Sound Additions + Tweaks

Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds

Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
This commit is contained in:
Rykka Stormheart
2023-06-15 12:27:23 -07:00
parent d4c5742d6c
commit 1de51fb4b8
50 changed files with 304 additions and 20 deletions

View File

@@ -19,6 +19,9 @@
var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time.
var/datum/looping_sound/tcomms/soundloop // CHOMPStation Add: Hummy noises
var/noisy = TRUE // CHOMPStation Add: Hummy noises
// TODO: Implement more logic here. For now it's only a placeholder.
/obj/machinery/ntnet_relay/operable()
@@ -33,8 +36,13 @@
/obj/machinery/ntnet_relay/update_icon()
if(operable())
icon_state = initial(icon_state)
if(!noisy)
soundloop.start() // CHOMPStation Add: Hummy noises
noisy = TRUE // CHOMPStation Add: Hummy noises
else
icon_state = "[initial(icon_state)]_off"
soundloop.stop() // CHOMPStation Add: Hummy noises
noisy = FALSE // CHOMPStation Add: Hummy noises
/obj/machinery/ntnet_relay/process()
if(operable())
@@ -106,6 +114,20 @@
ntnet_global.relays.Add(src)
NTNet = ntnet_global
ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]")
// CHOMPAdd: PDA Multicaster Server humming
soundloop = new(list(src), FALSE)
if(prob(60)) // 60% chance to change the midloop
if(prob(40))
soundloop.mid_sounds = list('sound/machines/tcomms/tcomms_02.ogg' = 1)
soundloop.mid_length = 40
else if(prob(20))
soundloop.mid_sounds = list('sound/machines/tcomms/tcomms_03.ogg' = 1)
soundloop.mid_length = 10
else
soundloop.mid_sounds = list('sound/machines/tcomms/tcomms_04.ogg' = 1)
soundloop.mid_length = 30
soundloop.start() // Have to do this here bc it starts on
// CHOMPAdd End
/obj/machinery/ntnet_relay/Destroy()
if(ntnet_global)
@@ -115,6 +137,7 @@
for(var/datum/computer_file/program/ntnet_dos/D in dos_sources)
D.target = null
D.error = "Connection to quantum relay severed"
QDEL_NULL(soundloop)
. = ..()
/obj/machinery/ntnet_relay/attackby(var/obj/item/W as obj, var/mob/user as mob)

View File

@@ -86,9 +86,9 @@
. += emissive_appearance(overlay_icon, icon_state_screensaver)
set_light(0)
return add_overlay(.)
set_light(light_strength)
if(active_program)
var/program_state = active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu
. += mutable_appearance(overlay_icon, program_state)
@@ -98,7 +98,7 @@
else
. += mutable_appearance(overlay_icon, icon_state_menu)
. += emissive_appearance(overlay_icon, icon_state_menu)
return add_overlay(.)
/obj/item/modular_computer/proc/turn_on(var/mob/user)
@@ -119,6 +119,7 @@
else
to_chat(user, "You press the power button and start up \the [src]")
enable_computer(user)
playsound(src, 'modular_chomp/sound/machines/console_power_on.ogg', 60, 1, volume_channel = VOLUME_CHANNEL_MACHINERY)
else // Unpowered
if(issynth)
@@ -297,4 +298,4 @@
if(hard_drive)
. = hard_drive.find_file_by_uid(uid)
if(portable_drive && !.)
. = portable_drive.find_file_by_uid(uid)
. = portable_drive.find_file_by_uid(uid)