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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] ports blahaj (#6866)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Raeschen <rycoop29@gmail.com>
This commit is contained in:
215
code/game/machinery/clawmachine.dm
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215
code/game/machinery/clawmachine.dm
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//Original Codebase created by Shadowfire117#1269 - Ported from CHOMPstation
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//Modified by GhostActual#2055 to produce Claw Machine
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/*
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* Space Crane
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*/
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/obj/machinery/clawmachine
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name = "Space Crane"
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desc = "Try your luck at winning a cute plush toy! No refunds, and whining won't win you anything."
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icon = 'icons/obj/computer.dmi'
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icon_state = "clawmachine"
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anchored = 1
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density = 1
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power_channel = EQUIP
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 100
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light_power = 0.9
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light_range = 2
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light_color = "#B1FBBFF"
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var/isbroken = 0 //1 if someone banged it with something heavy
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var/ispowered = 1 //starts powered, changes with power_change()
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var/busy = 0
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var/symbol1 = null
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var/symbol2 = null
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var/symbol3 = null
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var/list/prizes = list(/obj/random/carp_plushie,
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/obj/item/toy/plushie/nymph,
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/obj/item/toy/plushie/teshari,
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/obj/item/toy/plushie/mouse,
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/obj/item/toy/plushie/kitten,
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/obj/item/toy/plushie/lizard,
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/obj/item/toy/plushie/spider,
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/obj/item/toy/plushie/farwa,
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/obj/item/toy/plushie/corgi,
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/obj/item/toy/plushie/girly_corgi,
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/obj/item/toy/plushie/robo_corgi,
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/obj/item/toy/plushie/octopus,
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/obj/item/toy/plushie/face_hugger,
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/obj/item/toy/plushie/red_fox,
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/obj/item/toy/plushie/black_fox,
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/obj/item/toy/plushie/marble_fox,
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/obj/item/toy/plushie/blue_fox,
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/obj/item/toy/plushie/orange_fox,
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/obj/item/toy/plushie/coffee_fox,
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/obj/item/toy/plushie/pink_fox,
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/obj/item/toy/plushie/purple_fox,
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/obj/item/toy/plushie/crimson_fox,
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/obj/item/toy/plushie/deer,
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/obj/item/toy/plushie/black_cat,
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/obj/item/toy/plushie/grey_cat,
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/obj/item/toy/plushie/white_cat,
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/obj/item/toy/plushie/orange_cat,
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/obj/item/toy/plushie/siamese_cat,
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/obj/item/toy/plushie/tabby_cat,
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/obj/item/toy/plushie/tuxedo_cat,
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/obj/item/toy/plushie/borgplushie/medihound,
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/obj/item/toy/plushie/borgplushie/scrubpuppy,
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/obj/item/toy/plushie/borgplushie/drake/sec,
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/obj/item/toy/plushie/borgplushie/drake/med,
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/obj/item/toy/plushie/borgplushie/drake/sci,
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/obj/item/toy/plushie/borgplushie/drake/eng,
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/obj/item/toy/plushie/borgplushie/drake/mine,
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/obj/item/toy/plushie/borgplushie/drake/jani,
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/obj/item/toy/plushie/borgplushie/drake/trauma,
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/obj/item/toy/plushie/otter,
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/obj/item/toy/plushie/shark
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)
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/obj/machinery/clawmachine/update_icon()
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cut_overlays()
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if(!ispowered || isbroken)
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icon_state = "clawmachine_off"
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if(isbroken) //If the thing is smashed, add crack overlay on top of the unpowered sprite.
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add_overlay("clawmachine_broken")
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set_light(0)
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set_light_on(FALSE)
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return
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icon_state = "clawmachine"
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set_light(2)
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set_light_on(TRUE)
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return
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/obj/machinery/clawmachine/power_change()
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if(isbroken) //Broken shit can't be powered.
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return
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..()
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if(!(stat & NOPOWER))
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ispowered = 1
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update_icon()
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else
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spawn(rand(0, 15))
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ispowered = 0
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update_icon()
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/obj/machinery/clawmachine/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(busy)
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to_chat(user,"<span class='notice'>The claw machine is currently running.</span> ")
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return
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if(W.is_wrench())
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playsound(src, W.usesound, 100, 1)
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if(anchored)
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user.visible_message("[user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
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else
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user.visible_message("[user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
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if(do_after(user, 20 * W.toolspeed))
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if(!src) return
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to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
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anchored = !anchored
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return
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if(!anchored)
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to_chat(user,"<span class='notice'> The machine isn't secured.</span>")
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return
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var/handled = 0
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var/paid = 0
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if(istype(W, /obj/item/weapon/spacecash))
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var/obj/item/weapon/spacecash/C = W
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paid = insert_cash(C, user)
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handled = 1
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if(paid)
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return
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if(handled)
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SStgui.update_uis(src)
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return // don't smack that machine with your 2 chips
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else if(!(stat & NOPOWER))
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return
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else if(isbroken)
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return
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/obj/machinery/clawmachine/proc/prizevend()
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if(LAZYLEN(prizes))
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var/prizeselect = pickweight(prizes)
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new prizeselect(src.loc)
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/obj/machinery/clawmachine/proc/insert_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user)
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if (ispowered == 0)
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return
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if (isbroken)
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return
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if(busy)
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to_chat(user,"<span class='notice'>The claw machine is currently running.</span> ")
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return
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if(cashmoney.worth < 5)
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to_chat(user,"<span class='notice'>You dont have enough Thalers to play!</span> ")
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return
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to_chat(user,"<span class='notice'>You put 5 Thalers in the claw machine and press start.</span>")
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cashmoney.worth -= 5
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cashmoney.update_icon()
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if(cashmoney.worth <= 0)
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usr.drop_from_inventory(cashmoney)
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qdel(cashmoney)
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cashmoney.update_icon()
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busy = 1
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icon_state = "clawmachine_play"
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playsound(src.loc, 'sound/machines/clawmachine_play.ogg', 50, 0)
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var/slot1 = rand(0,4)
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switch(slot1)
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if(0 to 2) symbol1 = "one"
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if(3 to 4) symbol1 = "two"
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var/slot2 = rand(0,4)
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switch(slot2)
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if(0 to 2) symbol2 = "one"
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if(3 to 4) symbol2 = "two"
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var/slot3 = rand(0,4)
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switch(slot3)
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if(0 to 2) symbol3 = "one"
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if(3 to 4) symbol3 = "two"
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var/output //Output variable to send out in chat after the large if statement.
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var/winnings = 0 //If you win a toy or not
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var/delaytime = 7 SECONDS
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spawn(delaytime)
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to_chat(user,"<span class='notice'>The clam machine lights up and starts to play!</span>")
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if (symbol1 == "one" && symbol2 == "one" && symbol3 == "one")
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output = "<span class='notice'>Hooray! You Win!</span>"
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winnings = TRUE
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if (symbol1 == "two" && symbol2 == "two" && symbol3 == "two")
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output = "<span class='notice'>Hooray! You Win!!</span>"
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winnings = TRUE
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icon_state = initial(icon_state) // Set it back to the original iconstate.
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if(!output) // Is there anything to output? If not, consider it a loss.
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to_chat(user,"Better luck next time!")
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busy = FALSE
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return
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to_chat(user,output) //Output message
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if(winnings) //Did the person win?
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icon_state = "clawmachine_win"
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prizevend()
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playsound(src.loc, 'sound/machines/clawmachine_win.ogg', 50, 0)
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spawn(delaytime)
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icon_state = "clawmachine"
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busy = FALSE
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