Holodeck no longer loads at startup so there's no risk of it loading before the rest of the map and failing

Updates changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3343 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-03-23 05:16:23 +00:00
parent 0c7cc70a36
commit 1de7567433
3 changed files with 8417 additions and 8427 deletions

View File

@@ -127,10 +127,10 @@
/obj/machinery/computer/HolodeckControl/New()
..()
linkedholodeck = locate(/area/holodeck/alphadeck)
if(linkedholodeck)
target = locate(/area/holodeck/source_emptycourt)
if(target)
loadProgram(target)
//if(linkedholodeck)
// target = locate(/area/holodeck/source_emptycourt)
// if(target)
// loadProgram(target)
/obj/machinery/computer/HolodeckControl/process()

View File

@@ -99,6 +99,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li class="rscadd">Medical Lockers, Security Lockers, Research Lockers, Warden Locker, CMO Locker, and RD locker all have new sprites.</li>
<li class="rscadd">Encryption keys now each have their own invidual sprites.</li>
</ul>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a prototype holodeck to fitness!</li>
<li class="bugfix">Assorted tensioner fixes</li>
</div>
<div class="commit sansserif">

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