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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 16:19:36 +01:00
Sound Additions + Tweaks
Changes listed below: * Makes Death Sounds mutable on their own audio channel. * Makes Ear Ringing use the HUD Channel for sounds Additions: * [Adds On Fire effect](https://streamable.com/c1fxeo) * Adds Stunned effect(https://streamable.com/v2if0s) * [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90) * [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6) * [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1) * [Fridges hum quietly while powered](https://streamable.com/c3zsz7) * [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl) * Shield Generators now hum when active.
This commit is contained in:
@@ -36,6 +36,7 @@
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var/pref_check
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var/volume_chan //CHOMPedit
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var/exclusive
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var/falloff // CHOMPEdit: Add Falloff
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var/timerid
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var/started
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@@ -106,7 +107,7 @@
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continue
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SEND_SOUND(thing, S)
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else
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playsound(thing, S, volume, vary, extra_range, ignore_walls = !opacity_check, preference = pref_check, volume_channel = volume_chan) // CHOMPEdit - Weather volume channel
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playsound(thing, S, volume, vary, extra_range, falloff = falloff, ignore_walls = !opacity_check, preference = pref_check, volume_channel = volume_chan) // CHOMPEdit - Weather volume channel CHOMPEdit again: falloff
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/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
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if(!_mid_sounds)
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@@ -115,3 +115,37 @@
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mid_length = 6
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end_sound = 'sound/machines/vehicle/engine_end.ogg'
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volume = 20
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// CHOMPAdd: Fridges!
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/looping_sound/fridge
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mid_sounds = list('sound/machines/kitchen/fridge/fridge_loop.ogg' = 1)
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mid_length = 60
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volume = 10
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extra_range = -1 // Short-range
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pref_check = /datum/client_preference/fridge_hum
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volume_chan = VOLUME_CHANNEL_MACHINERY_IDLE
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/looping_sound/tcomms
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start_sound = 'sound/machines/tcomms/tcomms_pulse.ogg'
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mid_sounds = list('sound/machines/tcomms/tcomms_01.ogg' = 1)
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mid_length = 20
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end_sound = 'sound/machines/tcomms/tcomms_pulse.ogg'
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volume = 40
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opacity_check = TRUE // We don't want to drown people with noise outside Tcomms
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falloff = 0.2 // Harsh
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volume_chan = VOLUME_CHANNEL_MACHINERY_IDLE
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/looping_sound/shield_generator
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start_sound = 'modular_chomp/sound/machines/shield_hum/shield_generator_whir.ogg'
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mid_sounds = list('modular_chomp/sound/machines/shield_hum/shield_generator_hum2.ogg', 'modular_chomp/sound/machines/shield_hum/shield_generator_hum3.ogg')
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mid_length = 60
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end_sound = 'modular_chomp/sound/machines/shield_hum/shield_generator_whir.ogg'
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volume = 40
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volume_chan = VOLUME_CHANNEL_MACHINERY
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exclusive = TRUE
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@@ -5,7 +5,7 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/looping_sound/mob
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// volume_chan = VOLUME_CHANNEL_INJ_DEATH // Commented out until pain/etc PR is in
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// volume_chan = VOLUME_CHANNEL_MOB_SOUNDS
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -18,7 +18,7 @@
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volume = 40
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direct = TRUE // We send this sound directly to the mob, bc they only hear it when they're deaf.
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exclusive = TRUE // This should only occur once, because we can only be deafened once.
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// volume_chan = VOLUME_CHANNEL_INJ_DEATH // Commented out until pain/etc PR is in
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volume_chan = VOLUME_CHANNEL_HUD_WARNINGS
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -29,6 +29,25 @@
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pref_check = /datum/client_preference/sleep_music
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direct = TRUE // We send this sound directly to the mob, bc they only hear it when they're asleep.
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exclusive = TRUE // This should only occur once, because we only want one music loop running while we snooze.
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// volume_chan = VOLUME_CHANNEL_INJ_DEATH // Commented out until pain/etc PR is in
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volume_chan = VOLUME_CHANNEL_HUD_WARNINGS
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/looping_sound/mob/on_fire
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mid_sounds = list('sound/effects/mob_effects/on_fire/on_fire_loop.ogg'=1)
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mid_length = 6 SECONDS
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end_sound = 'sound/effects/mob_effects/on_fire/fire_extinguish.ogg'
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volume = 20
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exclusive = TRUE // This should only occur once, because we only want one loop running while we're on fire, even if we're set on fire multiple times.
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volume_chan = VOLUME_CHANNEL_INJURY_SOUNDS
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/looping_sound/mob/stunned // Going to hang onto this one for later
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mid_sounds = list('sound/effects/mob_effects/stun_loop.ogg'=1)
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mid_length = 3 SECONDS
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volume = 70
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direct = TRUE // Send this one directly to the mob, only applies when we're Weakened()
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exclusive = TRUE // This should only occur once, because we only want one loop running.
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volume_chan = VOLUME_CHANNEL_HUD_WARNINGS
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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