 7
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@@ -449,7 +449,11 @@
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special_attack_cooldown = 7 SECONDS
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/mob/living/simple_mob/vore/candy/ouroboros/bullet_act(var/obj/item/projectile/Proj)
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if(prob(50))
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new /obj/random/mob/candycritter (src.loc)
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return
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else
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return
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/mob/living/simple_mob/vore/candy/ouroboros/do_special_attack(atom/A)
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switch(a_intent)
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@@ -520,7 +524,7 @@
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/mob/living/simple_mob/vore/candy/ouroboros/proc/debuff_combo(atom/target)
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visible_message(span("warning", "\The [src] prepares to let out a thunderous roar!"))
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sleep(1.5 SECONDS)
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sleep(2.5 SECONDS)
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var/obj/item/weapon/grenade/G = new grenade_type(get_turf(src))
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if(istype(G))
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G.throw_at(G.throw_range, G.throw_speed, src)
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@@ -556,6 +560,8 @@
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name = "Random Gummy Candy Critter"
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desc = "This is a random candy critter."
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overwrite_hostility = 1
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mob_hostile = 1
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mob_retaliate = 1
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mob_faction = "candy"
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@@ -0,0 +1,53 @@
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/mob/living/simple_mob/vore/smokestar
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name = "strange creature"
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desc = "What is that?"
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icon = 'modular_chomp/icons/mob/smokestar.dmi'
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icon_state = "drone0"
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icon_living = "drone0"
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icon_dead = "drone0"
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mob_class = MOB_CLASS_ABERRATION
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ai_holder_type = /datum/ai_holder/simple_mob/melee
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faction = "smokestar"
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maxHealth = 200
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health = 200
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movement_cooldown = 0
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melee_attack_delay = 1.5 SECOND
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can_be_drop_prey = TRUE
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unsuitable_atoms_damage = 0
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melee_miss_chance = 0
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hovering = TRUE
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pass_flags = PASSTABLE
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melee_damage_lower = 8
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melee_damage_upper = 15
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damage_fatigue_mult = 0
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armor = list(
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"melee" = 30,
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"bullet" = 30,
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"laser" = 30,
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"energy" = 30,
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"bomb" = 30,
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"bio" = 100,
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"rad" = 100
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)
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/*
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/mob/living/simple_mob/vore/smokestar/wendigo
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/mob/living/simple_mob/vore/smokestar/behemoth
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/mob/living/simple_mob/vore/smokestar/banshee
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*/
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//All the Ai and such is place holder.
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/mob/living/simple_mob/vore/smokestar/drider
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icon_state = "drideralive"
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icon_living = "drideralive"
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icon_dead = "driderdead"
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glow_color = "#1F000F"
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light_color = "#1F000F"
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glow_range = 5
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glow_intensity = -1
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ai_holder_type = /datum/ai_holder/simple_mob/melee/hit_and_run
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