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Implemented more getters/setters for damage system. 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2556 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -162,7 +162,7 @@
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var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
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H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"))
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else
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target:bruteloss += damage
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target:adjustBruteLoss(damage)
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if(attack_sound)
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playsound(loc, attack_sound, 50, 1, -1)
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