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Added MATERIAL_PADDING flag.
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@@ -981,6 +981,7 @@ var/list/be_special_flags = list(
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#define MATERIAL_UNMELTABLE 1
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#define MATERIAL_BRITTLE 2
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#define MATERIAL_PADDING 4
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#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
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