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Merge pull request #8896 from Rykka-Stormheart/shep-dev-airlock-sound-prefs
Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
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@@ -250,7 +250,7 @@
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//Strange audio
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//to_chat(src, "Strange Audio")
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switch(rand(1,12))
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if(1) src << 'sound/machines/airlock.ogg'
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if(1) src << 'sound/machines/door/old_airlock.ogg'
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if(2)
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if(prob(50))src << 'sound/effects/Explosion1.ogg'
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else src << 'sound/effects/Explosion2.ogg'
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@@ -259,7 +259,7 @@
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if(5) src << 'sound/effects/Glassbr2.ogg'
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if(6) src << 'sound/effects/Glassbr3.ogg'
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if(7) src << 'sound/machines/twobeep.ogg'
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if(8) src << 'sound/machines/windowdoor.ogg'
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if(8) src << 'sound/machines/door/windowdoor.ogg'
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if(9)
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//To make it more realistic, I added two gunshots (enough to kill)
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src << 'sound/weapons/Gunshot1.ogg'
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