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Makes wound bleed again
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@@ -1025,7 +1025,7 @@
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src << msg
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organ.take_damage(rand(1,3), 0, 0)
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if(!(organ.robotic >= ORGAN_ROBOT) && !(should_have_organ(O_HEART))) //There is no blood in protheses.
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if(!(organ.robotic >= ORGAN_ROBOT) && (should_have_organ(O_HEART))) //There is no blood in protheses.
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organ.status |= ORGAN_BLEEDING
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src.adjustToxLoss(rand(1,3))
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@@ -733,7 +733,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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else
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brute_dam += W.damage
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if(!(robotic >= ORGAN_ROBOT) && W.bleeding() && (H && !H.should_have_organ(O_HEART)))
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if(!(robotic >= ORGAN_ROBOT) && W.bleeding() && (H && H.should_have_organ(O_HEART)))
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W.bleed_timer--
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status |= ORGAN_BLEEDING
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