Merge pull request #8896 from Rykka-Stormheart/shep-dev-airlock-sound-prefs

Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
This commit is contained in:
Novacat
2020-08-31 15:29:13 -04:00
committed by GitHub
22 changed files with 216 additions and 71 deletions

View File

@@ -250,7 +250,7 @@
//Strange audio
//to_chat(src, "Strange Audio")
switch(rand(1,12))
if(1) src << 'sound/machines/airlock.ogg'
if(1) src << 'sound/machines/door/old_airlock.ogg'
if(2)
if(prob(50))src << 'sound/effects/Explosion1.ogg'
else src << 'sound/effects/Explosion2.ogg'
@@ -259,7 +259,7 @@
if(5) src << 'sound/effects/Glassbr2.ogg'
if(6) src << 'sound/effects/Glassbr3.ogg'
if(7) src << 'sound/machines/twobeep.ogg'
if(8) src << 'sound/machines/windowdoor.ogg'
if(8) src << 'sound/machines/door/windowdoor.ogg'
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
src << 'sound/weapons/Gunshot1.ogg'