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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Ports /tg/ & Paradise ghost sight.
Ghosts can now toggle darkness and seeing ghostly things independently. Includes some extra work to allow observers to see AI eyes while (mostly) preventing cultists from doing the same.
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@@ -104,16 +104,16 @@ var/list/sacrificed = list()
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if(!iscultist(M) && M.stat < DEAD && !(M in converting))
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target = M
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break
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if(!target) //didn't find any new targets
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if(!converting.len)
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fizzle()
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else
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usr << "<span class='danger'>You sense that the power of the dark one is already working away at them.</span>"
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return
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usr.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!")
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converting |= target
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var/list/waiting_for_input = list(target = 0) //need to box this up in order to be able to reset it again from inside spawn, apparently
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var/initial_message = 0
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@@ -123,7 +123,7 @@ var/list/sacrificed = list()
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if(target.getFireLoss() < 100)
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target.hallucination = min(target.hallucination, 500)
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return 0
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target.take_overall_damage(0, rand(5, 20)) // You dirty resister cannot handle the damage to your mind. Easily. - even cultists who accept right away should experience some effects
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// Resist messages go!
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if(initial_message) //don't do this stuff right away, only if they resist or hesitate.
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@@ -139,7 +139,7 @@ var/list/sacrificed = list()
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target << "<span class='cult'>Your mind turns to ash as the burning flames engulf your very soul and images of an unspeakable horror begin to bombard the last remnants of mental resistance.</span>"
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//broken mind - 5000 may seem like a lot I wanted the effect to really stand out for maxiumum losing-your-mind-spooky
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//hallucination is reduced when the step off as well, provided they haven't hit the last stage...
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target.hallucination += 5000
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target.hallucination += 5000
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target.apply_effect(10, STUTTER)
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target.adjustBrainLoss(1)
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if(100 to INFINITY)
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@@ -156,12 +156,12 @@ var/list/sacrificed = list()
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if(!waiting_for_input[target]) //so we don't spam them with dialogs if they hesitate
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waiting_for_input[target] = 1
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if(!is_convertable_to_cult(target.mind) || jobban_isbanned(target, "cultist"))//putting jobban check here because is_convertable uses mind as argument
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//waiting_for_input ensures this is only shown once, so they basically auto-resist from here on out. They still need to find a way to get off the freaking rune if they don't want to burn to death, though.
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target << "<span class='cult'>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</span>"
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target << "<span class='danger'>And you were able to force it out of your mind. You now know the truth, there's something horrible out there, stop it and its minions at all costs.</span>"
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target << "<span class='danger'>And you were able to force it out of your mind. You now know the truth, there's something horrible out there, stop it and its minions at all costs.</span>"
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else spawn()
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var/choice = alert(target,"Do you want to join the cult?","Submit to Nar'Sie","Resist","Submit")
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waiting_for_input[target] = 0
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@@ -172,7 +172,7 @@ var/list/sacrificed = list()
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target << "<span class='cult'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</span>"
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converting -= target
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target.hallucination = 0 //sudden clarity
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sleep(100) //proc once every 10 seconds
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return 1
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@@ -263,12 +263,12 @@ var/list/sacrificed = list()
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usr.seer = 0
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else if(usr.see_invisible!=SEE_INVISIBLE_LIVING)
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usr << "\red The world beyond flashes your eyes but disappears quickly, as if something is disrupting your vision."
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usr.see_invisible = SEE_INVISIBLE_OBSERVER
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usr.see_invisible = SEE_INVISIBLE_CULT
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usr.seer = 0
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else
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usr.say("Rash'tla sektath mal[pick("'","`")]zua. Zasan therium vivira. Itonis al'ra matum!")
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usr << "\red The world beyond opens to your eyes."
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usr.see_invisible = SEE_INVISIBLE_OBSERVER
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usr.see_invisible = SEE_INVISIBLE_CULT
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usr.seer = 1
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return
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return fizzle()
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@@ -1,2 +1,5 @@
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/mob/dead/observer/Login()
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..()
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..()
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if (ghostimage)
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ghostimage.icon_state = src.icon_state
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updateghostimages()
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@@ -1,3 +1,6 @@
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var/global/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
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var/global/list/image/ghost_sightless_images = list() //this is a list of images for things ghosts should still be able to see even without ghost sight
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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@@ -23,15 +26,22 @@
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var/atom/movable/following = null
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var/admin_ghosted = 0
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var/anonsay = 0
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var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
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var/ghostvision = 1 //is the ghost able to see things humans can't?
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var/seedarkness = 1
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/mob/dead/observer/New(mob/body)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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stat = DEAD
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ghostimage = image(src.icon,src,src.icon_state)
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ghost_darkness_images |= ghostimage
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updateallghostimages()
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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@@ -70,7 +80,13 @@
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real_name = name
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..()
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/mob/dead/observer/Del()
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if (ghostimage)
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ghost_darkness_images -= ghostimage
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del(ghostimage)
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ghostimage = null
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updateallghostimages()
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..()
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/mob/dead/observer/Topic(href, href_list)
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if (href_list["track"])
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@@ -403,22 +419,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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src << "\blue Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)"
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src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
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/mob/dead/observer/verb/toggle_sight()
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set name = "Toggle Sight"
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set category = "Ghost"
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switch(see_invisible)
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if(SEE_INVISIBLE_OBSERVER_AI_EYE)
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see_invisible = SEE_INVISIBLE_OBSERVER_NOOBSERVERS
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usr << "<span class='notice'>You no longer see other observers or the AI eye.</span>"
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if(SEE_INVISIBLE_OBSERVER_NOOBSERVERS)
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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usr << "<span class='notice'>You no longer see darkness.</span>"
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else
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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usr << "<span class='notice'>You again see everything.</span>"
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/mob/dead/observer/verb/become_mouse()
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set name = "Become mouse"
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set category = "Ghost"
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@@ -620,3 +620,43 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/canface()
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return 1
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/mob/dead/observer/verb/toggle_ghostsee()
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set name = "Toggle Ghost Vision"
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set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
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set category = "Ghost"
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ghostvision = !(ghostvision)
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updateghostsight()
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usr << "You [(ghostvision?"now":"no longer")] have ghost vision."
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/mob/dead/observer/verb/toggle_darkness()
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set name = "Toggle Darkness"
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set category = "Ghost"
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seedarkness = !(seedarkness)
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updateghostsight()
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/mob/dead/observer/proc/updateghostsight()
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if (!seedarkness)
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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else
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see_invisible = SEE_INVISIBLE_OBSERVER
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if (!ghostvision)
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see_invisible = SEE_INVISIBLE_LIVING;
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updateghostimages()
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/proc/updateallghostimages()
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for (var/mob/dead/observer/O in player_list)
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O.updateghostimages()
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/mob/dead/observer/proc/updateghostimages()
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if (!client)
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return
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if (seedarkness || !ghostvision)
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client.images -= ghost_darkness_images
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client.images |= ghost_sightless_images
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else
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//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
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client.images -= ghost_sightless_images
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client.images |= ghost_darkness_images
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if (ghostimage)
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client.images -= ghostimage //remove ourself
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@@ -324,7 +324,7 @@
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if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
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/** breathing **/
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handle_chemical_smoke(var/datum/gas_mixture/environment)
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if(wear_mask && (wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
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return
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@@ -1201,7 +1201,7 @@
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if(seer==1)
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var/obj/effect/rune/R = locate() in loc
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if(R && R.word1 == cultwords["see"] && R.word2 == cultwords["hell"] && R.word3 == cultwords["join"])
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_invisible = SEE_INVISIBLE_CULT
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else
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see_invisible = SEE_INVISIBLE_LIVING
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seer = 0
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@@ -14,17 +14,34 @@
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status_flags = GODMODE // You can't damage it.
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see_in_dark = 7
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invisibility = INVISIBILITY_AI_EYE
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var/ghostimage = null
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/mob/aiEye/New()
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ghostimage = image(src.icon,src,src.icon_state)
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ghost_darkness_images |= ghostimage //so ghosts can see the AI eye when they disable darkness
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ghost_sightless_images |= ghostimage //so ghosts can see the AI eye when they disable ghost sight
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updateallghostimages()
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..()
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mob/aiEye/Del()
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if (ghostimage)
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ghost_darkness_images -= ghostimage
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ghost_sightless_images -= ghostimage
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del(ghostimage)
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ghostimage = null;
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updateallghostimages()
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..()
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// Movement code. Returns 0 to stop air movement from moving it.
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/mob/aiEye/Move()
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return 0
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/mob/aiEye/examinate(atom/A as mob|obj|turf in view())
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/mob/aiEye/examinate()
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set popup_menu = 0
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set src = usr.contents
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return 0
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/mob/aiEye/pointed(atom/A as mob|obj|turf in view())
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/mob/aiEye/pointed()
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set popup_menu = 0
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set src = usr.contents
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return 0
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@@ -457,18 +457,17 @@
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#define INVISIBILITY_LEVEL_ONE 35
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#define INVISIBILITY_LEVEL_TWO 45
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#define INVISIBILITY_OBSERVER 60
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#define INVISIBILITY_AI_EYE 61
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#define INVISIBILITY_AI_EYE 61
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15
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#define SEE_INVISIBLE_LEVEL_ONE 35
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#define SEE_INVISIBLE_LEVEL_TWO 45
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#define SEE_INVISIBLE_OBSERVER_NOOBSERVERS 59
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#define SEE_INVISIBLE_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER_AI_EYE 61
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#define SEE_INVISIBLE_CULT 60
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#define SEE_INVISIBLE_OBSERVER 61
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#define SEE_INVISIBLE_MINIMUM 5
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#define INVISIBILITY_MAXIMUM 100
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#define INVISIBILITY_MAXIMUM 100
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// Object specific defines.
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#define CANDLE_LUM 3 // For how bright candles are.
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