Automatic changelog compile [ci skip]

This commit is contained in:
chompstation-ci[bot]
2025-11-27 01:19:38 +00:00
parent 3f987d9a57
commit 1f85a9c9b5
5 changed files with 38 additions and 37 deletions

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Some new hair sprites"

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@@ -1,21 +0,0 @@
author: "Will"
delete-after: True
changes:
- qol: "Cortical borer target selection will instantly select single targets instead of always showing the target list"
- qol: "Cortical borers use changeling chemical hud"
- balance: "Cortical borer psychic attack range raised from 3 to 5"
- balance: "Cortical borer chemicals updated,and made more clear to the player selecting them"
- balance: "Cortical borers will only show on upgraded health analyzers, does not apply to bodyscanner"
- balance: "Cortical borers are faster at entering vents"
- balance: "Headwear no longer prevents borer infestation entirely, and instead significantly delays their entry"
- balance: "Cortical borers can now spend a large sum of chemicals to jumpstart their host's heart like a defib, and slowly heal them."
- balance: "Cortical borers have 80 chems max, lowered ability costs to compensate"
- balance: "Cortical borers require 5 chems to torture a captured host"
- balance: "Cortical borer brain damage chance lowered from 5 to 2 while the borer is in control"
- balance: "Cortical borers have motion tracking like teshari"
- balance: "Cortical borer paralyze replaced with knockout"
- bugfix: "Cortical borers assigned by admins in the traitor panel no longer attempt to ghost invite when changing a player into a borer"
- bugfix: "Cortical borer weakness mechanics respect modern reagent code"
- bugfix: "Motion tracker properly unsubs the mob that holds it if qdeleted in hand"
- bugfix: "Admin logging added to borer attacks and abilities"
- refactor: "Many logic and delay code issues in cortical borers, moved spawn() to timers."

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@@ -1,5 +0,0 @@
author: "Guti"
delete-after: True
changes:
- rscadd: "Added various material tiles"
- image: "Added material floors and tiles icons"

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@@ -1,7 +0,0 @@
author: "Will"
delete-after: True
changes:
- rscadd: "Several new disposal bin types"
- rscadd: "Body sorting disposal junction"
- rscadd: "Changing disposal bin into different types by E-stopping and using a multitool on the bin"
- bugfix: "resleeving cleaner bin not showing it's lever or full animations"

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@@ -385,3 +385,41 @@
- code_imp: Optimized some of the older circuitry code. - code_imp: Optimized some of the older circuitry code.
Will: Will:
- rscadd: Maintenance panels - rscadd: Maintenance panels
2025-11-27:
CHOMPStation2StaffMirrorBot:
- rscadd: Some new hair sprites
Guti:
- rscadd: Added various material tiles
- image: Added material floors and tiles icons
Will:
- qol: Cortical borer target selection will instantly select single targets instead
of always showing the target list
- qol: Cortical borers use changeling chemical hud
- balance: Cortical borer psychic attack range raised from 3 to 5
- balance: Cortical borer chemicals updated,and made more clear to the player selecting
them
- balance: Cortical borers will only show on upgraded health analyzers, does not
apply to bodyscanner
- balance: Cortical borers are faster at entering vents
- balance: Headwear no longer prevents borer infestation entirely, and instead significantly
delays their entry
- balance: Cortical borers can now spend a large sum of chemicals to jumpstart their
host's heart like a defib, and slowly heal them.
- balance: Cortical borers have 80 chems max, lowered ability costs to compensate
- balance: Cortical borers require 5 chems to torture a captured host
- balance: Cortical borer brain damage chance lowered from 5 to 2 while the borer
is in control
- balance: Cortical borers have motion tracking like teshari
- balance: Cortical borer paralyze replaced with knockout
- bugfix: Cortical borers assigned by admins in the traitor panel no longer attempt
to ghost invite when changing a player into a borer
- bugfix: Cortical borer weakness mechanics respect modern reagent code
- bugfix: Motion tracker properly unsubs the mob that holds it if qdeleted in hand
- bugfix: Admin logging added to borer attacks and abilities
- refactor: Many logic and delay code issues in cortical borers, moved spawn() to
timers.
- rscadd: Several new disposal bin types
- rscadd: Body sorting disposal junction
- rscadd: Changing disposal bin into different types by E-stopping and using a multitool
on the bin
- bugfix: resleeving cleaner bin not showing it's lever or full animations