Ports /tg/ & Paradise ghost sight.

Ghosts can now toggle darkness and seeing ghostly things independently.
Includes some extra work to allow observers to see AI eyes while (mostly) preventing cultists from doing the same.
This commit is contained in:
PsiOmega
2015-03-19 16:14:02 +01:00
parent be8e76a01e
commit 1f5de7f64f
7 changed files with 99 additions and 39 deletions

View File

@@ -1,2 +1,5 @@
/mob/dead/observer/Login()
..()
..()
if (ghostimage)
ghostimage.icon_state = src.icon_state
updateghostimages()

View File

@@ -1,3 +1,6 @@
var/global/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
var/global/list/image/ghost_sightless_images = list() //this is a list of images for things ghosts should still be able to see even without ghost sight
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
@@ -23,15 +26,22 @@
var/atom/movable/following = null
var/admin_ghosted = 0
var/anonsay = 0
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/seedarkness = 1
/mob/dead/observer/New(mob/body)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
stat = DEAD
ghostimage = image(src.icon,src,src.icon_state)
ghost_darkness_images |= ghostimage
updateallghostimages()
var/turf/T
if(ismob(body))
T = get_turf(body) //Where is the body located?
@@ -70,7 +80,13 @@
real_name = name
..()
/mob/dead/observer/Del()
if (ghostimage)
ghost_darkness_images -= ghostimage
del(ghostimage)
ghostimage = null
updateallghostimages()
..()
/mob/dead/observer/Topic(href, href_list)
if (href_list["track"])
@@ -403,22 +419,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
src << "\blue Temperature: [round(environment.temperature-T0C,0.1)]&deg;C ([round(environment.temperature,0.1)]K)"
src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
/mob/dead/observer/verb/toggle_sight()
set name = "Toggle Sight"
set category = "Ghost"
switch(see_invisible)
if(SEE_INVISIBLE_OBSERVER_AI_EYE)
see_invisible = SEE_INVISIBLE_OBSERVER_NOOBSERVERS
usr << "<span class='notice'>You no longer see other observers or the AI eye.</span>"
if(SEE_INVISIBLE_OBSERVER_NOOBSERVERS)
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
usr << "<span class='notice'>You no longer see darkness.</span>"
else
see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
usr << "<span class='notice'>You again see everything.</span>"
/mob/dead/observer/verb/become_mouse()
set name = "Become mouse"
set category = "Ghost"
@@ -620,3 +620,43 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/canface()
return 1
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
set category = "Ghost"
ghostvision = !(ghostvision)
updateghostsight()
usr << "You [(ghostvision?"now":"no longer")] have ghost vision."
/mob/dead/observer/verb/toggle_darkness()
set name = "Toggle Darkness"
set category = "Ghost"
seedarkness = !(seedarkness)
updateghostsight()
/mob/dead/observer/proc/updateghostsight()
if (!seedarkness)
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
else
see_invisible = SEE_INVISIBLE_OBSERVER
if (!ghostvision)
see_invisible = SEE_INVISIBLE_LIVING;
updateghostimages()
/proc/updateallghostimages()
for (var/mob/dead/observer/O in player_list)
O.updateghostimages()
/mob/dead/observer/proc/updateghostimages()
if (!client)
return
if (seedarkness || !ghostvision)
client.images -= ghost_darkness_images
client.images |= ghost_sightless_images
else
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
client.images -= ghost_sightless_images
client.images |= ghost_darkness_images
if (ghostimage)
client.images -= ghostimage //remove ourself

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@@ -324,7 +324,7 @@
if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
/** breathing **/
handle_chemical_smoke(var/datum/gas_mixture/environment)
if(wear_mask && (wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
return
@@ -1201,7 +1201,7 @@
if(seer==1)
var/obj/effect/rune/R = locate() in loc
if(R && R.word1 == cultwords["see"] && R.word2 == cultwords["hell"] && R.word3 == cultwords["join"])
see_invisible = SEE_INVISIBLE_OBSERVER
see_invisible = SEE_INVISIBLE_CULT
else
see_invisible = SEE_INVISIBLE_LIVING
seer = 0

View File

@@ -14,17 +14,34 @@
status_flags = GODMODE // You can't damage it.
see_in_dark = 7
invisibility = INVISIBILITY_AI_EYE
var/ghostimage = null
/mob/aiEye/New()
ghostimage = image(src.icon,src,src.icon_state)
ghost_darkness_images |= ghostimage //so ghosts can see the AI eye when they disable darkness
ghost_sightless_images |= ghostimage //so ghosts can see the AI eye when they disable ghost sight
updateallghostimages()
..()
mob/aiEye/Del()
if (ghostimage)
ghost_darkness_images -= ghostimage
ghost_sightless_images -= ghostimage
del(ghostimage)
ghostimage = null;
updateallghostimages()
..()
// Movement code. Returns 0 to stop air movement from moving it.
/mob/aiEye/Move()
return 0
/mob/aiEye/examinate(atom/A as mob|obj|turf in view())
/mob/aiEye/examinate()
set popup_menu = 0
set src = usr.contents
return 0
/mob/aiEye/pointed(atom/A as mob|obj|turf in view())
/mob/aiEye/pointed()
set popup_menu = 0
set src = usr.contents
return 0