Xenobio2 Tweaks

Adds nameVar to products, sets it to products/xenos when they are created from the proper machinery.
Adds the manual injector to the machinery that can take beakers, preventing them from spilling onto the machine when inserted.
Tweaks the NanoUI to properly display percent mutated, adds a proper check to see if it is not a xeno occupant.
This commit is contained in:
Datraen
2016-05-28 20:06:51 -04:00
parent 9fba5882d7
commit 1e6ecb0c88
8 changed files with 13 additions and 7 deletions

View File

@@ -51,8 +51,6 @@ Procs for targeting
if(!stasis)
if(!reagents)
return
if(reagents.total_volume <= 0)
return
//Let's handle some chemical smoke, for scientific smoke bomb purposes.
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))

View File

@@ -9,4 +9,5 @@ Xenobiological product lives here as a basic type.
var/datum/xeno/traits/traits
var/source = "Unknown"
var/product = "mess"
var/nameVar = "blah"