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Adds a metric assload of sounds.
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@@ -83,6 +83,7 @@
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switch(handle_casings)
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if(EJECT_CASINGS) //eject casing onto ground.
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chambered.loc = get_turf(src)
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playsound(src.loc, "casing", 50, 1)
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if(CYCLE_CASINGS) //cycle the casing back to the end.
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if(ammo_magazine)
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ammo_magazine.stored_ammo += chambered
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