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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
[MIRROR] Adds optional area-based definition for outdoors-ness
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@@ -296,7 +296,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -349,7 +349,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -407,7 +407,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/carbon/H as anything in human_mob_list)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to pelt them with ice.
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// If they have an open umbrella, it'll guard from hail
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@@ -502,7 +502,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to burn them with ash.
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L.inflict_heat_damage(rand(1, 3))
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@@ -539,7 +539,7 @@ var/datum/planet/sif/planet_sif = null
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if(L.z in holder.our_planet.expected_z_levels)
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irradiate_nearby_turf(L)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to irradiate them with fallout.
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L.rad_act(rand(direct_rad_low, direct_rad_high))
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@@ -553,5 +553,5 @@ var/datum/planet/sif/planet_sif = null
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var/turf/T = pick(turfs) // We get one try per tick.
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if(!istype(T))
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return
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if(T.outdoors)
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if(T.is_outdoors())
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SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
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@@ -276,7 +276,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -327,7 +327,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -383,7 +383,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/carbon/H as anything in human_mob_list)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to pelt them with ice.
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// If they have an open umbrella, it'll guard from hail
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@@ -474,7 +474,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to burn them with ash.
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L.inflict_heat_damage(rand(1, 3))
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@@ -511,7 +511,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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if(L.z in holder.our_planet.expected_z_levels)
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irradiate_nearby_turf(L)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to irradiate them with fallout.
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L.rad_act(rand(direct_rad_low, direct_rad_high))
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@@ -525,6 +525,6 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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var/turf/T = pick(turfs) // We get one try per tick.
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if(!istype(T))
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return
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if(T.outdoors)
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if(T.is_outdoors())
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SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
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@@ -255,7 +255,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -301,7 +301,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -354,7 +354,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
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for(var/mob/living/carbon/H as anything in human_mob_list)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to pelt them with ice.
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// If they have an open umbrella, it'll guard from hail
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@@ -447,7 +447,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to burn them with ash.
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L.inflict_heat_damage(rand(1, 3))
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@@ -484,7 +484,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
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if(L.z in holder.our_planet.expected_z_levels)
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irradiate_nearby_turf(L)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to irradiate them with fallout.
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L.rad_act(rand(direct_rad_low, direct_rad_high))
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@@ -498,7 +498,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
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var/turf/T = pick(turfs) // We get one try per tick.
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if(!istype(T))
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return
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if(T.outdoors)
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if(T.is_outdoors())
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SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
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/turf/unsimulated/wall/planetary/normal/virgo4
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@@ -137,7 +137,7 @@
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for(var/mob/M in player_list) // Don't need to care about clientless mobs.
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if(M.z in our_planet.expected_z_levels)
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var/turf/T = get_turf(M)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue
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to_chat(M, message)
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@@ -213,7 +213,7 @@
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// Otherwise they should hear some sounds, depending on if they're inside or not.
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var/turf/T = get_turf(M)
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if(istype(T))
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if(T.outdoors) // Mob is currently outdoors.
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if(T.is_outdoors()) // Mob is currently outdoors.
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hear_outdoor_sounds(M, TRUE)
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hear_indoor_sounds(M, FALSE)
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