Sound Additions + Tweaks

Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds

Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
This commit is contained in:
Rykka Stormheart
2023-06-15 12:27:23 -07:00
parent d4c5742d6c
commit 1de51fb4b8
50 changed files with 304 additions and 20 deletions

View File

@@ -70,15 +70,33 @@ var/global/list/obj/machinery/message_server/message_servers = list()
//Messages having theese tokens will be rejected by server. Case sensitive
var/spamfilter_limit = MESSAGE_SERVER_DEFAULT_SPAM_LIMIT //Maximal amount of tokens
var/datum/looping_sound/tcomms/soundloop // CHOMPStation Add: Hummy noises
var/noisy = FALSE // CHOMPStation Add: Hummy noises
/obj/machinery/message_server/New()
message_servers += src
decryptkey = GenerateKey()
send_pda_message("System Administrator", "system", "This is an automated message. The messaging system is functioning correctly.")
// CHOMPAdd: PDA Messaging Server humming
soundloop = new(list(src), FALSE)
if(prob(60)) // 60% chance to change the midloop
if(prob(40))
soundloop.mid_sounds = list('sound/machines/tcomms/tcomms_02.ogg' = 1)
soundloop.mid_length = 40
else if(prob(20))
soundloop.mid_sounds = list('sound/machines/tcomms/tcomms_03.ogg' = 1)
soundloop.mid_length = 10
else
soundloop.mid_sounds = list('sound/machines/tcomms/tcomms_04.ogg' = 1)
soundloop.mid_length = 30
// CHOMPAdd End
..()
return
/obj/machinery/message_server/Destroy()
message_servers -= src
QDEL_NULL(soundloop) // CHOMPStation Add: Hummy noises
..()
return
@@ -99,7 +117,12 @@ var/global/list/obj/machinery/message_server/message_servers = list()
// decryptkey = generateKey()
if(active && (stat & (BROKEN|NOPOWER)))
active = 0
soundloop.stop() // CHOMPStation Add: Hummy noises
noisy = FALSE // CHOMPStation Add: Hummy noises
return
if(!noisy && active) // CHOMPStation Add: Hummy noises
soundloop.start() // CHOMPStation Add: Hummy noises
noisy = TRUE // CHOMPStation Add: Hummy noises
update_icon()
return