diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 1342eab201..1af4fd82c0 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -95,7 +95,7 @@ qdel(src) else if(istype(W,/obj/item/stack)) if(padding_material) - user << "\The [src] is already padded." + to_chat(user, "\The [src] is already padded.") return var/obj/item/stack/C = W if(C.get_amount() < 1) // How?? @@ -110,21 +110,21 @@ if(M.material && (M.material.flags & MATERIAL_PADDING)) padding_type = "[M.material.name]" if(!padding_type) - user << "You cannot pad \the [src] with that." + to_chat(user, "You cannot pad \the [src] with that.") return C.use(1) if(!istype(src.loc, /turf)) user.drop_from_inventory(src) src.loc = get_turf(src) - user << "You add padding to \the [src]." + to_chat(user, "You add padding to \the [src].") add_padding(padding_type) return else if (istype(W, /obj/item/weapon/wirecutters)) if(!padding_material) - user << "\The [src] has no padding to remove." + to_chat(user, "\The [src] has no padding to remove.") return - user << "You remove the padding from \the [src]." + to_chat(user, "You remove the padding from \the [src].") playsound(src.loc, W.usesound, 100, 1) remove_padding() @@ -132,7 +132,7 @@ var/obj/item/weapon/grab/G = W var/mob/living/affecting = G.affecting if(buckled_mob) //Handles trying to buckle someone else to a chair when someone else is on it - user << "\The [src] already has someone buckled to it." + to_chat(user, "\The [src] already has someone buckled to it.") return user.visible_message("[user] attempts to buckle [affecting] into \the [src]!") if(do_after(user, 20, G.affecting)) @@ -220,7 +220,7 @@ user_unbuckle_mob(user) else visible_message("[user] collapses \the [src.name].") - new bedtype(get_turf(src)) + new rollertype(get_turf(src)) spawn(0) qdel(src) return @@ -246,7 +246,7 @@ if(istype(W,/obj/item/roller_holder)) var/obj/item/roller_holder/RH = W if(!RH.held) - user << "You collect the roller bed." + to_chat(user, "You collect the roller bed.") src.loc = RH RH.held = src return @@ -275,11 +275,11 @@ /obj/item/roller_holder/attack_self(mob/user as mob) if(!held) - user << "The rack is empty." + to_chat(user, "The rack is empty.") return - user << "You deploy the roller bed." - var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc) + to_chat(user, "You deploy the roller bed.") + var/obj/structure/bed/roller/R = new held.bedtype(user.loc) R.add_fingerprint(user) qdel(held) held = null