fixes emitter runtime by using new calling syntax

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael Aislinn
2015-08-31 16:41:43 +10:00
parent 3d66902839
commit 1de511b545

View File

@@ -126,27 +126,16 @@
//need to calculate the power per shot as the emitter doesn't fire continuously.
var/burst_time = (min_burst_delay + max_burst_delay)/2 + 2*(burst_shots-1)
var/power_per_shot = active_power_usage * (burst_time/10) / burst_shots
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
A.damage = round(power_per_shot/EMITTER_DAMAGE_POWER_TRANSFER)
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
if(prob(35))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
A.set_dir(src.dir)
A.starting = get_turf(src)
switch(dir)
if(NORTH)
A.original = locate(x, y+1, z)
if(EAST)
A.original = locate(x+1, y, z)
if(WEST)
A.original = locate(x-1, y, z)
else // Any other
A.original = locate(x, y-1, z)
A.process()
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
A.damage = round(power_per_shot/EMITTER_DAMAGE_POWER_TRANSFER)
A.launch( get_step(src.loc, src.dir) )
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user)
@@ -225,7 +214,7 @@
return
..()
return
/obj/machinery/power/emitter/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
locked = 0