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https://github.com/CHOMPStation2/CHOMPStation2.git
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Automatic changelog compile [ci skip]
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Some new hair sprites"
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@@ -1,21 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- qol: "Cortical borer target selection will instantly select single targets instead of always showing the target list"
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- qol: "Cortical borers use changeling chemical hud"
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- balance: "Cortical borer psychic attack range raised from 3 to 5"
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- balance: "Cortical borer chemicals updated,and made more clear to the player selecting them"
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- balance: "Cortical borers will only show on upgraded health analyzers, does not apply to bodyscanner"
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- balance: "Cortical borers are faster at entering vents"
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- balance: "Headwear no longer prevents borer infestation entirely, and instead significantly delays their entry"
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- balance: "Cortical borers can now spend a large sum of chemicals to jumpstart their host's heart like a defib, and slowly heal them."
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- balance: "Cortical borers have 80 chems max, lowered ability costs to compensate"
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- balance: "Cortical borers require 5 chems to torture a captured host"
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- balance: "Cortical borer brain damage chance lowered from 5 to 2 while the borer is in control"
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- balance: "Cortical borers have motion tracking like teshari"
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- balance: "Cortical borer paralyze replaced with knockout"
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- bugfix: "Cortical borers assigned by admins in the traitor panel no longer attempt to ghost invite when changing a player into a borer"
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- bugfix: "Cortical borer weakness mechanics respect modern reagent code"
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- bugfix: "Motion tracker properly unsubs the mob that holds it if qdeleted in hand"
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- bugfix: "Admin logging added to borer attacks and abilities"
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- refactor: "Many logic and delay code issues in cortical borers, moved spawn() to timers."
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@@ -1,5 +0,0 @@
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author: "Guti"
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delete-after: True
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changes:
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- rscadd: "Added various material tiles"
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- image: "Added material floors and tiles icons"
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@@ -1,7 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- rscadd: "Several new disposal bin types"
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- rscadd: "Body sorting disposal junction"
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- rscadd: "Changing disposal bin into different types by E-stopping and using a multitool on the bin"
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- bugfix: "resleeving cleaner bin not showing it's lever or full animations"
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@@ -385,3 +385,41 @@
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- code_imp: Optimized some of the older circuitry code.
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- code_imp: Optimized some of the older circuitry code.
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Will:
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Will:
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- rscadd: Maintenance panels
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- rscadd: Maintenance panels
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2025-11-27:
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CHOMPStation2StaffMirrorBot:
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- rscadd: Some new hair sprites
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Guti:
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- rscadd: Added various material tiles
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- image: Added material floors and tiles icons
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Will:
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- qol: Cortical borer target selection will instantly select single targets instead
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of always showing the target list
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- qol: Cortical borers use changeling chemical hud
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- balance: Cortical borer psychic attack range raised from 3 to 5
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- balance: Cortical borer chemicals updated,and made more clear to the player selecting
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them
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- balance: Cortical borers will only show on upgraded health analyzers, does not
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apply to bodyscanner
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- balance: Cortical borers are faster at entering vents
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- balance: Headwear no longer prevents borer infestation entirely, and instead significantly
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delays their entry
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- balance: Cortical borers can now spend a large sum of chemicals to jumpstart their
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host's heart like a defib, and slowly heal them.
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- balance: Cortical borers have 80 chems max, lowered ability costs to compensate
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- balance: Cortical borers require 5 chems to torture a captured host
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- balance: Cortical borer brain damage chance lowered from 5 to 2 while the borer
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is in control
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- balance: Cortical borers have motion tracking like teshari
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- balance: Cortical borer paralyze replaced with knockout
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- bugfix: Cortical borers assigned by admins in the traitor panel no longer attempt
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to ghost invite when changing a player into a borer
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- bugfix: Cortical borer weakness mechanics respect modern reagent code
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- bugfix: Motion tracker properly unsubs the mob that holds it if qdeleted in hand
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- bugfix: Admin logging added to borer attacks and abilities
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- refactor: Many logic and delay code issues in cortical borers, moved spawn() to
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timers.
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- rscadd: Several new disposal bin types
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- rscadd: Body sorting disposal junction
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- rscadd: Changing disposal bin into different types by E-stopping and using a multitool
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on the bin
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- bugfix: resleeving cleaner bin not showing it's lever or full animations
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