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Merge pull request #7046 from mwerezak/stance
Adjusts damaged stance system
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@@ -55,8 +55,7 @@
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if (bodytemperature < 283.222)
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tally += (283.222 - bodytemperature) / 10 * 1.75
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if(can_stand <= 1)
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tally += 5 //hopping around on one foot is slow
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tally += 2*stance_damage //damaged/missing feet or legs is slow
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if(mRun in mutations)
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tally = 0
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@@ -213,7 +213,7 @@
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var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
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var/universal_understand = 0 // Set to 1 to enable the mob to understand everyone, not necessarily speak
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var/can_stand = 2 //Whether this mob have ability to stand
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var/stance_damage = 0 //Whether this mob's ability to stand has been affected
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var/immune_to_ssd = 0
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@@ -104,16 +104,20 @@
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W.germ_level += 1
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/mob/living/carbon/human/proc/handle_stance()
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can_stand = 2
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if (lying || resting)
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return // don't need to process any of this if they aren't standing anyways
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stance_damage = 0
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for (var/organ in list("l_leg","l_foot","r_leg","r_foot"))
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var/datum/organ/external/E = organs_by_name[organ]
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if ((E.status & ORGAN_DESTROYED) || E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
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can_stand-- // let it fail even if just foot&leg
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if (E.status & ORGAN_DESTROYED)
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stance_damage += 2 // let it fail even if just foot&leg
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else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
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stance_damage += 1
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// standing is poor
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if(can_stand <= 0)
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Weaken(10)
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if (!(lying || resting))
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if(species && !(species.flags & NO_PAIN))
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emote("scream")
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emote("collapse")
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if(stance_damage >= 4 || (stance_damage >= 2 && prob(5)))
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Weaken(5)
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if(species && !(species.flags & NO_PAIN))
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emote("scream")
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emote("collapse")
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